ActionScript 3.0 :: Calling A Swf File From Within A Different Project?
Jul 29, 2009
I am brand new to flash and action script so am just learning the basics.My question is how do I call a swf file from one screen by clicking on a menu in a different project?
I have to make a project for school. It will be like a tutorial, but into an application. I already made a part of it in MXML and a bit of action script but I encountered a few problems that are over my newbie limits. So the Flex Builder 2 makes a SFW file, in the main folder of the "project". I want to make that SWF file my main executable file. I have a folder with some pics, and another folder with Action Script Files. The code lvl that I know atm is ABSOLUTE BEGINER... I don know how to make my SWF file have a specific name when I run it.Here is a picture of a training exercices that should make thing more clear:Some people told me that I should use a HexEditor and stuff. Is it ture(what u think?).
Next problem. I dont know how to make the Stage to be fix. I mean.. I dont want the stage to be resizeble. I tryed to change the stagescalemode but that wasn't it. I toke a look at the help files of Flex from the net, about the Resize action and SystemManegment, but I didn't find out what I wantend.
I'm making a game with Flash CS5.5 and exporting it to a APK file (AIR for Android).The trouble is that the APK file is really just a ZIP file, so you can extract the content and inside there is my game as a regular SWF file. Anyone can upload this to any website and play the game there.
I don't want the SWF file to work unless opened like it should, inside the APK file through Android.Is there any way to know through ActionScript 3 code if the SWF file has been extracted from the APK file and has been opened as a normal SWF file?
I'm trying to find out if it's possible to use a .ICO file instead of a .PNG or .JPEG file in my Flash project. Is this even possible? The reason I'm asking is that the project I'm putting together uses ActionScript 2.0 code (not sure if that makes a difference or not) and displays a bunch of images for a bunch of different applications. So instead of creating a .PNG file for each application, since I've already got .ICO files on hand, I'd rather use those (saving me a ton of time).
I have a Flash movie which is embeded in 'base.aspx' file, when a button is clicked in the flash movie another 'something.aspx' file need to be called.When I run the flash movie from the Adobe Flash Professional CS3 IDE , it (the flash movie) calls the 'something.aspx' file just as expected.However when I embed the flash movie in to the 'base.aspx' file it doesn't work as expected .
I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).
At the moment situation... (cant see that area around the project) http://img19.imageshack.us/img19/1186/68553623.png
I was reading about Flex- JavaScript communication via ExternalInterface.But I had a doubt, it said that the javascript code should be written in the HTML file of the application ? Now which is this HTML file ? Is it the index.template.html file per project or the HTML file created per MXML application ?
I have a .swc file and I learned how to add that swc file into the library. I will be happy if any one explain how to use this .swc file into my flex project and run that with an example .
I'm all very new to Flash! I'm a Designer. I recently out sourced a flash project and now my client needs it updating. My project consists of a music mixing desk. You press a button and video pops up. The buttons are in the stage. When pressed, this triggers a movie clip which loads a FLV player. SIMPLE! ([URL] - to see the site in action!) I have a simple flash gallery [URL]. I have put the SWF, image folder and XML in the root. I have tried embedding the SWF gallery into my Flash Project by importing it into the library and dragging it to where video content usually lives (FLV player). It doesn't work. I've tried other techniques (loadMovie etc). But I'm a bit fuzzy on these methods.
I have been searching forums and tutorials for 3 weeks now and I'm going mad! What I'm trying to do is to make a simple link in flash that is called from my xml file.I have wracked my brain for weeks trying to figure this out on my own I know that it has to do with the for loop and calling a new link for each project, that is what has me confused.
I have an .SWC library with a style.css file inside. The .SWC file is added to my project and the style.css is used this way: <fx:Style source="assets/style/style.css" /> If I want to build my project with an ANT-script it says that "the external stylesheet couldn't be found". In ANT you need to write the path for assets with an leading "/". So this would work: <fx:Style source="/assets/style/style.css" /> But in this case it isn't possible to retrieve the style.css from the .swc as the compiler says that "the external stylesheet couldn't be found". Is there any way to use the style.css inside the .swc AND use ANT to build the project?
Is it okay to put the javascript file in the html-template folder? The idea being that it would be included in the release build. Any reason not to do so? Will this cause an error?
I don't know why the swf file won't work in the flash I used loader to put the swf file into the stage but it doesn't do it.I plays fine when I just open the swf file in Flash Pro CS-4 but when I put it into a flash, it doesn't work.
Problem:I call a PHP file using an HTTPService. I set the result of this HTTPService to a function which populates a testTextArea with whatever the PHP file has returned (echoed). This work fine when I run the application from flash builder i.e. I get strings in the testTextArea, echoed by my PHP file. But this does not work fine when I make the Release of the project and the testTextArea gets populated by the whole code of PHP file.
i have a question and i'm hoping to find an answer here, i created a flashbuilder project that contains some classes with functions that i use often, i have around 6 classes, would it be possible to compile these classes to a swc file so i just have to add the swc in a new project to access them?
