Javascript :: Processing.js Blot Onto Entire Webpage?
Jun 27, 2011
My friend has a Flash script that draws Pacman on top of his homepage. The bug is that the flash animation doesn't let him click on his page.I'm trying to convince him to use Processing.js instead, but I'm not sure whether even Processing can blot on arbitrary parts of a webpage (e.g. by using a canvas the same size as the page but letting clicks through).Processing-specific issue: Filling the canvas (e.g. background(white);) obscures any HTML elements that might have displayed under the canvas.
I'm working on a cartoon series in the uk and we use flash, 3d and after effects. I'm building a little pipeline tool to help us compositors do your job (there's hundreds if not thousands of files to be comped for a great number of shows)anyhow, we use flash for the 2d animation and we need to extract pngs. Right now it's a process I can't streamline (ie compers still have to have flash opened to choose which layers to export manually) but I'd like to be able to open flash and launch a specific javascript file ('command')
I need my flash to appear in front of the background on this website [URL] it loads but its entirely transparent. I need the content to be visible and the background of the flash to be invisible. Here is the flash itself: [URL]. How do I leave the content visible but use the website's background? I'm using swfobject
I'm using Adobe Flash CS4I'm currently trying to fit a flash intro inside the browser window (height 100%, width 100%). I've tried changing the height, width attributes but with no luck. What am I doing wrong?
As the site will be totally in flash, there is no use of JavaScript required. So, what is the best way to embed a SWF file into a web page without using JavaScript. And why do you consider it to be the best one?
I'm working on a web page which will display information updated periodically via javascript. I want to have it displayed in a Solari Board, complete with the flipping tiles animation. Is there an existing Flash or Javascript implementation I can use? Here's my super-lousy javascript test for one letter. The solution should take a string and figure out how to flip the existing letters to update it. On a real board they all start at once and each stop after the number of flips needed.
I want to create a kind of "flash button" in a web page. It just like the volume controller of windows operating system. When we click the button or the bar and hold it to roll down or roll up then we can change the volume. Actually, I want to use it to control the speed of switching picture in a web page. For example, intially, the images will switch from one to the other in a default speed--image/5seconds. There is a kind of slide bar just like I described above, I can roll the button to left or right to control the speed of switching.
I tried to use the pre built flv skins from adobe flash.. But as i'm generating the flv source dynamically in my website i am unable to pass the source name in the HTML page.
Is it possible to make cross request from client web page to any other host? using flash, javascript or mb some other client side technology, how can this cross requests ipmlemented?
I have a flash app, that redirects to another page. I'd love to trap any other window unload event (clicking links / submitting forms) and warn the user they'll lose their progress in the Flash app. However, I can't find any way to tell that the click/change of URL/window unload was triggered by Flash vs being triggered by a normal link etc. Is there any way to detect this, and how reliable is it?
I am trying to use IE8's IWebBrowser2 interface to obtain a webpage's embedded flash's url, height, width information. This flash can be generated by javascript. So I did like this: from IWebBrowser2 I got IHTMLElementCollection,then I iterated through the collection to get IHTMLObjectElement2,and finally called get_data() to get flash's url.
But when I tried to extract flash object's url for [URL], get_data() returned "null". Why is this?So what's the difference between IHTMLObjectElement2 and IHTMLElement2? What's the right way to obtain IHTMLElement2 from IWebBrower2?
I listen to internet radio at [URL] and it works pretty well, except for one minor issue. The Flash applet that runs the radio player has a timer on it, where if you don't move the mouse over the player every once in a while, it decides you're idle and shuts off the stream, even if you're not actually idle, but just working on something else with the radio player running in the background.
Is there any way I can send a fake MouseOver message to this applet to keep it from cutting me off in the middle of a song, maybe with a GreaseMonkey script? I'm using Firefox.
We have a flash website built using flex and CS3. Majority of the site has been done using flex. We have multiple flash movies on a page and we obviously have the page loading very slow. Now that we are looking into options for making the page fast, we are trying to understand whether we can run these flash movies in parallel ? Is there some provision in CS3 to make the flash understand that this object will be loaded and ran first and then the second object.
I have a cms where my client loads banner ads from their clients. They don't know the dimensions or don't want to enter them when they upload the banners. Is it possible to capture the dimensions to set the object attributes as we grab the movies from the db to display in the page?I read that the movie dimensions are available in the loaderinfo object, but this is a AS3 object right? Are AS3 objects available outside the flash movie? Can I access the loaderobject via javascript?The Flash movies we're trying to load are not ours, we don't have access to the flas or anything like that so we can't edit anything to do with the movies themselves.
The XML file is formatted like this:[code]The traces are all for debug purposes.If I place this code into the actions panel of the first frame of the flash document (without the thisObj:TriviaGame = this part), everything works fine and I get correct traces.If I place this code within TriviaGame.as, all of the traces print 'undefined', but it claims to have opened the file correctly.I've found a lot of XML tutorials on this site, but none of them seem to deal with processing XML from within a class file--they all put the code directly on the frame.
I have a large amount of MovieClips and I want to change the ones of class "Circle". So far no problems. However, I want to change the ones with name "S2" to another frame than the rest. I have tried several methods, but couldn't get it to work.
Code:
for(var i:int=0;i<numChildren;i++) { if (getChildAt(i) is Circle) { if (MovieClip(getChildAt(i))._name == "S2") {
I've got a function that loads an XML file, and processes it into an array. Outside the function, if I trace for any of the contents of the array, it comes back undefined. What I've noticed is that the trace command is triggered before the array has been populated, even though the function to populate the array is called prior to the trace command.Here's the code:
Code: var playListArray = new Array(); var myXML:XML = new XML(); myXML.ignoreWhite=true;[code]......
I am looking to delay the processing of coding for 1 second. A user will hit button and some of the coding is processed, a delay will then take place for 1 second or so and then process the rest of the coding. Does anyone know ho to achieve this?
I have created 3 forms.The forms appear to operate correctly.You receive an error message when the form hasn't been filled out correctly and when you fill the form correctly it appears to process the forms information.However the information is never received in my email account.I am assuming there is an issue with the php file.URL..
I've been using Processing for around two years now, and I really like it. However, I feel like Flash is a bit more useful for coding games, as it's more universal and flexible. I'm starting to feel like I have no idea what I'm doing, and I really don't get any of the concepts like movie clips and the stage and so forth. In Processing, to make, say, a ball, I might make this:
Ball[] ballArray = new Ball[ 0 ]; //Array to store each ball in void setup() { size( 400, 400 );
[code].....
And that would let me create as many instances as I like, anywhere I like.I haven't the faintest clue how to make a comparable applet in Flash.I've tried making a 'ball' class in a separate .as file, but it gives me an error about too many arguments. I also don't know how to draw a shape directly to the screen.
I have researched this topic and I believe the answer is AS3 Scope Issue though I can not resolve the issue.My xml loads fine and I can traverse it fine. I need to compare it against an array in another file so I believe the best thing to do is put then node I want into a class variable/field.
I have an MC that occurs many times on the stage, and each one has a motion, and random scaling script in it. Would I save computing power by not having a script in each MC but rather assign them all to a prototype?
I am slugging through the processing of data posted from an Flash based form. I have a dev server that uses php to process input. The php script produces the following test php file variable array: