ActionScript 3.0 :: Calling Flash Application With Javascript For Batch Processing?

Oct 8, 2010

I'm working on a cartoon series in the uk and we use flash, 3d and after effects. I'm building a little pipeline tool to help us compositors do your job (there's hundreds if not thousands of files to be comped for a great number of shows)anyhow, we use flash for the 2d animation and we need to extract pngs. Right now it's a process I can't streamline (ie compers still have to have flash opened to choose which layers to export manually) but I'd like to be able to open flash and launch a specific javascript file ('command')

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Links to each version's source:

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Here is the source for each in case you are a wizard and can help just by glowering at the code sternly and telling it to behave:

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blocks.fla
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[code]....

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Code:
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[Code]....

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[code]....

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ActionScript Code:
import flash.external.ExternalInterface;

[code]....

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ActionScript 3.0 :: Calling Javascript Function At End Of Flash Movie

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I've searched all over the net and have come across a few examples but being new to Actionscript, I'm finding it quite hard to get my head around this (albeit simple) problem. Basically I'm trying to call a javascript function which fades in the page content at the end of the flash movie. My javascript is all fine, I've even tested it by placing a button on the page from which it works flawlessly. So I know its definitely my Actionscript which is wrong. So I'm trying to call a javascript function from the actionscript when the swf movie enters a certain frame. I've placed the following code on a frame in my movie, but nothing, nada, niet.

[Code]....

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