Or isnt it possible to create swc's with flashbuilder? Maybe i could do it in flash but dont have any idea how to compile multiple classes into 1 swc. file.
Sorry if this is a stupid question but ive never used it before and couldnt find much about is.
I have a question regarding my implementation of a collada 3d file. This is really my first venture into the realm of 3d and I've read some of the basic tutorials so I'm not 100% clueless, but I am a bit confused by what is appearing with the following class (this is a document root class, loaded by the .fla file): the images I loaded to skin the board with are showing up, but just in specific triangles. I want it to skin across the whole board. Is [code]there something special I need to do to achieve this?Also, my final goal with this project is to skin (texture map) one side of the board with a bitmap (drawn from an MC) and the other side with a different bitmap.
I have a project that needs to get a XMLList. The project consists in one XML file with attributes. The attributes are: Image, description (of the image) the product title for the image and the same product title for another menu that choose the products.
I'll show you all how its organized: Right side: a List of Products.. Each click it loads his respective title, image and description on the left side of stage. My doubt is: How to control these items. How do I control the array?
When I click Item 1 it goes to item 1 image, title and description on the left side. When I click in Item 2 it removes the last item, put the new Item 2 image, title, description, etc.
Code: var xmlLoader:URLLoader = new URLLoader(); var meuXML:XML; // vai guardar todo o contedo do XML; var imageLoader:Loader; // ImageLoader; xmlLoader.load(new URLRequest("tv.xml")); xmlLoader.addEventListener(Event.COMPLETE, carregouXML); [Code] .....
what i am trying to do is by pressing zero_btn which is an object in the library to print a number in the dynamic text box ( result_txt ) which is also an existing object in the library and on stage. my knowledge in actionscript is not much and messing with .as files is totally new to me! then thing is that this code when i locate into to .fla file works fine. there is no error with the code i posted, but am sure something is missing ... like calling the constructor of the .as file.In the library the name of it is Zero_btn and the instance name of this object is zero_btn and it is a button.[code]
I am trying to make a website that you can press a link in flash that opens up a external swf file within the same area but in a overlay effect... similar to lightbox image viewer.
I have linked in already with the requestURL function but that just opens in a browser window.
I'm trying to drop in a quick mp3 player into a site that creates a playlist from an XML (to the folks at ClickPopMedia for the basics of the code). It works fine in the Flash testing environment, but when I put it online, or even on my local testing server, the playlist doesn't load ,just an empty space where the List component should be. I get this error in the debugger in the Flash environment even thought it works (C:htdocs is my localhost):Quote:Error #2044: Unhandled ioError:. text=Error #2032: Stream Error.URL:file:///music.xmlat Mp3Main()[C:htdocsTrafficEntertainmentTE_sitephpsitemus icPlayerMp3Main.as:26]I'm assuming it's some sort of pathname or URLRequest issue but Every file involved is in the same folder for now. Do I need to do something different because it streams?The AS (only a portion):
I am struggling with what seems to be a simple problem. Searched and can't find the answer, it seems. I have an FLA I said I'd edit for a friend... just a few simple text edits. However, when I go to publish the movie, it makes a call to an external "State Manager" that it can't find, so the movie loops endlessly. Here is the actionscript: Code: Select allimport com.exanimo.managers.StateManager;
So I'm guessing it's looking find that at that domain. I guess that's the doing of the original programmer. However, I have noticed that there is a StateManager.js file on the webserver in the same directory where the SWF resides. Have I received an old FLA that pointed externally instead of to the local js manager? How can I change the syntax so that it finds the state manager locally?
I am trying to attach URL's to a button in my Flash movie for a photo gallery. Photo, description and URL's will be generated from a XML file. The action script is as follows:
var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onLoaded); var xml:XML;
[code]....
I get no errors when testing the movie, except when clicking on the button (that should be going to the URL from the XML file), I get the following error in the Output window:
TypeError: Error #2007: Parameter url must be non-null. at global/flash.net::navigateToURL() at Function/<anonymous>()
I've got a project that has an FLV with cue points controlling when graphics appear in the swf file. The graphics are being loaded into empty movie clips via AS on the stage (everything is being loaded and unloaded into the first frame of the main stage). What the client wants is a pause button that will pause/play both the FLV and graphics being loaded in the swf.
How to embed a YouTube video file in particular place of my Flash project, should I do this in action panel or in final html file. Here is exactly what I'd like to do: On this website [URL] under 'Film' panel I have some movie samples, and after clicking buttons on right side I'd like to play embedded YouTube clips instead of flv.samples uploaded to my ftp. as it takes too long for customers to download them.