ActionScript 3.0 :: Catch All Errors When Loading External SWF Files?
Sep 13, 2009
I've searched for a good while but I can't seem to find an answer to this question: How to catch all errors of an external SWF file when it's loaded?The story: I'm building a flash app that would upload and then load any user-create SWF file and display it if it doesn't throw errors. I've tried to use try/catch statement but it doesn't seem to catch internal errors of the loaded SWF.Code (a chopped version):
Code:
// load the piece
try {
[code].....
View 2 Replies
Similar Posts:
Sep 14, 2009
I've searched for a good while but I can't seem to find an answer to this question:How to catch all errors of an external SWF file when it's loaded?The story:I'm building a flash app that would upload and then load any user-created SWF file and display it if it doesn't throw errors.I've tried to use try/catch statement but it doesn't seem to catch internal errors of the loaded SWF.
Code (a chopped version):
Code:
// load the piece
[code].....
View 0 Replies
Aug 11, 2010
In Flash AS3 i wanna write the single try catch block in order to catch any errors in whole class. For ex, i have a lot of functions in myClass.as. I don'w wanna write in each function try catch blocks in order to catch errors in this function. Is there any methods to do this?
View 2 Replies
Oct 27, 2009
I would like to have one place to catch all errors thrown so that I can log them.
View 1 Replies
Jul 24, 2011
Is there anyway to detect/catch errors for loading of photos in the datagrid if the photos cant be loaded due to some reasons like photo not found in directory, etc .... Like using ioerror or smth...
This is how I load the photos into the datagrid.. Using
var col_img:DataGridColumn = new DataGridColumn("photo");
myDataGridList.addColumn(col_img);
col_img.cellRenderer = LoaderCellRenderer;
[Code].....
View 6 Replies
Feb 16, 2005
(How) is it possible to catch an error thrown in a callback function like onConnect of the XMLSocket object?
Code:
var s:XMLSocket = new XMLSocket();
// Will not catch error :-(
try {
[Code]....
View 3 Replies
Jan 1, 2009
My first attempt involved using LoadVars and "load", and only calling loadMovie if the file successfully loaded (found the technique somewhere out here). However, I found that the ProcessRequest function in the HttpHandler was getting called twice when the file does exist. Makes sense - once for load, once for loadMovie.Now I'm using MovieClipLoader instead (also found this technique out here). This way does call ProcessRequest only once whether or not the file is found. But my problem is that the onLoadError function is only working when I give it a bad URL. If I give it a good URL that passes a bad filename to the handler, the handler throws an error, but my onLoadError function doesn't seem to recognize that there's a problem - I just get a blank area where the error message should be showing up.Here's the relevant AS2 code:
function CheckFileExists(inFile) {
var mclListener:Object = new Object();
mclListener.onLoadError = function(target_mc:MovieClip, err:String){
[code].....
View 1 Replies
Feb 16, 2005
(How) is it possible to catch an error thrown in a callback function like onConnect of the XMLSocket object?
Code:
var s:XMLSocket = new XMLSocket();
// Will not catch error
try {
s.onConnect = function(success) {
trace(success);
throw new Error("Unable to connect");
trace("Won't trace, error thrown"); }
s.connect("127.0.0.1",1024); }
catch(e:Error) {
trace(e) }
View 3 Replies
Oct 20, 2010
I am busy with a big project, for a brief outline, its an induction program kind of like a media rich slideshow done in flash (AS3). It consists of 10 chapters / modules, each module is a SWF with its own class file. Each module loads external and embedded videos and also mp3 sound voice overs at run time.
Each module loads and works fine by itself, but now the problem comes in where I am trying to create a main container swf to load and unload each of the other 10 module swfs, sequentially (ie first load module 1 swf, then when module 1 swf is finished, unload it and load module 2 swf etc)
I have researched for days and realize that when loading external swfs that have their own class files, problems arise because the external swf makes references to stage but it does not have access to the stage yet and I need to use something like this.addEventListener(Event.ADDED_TO_STAGE, whateverFunction) in the constructor of the external file, and "... the loaded content must be on the Display List BEFORE any code in it referencing 'stage' is executed. " as quoted from Barbara Kaskosz's experiment on flashandmath.com. (I cant post links as I am under the 50 post restriction).
After trying for days with this and other guides I found, I still have not been able to successfully apply it to my projects files. If anyone would be willing to take the time for me to send them some sample files maybe my container FLA and two of the smallest modules and have a look at what I've done
My deadline is approaching fast and failing this deployment phase of combining all the swfs into one executable is like tripping at the finish line.
