ActionScript 3.0 :: BitmapData Through Localconnection?
Feb 17, 2009how i can pass a bitmap data through a local connection in as3.0 and get it on the other end intact ?
View 3 Replieshow i can pass a bitmap data through a local connection in as3.0 and get it on the other end intact ?
View 3 RepliesThe first one (FLEX application) sends a message on a dedicated LocalConnection to a second one (Flash application). The Flash then answers by sending a message on another dedicated LocalConnection. This message is not directly received by the FLEX and the delay is at least 30s, up to 1 or 2 minutes! It seems the issue only occurs with Flash Player >= 10 and it never occurs with Chrome.
I didn't find anything on the web concerning a similar issue nor something in Flash Player release notes. Did someone already have this kind of problem?
By the way, is there any tool that can be used to sniffer LocalConnection communications?
Additional information:
swf are located in different frames swf are embed with swfobject I tried to delay the Flash sending, I tried to create another LocalConnection dedicated to this call but I always had same result: for all calls, the FLEX method is called after the same delay. I also put a timer in FLEX to periodically log to see if there is no background process delaying the method processing but everything seems fine
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.
View 3 Replieshow to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.
View 2 RepliesI'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?
View 2 RepliesI've made a mobile version of my software, with low-res images and such, and I can now fully buffer all my content (including a 360 frame animation which is buffered to memory). Problem is, that everytime I update the view, more memory is used.When I write image = new BitmapData();, does it store the previously created BitmapData's in memory? Do I have to flush the memory somehow before I draw my second picture in BitmapData?Example:
ActionScript Code:
// In this example I draw using the same bitmapData several times, also
//overwriting the first image. Do I have to somehow delete the data first, to
[code].....
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
I have a relatively simple localConnection between three swfs: one swf is an image gallery; another swf controls the playback of the image gallery; and the third displays xml-driven captions from the image gallery.Everything works flawlessly in a PC environment, on all browsers, using AS 2, flash player 9. But when I test in a mac environment, the captions will display on load, but it will no longer show if you refresh the page; only a cache clear and refresh will bring it back, but the same issue will happen again. The navigation doesn't work at all, ever (though the swf is loaded and visible).
View 4 RepliesI have a Flash object on my site, which has this code:
this.ld = new LocalConnection();
this.ld.allowDomain("*");
ExternalInterface.call("alert", this.ld.domain);
It alerts my domain successfully. However, what I want is to access the HTML DOM through this using LocalConnection and not ExternalInterface directly.
I'm having a little issue with LocalConnection - trying to communicate from one SWF to another. From my main SWF I've loaded an external SWF of same dimensions ( effectively replacing the main SWF). What I wanted was then to re-load the main SWF, but rather than have the main SWF play from the start, I wanted to go to a specific frame instead (I used a frame label called "myMarker"). Thought LocalConnection was the way to go to achieve this. Gave it a shot and it all works well locally BUT when uploaded to server it doesn't work, but throws the following error:-
[Code]..
limits to number of SWFs that can establish local connection on MAC? The architecture is: One Manager ("server") and N number of other SWFs that communicate with the manager.When I embed more than 8 SWFs (manager + more than 7 dependents) and attempt to establish connection between them - only first 7 dependent swfs are capable to communicate with the manager on MAC (both Safary and FF). The rest are ignored. It doesn't seem to be an issue on PC where I went up to 20 and it worked (with some quirks of course). Is it a native behavior on MAC?
I did not check if number of connections is at stake (as opposed to number of swfs). There are 14 connections all together when 7 dependents are involved.
I'm having huge bug issues with LocalConnection that nobody seems to be able to find errors in my code/files. So... I'm looking for an alternative. I need a main swf file to load an external swf including the ability to have it move from one frame to another. If this isn't a possibility, I can also just have the main swf hide/reveal a div or just an image in the html.
View 9 Repliesi use LocalConnection between two swf in the same page.What i'm trying to do is to use a String sent from one swf to the other, as variable into my URLRequest...So i can trace "myVar" into the function chemin, but i didn't find how to use it into URLRequest
swf that receive the var :
var lc:LocalConnection=new LocalConnection();
lc.client=this;
lc.connect("callBig");[code]....
I need dozens of AS2 Flash swfs I wrote to communicate with an AS3 swf. My code below is on the "wrapper" AS3 swf, which loads the lesson1_activity3.swf AS2 swf. This is then further nested into an Adobe Captivate-generated swf (that's what the rdcmndNextSlide method is for).
This configuration works the first time you see the wrapper/child swf together, but if you navigate back to the slide, the child swf doesn't load. I'm guessing that Captivate has all the objects still stored in memory, so it thinks I'm trying to declare var again, which I can't do. Is that it? Does anyone see the issue with my code that would make it work the first time the wrapper is loaded, but not subsequent times?
[Code]...
ere's what i'm doing and it doesn't seem to work, 1st movie, a button:
[AS]
on (press) {
function () {myLocalConnection = new LocalConnection();
myLocalConnection.send("Incoming", "onRecieve", MyID);
myLocalConnection.close();};
[/AS]
where MyID is some variable
2nd movie, 1st frame:
[AS]
myLocalConnection = new LocalConnection();
myLocalConnection.onRecieve = function(theID){
_root.test.gotoAndPlay(theID);}[code]...
now that doesn't work so i'm wondering what is wrong...
I have 2 swf... and it just deosn't want to work, the Receiver is supposed to play a video..
Sender:
Code:
buttonsLC = new LocalConnection();
b_005.onRelease = function() {
buttonsLC.send("lcMovBtn", "methodToExcecute");
[Code].....
i've got 2 different .swf files on a html page, with 1 of e .swf being e menu and the other being the content_mc. I've been researching on localconnection but did not manage to find out how i could get e menu to send command to the content_mc to load the respective content upon being clicked (for example, when user click "services" in the menu, content_mc.swf will automatically be updated with the services content.
View 6 RepliesI have had some success using LocalConnection between SWFs.I can have a connection function between a preloader SWF and its child, and another connection work between two SWFs present on the same webpage......most of the time.
If I run my SWFs in a webpage from my localhost (ie my local testing PC) a particular LocalConnection will fail about 50% of the time. If the same SWFs are run on a remote server (ie the inernet) the LocalConnection works 100% of the time.SWF 'A' is sending to SWF 'B'Bizarrely, the LocalConnection going the other way, from SWF 'B' to SWF 'A' works 100%.
All the other LocalConnections I have used all work 100% of the time.I have tried adding a listener to the eventStatus which reports when the connection fails.I have also tried allowDomain(), although Im not sure it is neccessary since all the SWFs are hosted from the same domain anyway.Why should a LocalConnection behave differently depending on where the SWFs are hosted?
I have two SWFs happily sending messages back and forth to each other. I want to intercept those messages with a third SWF without editing the first two files at all.
View 8 RepliesI want to communicate with the LocalConnection framework of Flash via C#/Java/C++. My search for already implemented wrappers was not as successfull as I wish ;). There exist several servers (like FluorineFx) which support binding of C# objects to the LocalConnection. The problem is I am not looking for a server but only for a simple (marshalling of strings is enough) wrapper. After reading the AMF specification that implementing my own wrapper might take some time ;) which leads to my question: Does anybody knows a simple wrapper (C#/Java/C++) for the LocalConnection framework?
View 2 RepliesI was wondering is it possible to pass an array through the localConnection in flash? My local connects connect my flash application with the javascript and passes variables between them.
View 1 RepliesWhen using LocalConnection that have two SWFs talking back and forth to each other. Are objects passed by value or reference?
View 2 RepliesHow can i communicate btn two SWF using LocalConnection methode (flash8)
View 1 RepliesIs it possible to resend a value to an swf? Meaning, that when the value changes the listening swf will change its value too?
I have successfully made a LocalConnection between two swf using permadi's class (url...).[code]...
'm having trouble getting more than 1 swf to recieve a message from another swf file using localConnection() I have 2 instances of the same swf file loaded into different divs under different div ID's on a web page. I was then trying to get a different swf file, using localConnection to send a true/false command (determined via button rollover) to the other 2 swf instances, which would then simultaneously react to the message sent.However, at the moment, the first instance of the swf to be loaded into the web page is the only one that reacts the localConnection message being sent.
View 2 RepliesI have the following scenario: one swf has a series of buttons that send play commands to 10 other swfs in the same html page (no frames). After some googling I found out swf to swf communication is done via LocalConnection. ( [URL]
a) every example I found is passing text strings from one swf to the other (what is written in the form field in transmitter swf 1 is echoed at receiver swf 2. I don't want to pass text, just want transmitter swf 1 send a play action to receiver swf2 that is waiting stuck at a stop action. What is the syntax for this?
b) all examples also have one swf sending to only one other. how do I differentiate which one of my 10 receiving swfs actually performs the above play action?
What is curious is that it works properly for HTTP, so at a basic level all the things that are necessary to make anything work seem to be in place. I don't believe now that crossdomain.xml is an issue because 1) it worked fine without one with HTTP and 2) from tailing policyfiles.txt, calls are never made to the xml file in either scenario. The wrapper html file allows networking.
The error received is SecurityError: Error #2000: No active security context.
Given that it works in HTTP, should this be as simple as adding the following:
receiverLC.allowInsecureDomain("localhost");
where receiverLC is the localConnection object in the swf, to make this work for HTTPS?
The question is pretty straightforward: can multiple swfs listen to one swf on the same connection channel? Here's my code:SWF A in AS3:
Code:
sendToTest.send("sendToTest", "resetForm");
SWF B in AS2:
[code].....