I am posting a link to my simplified and cut down files (for testing purposes) in hopes that someone may assist me. I also want an event to fire on the last frame of each of the modules, and for the main.swf to listen for it so it can unload the current module and load the next module.
dispatchEvent(new Event("loadNextModule", true));
//I think this should go on the last frame of the last slide of each module,
//then in main.as add a listener
addEventListener("loadNextModule", nextModule);
But would this listen for the event firing in an external swf?
I have deleted a lot of content in the modules to help with testing purposes, and simplified and made them only 3 slides each.
TL;DR : I have a container swf with a single movieclip that will contain external swfs that will load one at a time. Each swf works fine by itself, but I get errors when compiling the container swf because (I assume via research) the container swf AND EACH external swf has its OWN class file. In summary, I need the main swf to start by loading module1.swf, then when the user reaches the last slide of module 1, main.swf needs to unload module1.swf completely and then load module2.swf. You can traverse slides by pressing the 'right' and 'left' keys on the keyboard.
This is the error I am getting when compiling main.fla :
TypeError: Error #2007: Parameter child must be non-null.
at flash.display: DisplayObjectContainer/addChild()
at main/loadFirstModule()
at main()
I am attaching what code files I can given the restrictions, if you still require the two external .fla files
View 0 Replies
Oct 19, 2010
i am still on the same big project, if anyone read the post - but for a brief outline, its an induction program kind of like a media rich slideshow done in flash (AS3). It consists of 10 chapters / modules, each module is a SWF with its own class file. Each module loads external and embedded videos and also mp3 sound voice overs at run time.
Each module loads and works fine by itself, but now the problem comes in where I am trying to create a main container swf to load and unload each of the other 10 module swfs, sequentially (ie first load module 1 swf, then when module 1 swf is finished, unload it and load module 2 swf etc)
I have researched for days and realize that when loading external swfs that have their own class files, problems arise because the external swf makes references to stage but it does not have access to the stage yet and I need to use something like this.addEventListener(Event.ADDED_TO_STAGE, whateverFunction) in the constructor of the external file, and "... the loaded content must be on the Display List BEFORE any code in it referencing 'stage' is executed. " as quoted from Barbara Kaskosz's experiment on [URL]..
After trying for days with this and other guides I found, I still have not been able to successfully apply it to my projects files. If anyone would be willing to take the time for me to send them some sample files maybe my container FLA and two of the smallest modules and have a look.
TL;DR : I have a container swf with a single movieclip that will contain external swfs that will load one at a time. Each swf works fine by itself, but I get errors when compiling the container swf because (I assume via research) the container swf AND EACH external swf has its OWN class file.
View 1 Replies
Nov 19, 2009
I have this streaming video player with an asyncErrorHandler function which isn't working correctly.In Flash player 10 I get no errors, but in Flash player 9 I'll get a popup window with the error message that shows up in my output window when I test on my local machine.
Error #2044: Unhandled AsyncErrorEvent:. text=Error #2095: flash.net.NetConnection was unable to invoke callback onBWDone. error=ReferenceError: Error #1069: Property onBWDone not found on src.display.VideoClass and there is no default value.
I feel that I have my AsyncErrorEvent setup correctly however, but am unsure as to why I still get a massive error in my output window, here is the popup window and code below:My statusEventHandler function
// ☼ --- Handle Status and Errors
function statusEventHandler(event:NetStatusEvent):void {
trace("connected is: "+ncConnection.connected);
trace("event.info.level: "+event.info.level);
[code]...
View 1 Replies
Jul 24, 2010
I'm trying to do a simple game in which you have to move a frog in X axis to catch the falling flies. sorry if I mistake some words cuz I talk in spanish It's already done, but it has 2 bugs and I dunno what the reasons are
The 1st bug, Each time the game is over, and you click in "PLAY AGAIN ", I could notice that the frog movement (which you can move by pressing the keys) is increased a little; for example if you played 6 times the 7th you can reach the opposite side by pressing the corresponding key 2 times, despite the fact that in the code i did write only +15px for the right when you press right arrow and -15px for the left when you press the left one (on X axis) for each time the key is pressed
[Code]....
View 3 Replies
Jan 31, 2011
This is my code and i want to place an external swf file for my flex application website. This is my code:
var loader:Loader = new Loader();
var url:URLRequest = new URLRequest("http://www.my site.com");
loader.load(url);
addChild(loader);
View 1 Replies
Feb 23, 2011
I spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:
[Code]....
View 1 Replies
Apr 24, 2010
Lets say I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any limitation or setting preventing external swfs loading other content?
View 2 Replies
Apr 24, 2010
I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any security limitation or setting preventing external swfs loading other content?
View 3 Replies
Aug 25, 2009
[URL] how can i enable the swf files to run randomly basis without click of button
View 2 Replies
Jan 20, 2010
I'm working on a simple example of loading external swf files with some ActionScript.I've placed an instance of List Component and gave it an instance name of loadList. Using Component Inspector, I assigned data for 4 external files as below:
Next, I've added a UILoader component (instance name - loadWindow). The code that is supposed to load the content into UILoader is this:
loadList.addEventListener(Event.CHANGE, selectItem);function selectItem[code]..........
View 4 Replies
Jan 21, 2011
I'm having trouble importing an external .swf into my .fla. file. The only AS that is working gor me is-
loadMovie("panoSceneNoMarkers.swf", _root);
However, once the swf shows, it replaces the background interface. I assume I have to add a _level into the code but how?
View 8 Replies
Jan 21, 2011
I'm having trouble importing an external .swf into my .fla. file. The only AS that is working gor me is-
loadMovie("panoSceneNoMarkers.swf", _root);
However, once the swf shows, it replaces the background interface. I assume I have to add a _level into the code but how?
View 1 Replies
Jul 3, 2009
I've been making a game using Adobe Flash CS3 and actionscript 2.0 on my desktop and it was working fine. I tried to transfer the folder containing the flash file and all of the .as files to my laptop via a jump drive and now, when I run the the swf, it doesn't appear to be loading any of my .as files. All of the files are still located in the same folder as my flash files and it still compiles and runs fine on my desktop.
View 1 Replies
Aug 12, 2009
When you load an SWF file, is there any way to pass data to and from the SWF file?
View 1 Replies
Sep 5, 2011
i need to load an external swf which is in as3...and need it to be played in my as2 swf layout. with a time slider ,play, pause ,next, previous for that swf movie clip. give ur mail id i can sent my original files. give ur mail id i can sent my original files. [URL]
View 8 Replies
Nov 3, 2011
It's been a while since I've posted here so I apologies if it's in the wrong place.
My ProblemI have a large (30mb) swf file created in InDesign. It's an interactive PDF. Now rather then allowing people to view it straight away and having to wait elements to load we'd like to pre-load it somehow.
I was wondering how I might go about building a preloader for this SWF file. I have limited knowledge of action script, and most of that was as2 rather then 3.
View 3 Replies
Dec 31, 2002
When I click on a button eg news, I use the loadmovie function to load news.swf. In news.swf, I have the following command (from Kirupa scrolling dynamically loaded text tut) to load a text file in:
stop();
loadText = new loadVars();
loadText.load("news.txt");
[code].....
View 14 Replies
Oct 10, 2003
I can't seem to figure out how to load an external .txt file into my movie. I can get it to work onPress, but not for a frame script. got a quick script to display an external .txt in a dynamic text box in flash?
View 1 Replies
Dec 16, 2003
i know how to load in external .as files so I can update easily. but why do you still have to re-publish the swf in order for the new .as file 2 take effect.is there any way that you can make a .as file be read in & so that it updates the .swf file, much like the way loading an xml or .txt file does?
View 6 Replies
Feb 12, 2006
I'm making an image catalogue for a client, and for reasons unknown to me my client insisted that the images be stored as binary data in a database. ( i know, i know....but they wouldnt' listen) Anywho, the format of these images is windows bitmap (.BMP). I've just found out that they want to be able to manipulate these images in flash. So i need to have actionscrip open these images.Since the images are stored in the db they have to be accessed via a php file like this: get_image.php?id=imageid.
This works fine for displaying the images in a browser as i just put the string inside an img tag so: <img src="get_image.php?id=someid"/>The thing is, I can't seem to get flash 8 to load these images via loadmovie. I've been able to load jpeg and gif files no problem, but can't seem to get these bmps to work. Adding to misery is that because there are going to be in the neighbourhood of 40,000 images, i dont' want to actually have the images saved locally.this is what i have, it works fine for jpegs and gifs:this.createEmptyMovieClip("pic", 1);pic.loadMovie("image1.gif");
View 3 Replies
Oct 13, 2009
I'm trying to import some external files to my main flash file with buttons. I click button 1 and content 1 is loaded, click button 2 and content 2 is loaded, and so on. So, I got two ways for doing it:[code]The problem with this first option is that the content to the box is not renew with each click but it stacks one over each other, so I can't use it =/
View 3 Replies
Dec 16, 2008
I made a flash movie with 4 buttons that I need to each load swf files into the original. I have 4 selections that each need to load a different slideshow. The second part of my problem is telling the loaded swf where its target area is to be displayed in.
View 1 Replies