How can I define my own global function which will be accessible throughout the whole package or better, program? Alternatively, how can I define a singleton object? Should I use static?
Basically, the problem I have is that I'd like to limit the predators to their own hunting environment, ie. Polar bear to ice, killer whale to sea so that the penguin has at least some chance of avoiding either predator. My initial idea was to define a boundary (apologies if this isn't the correct terminology) around the ice, thereby achieving what I'd like but I have no idea how to do this. Am I thinking about this too simplistically? Also, I would like the killer whale to retain its ability to swim under the icebergs. Note: As you can probably tell, the killer whale is on the lowest layer below the sea and then the ice is on a layer above the sea.
i am trying to define a dynamic object name.. here my code, but i guess it is wrong.
PHP Code:
i = 0 var knobListen = "knob"+i; var knobListen:Object = new Object(); }; //add the event listener to the knob myKnob_mc.addEventListener("onRotate", knobListen)
I'm making an image revealer in flash, but I can't wrap my head around how to constrain the slider bar to the area_mc. Mainly in the mouseMoveHandler. Can someone please give me some pointers?[code]...
I want to let the user save some bigger data in a shared object by choice. Is it possible to define the size the user needs to allow? I'ld like to set the minimum to at least 10 MB to have some extra space for future usage.
I intended to write a script that would create a dynamic guided character motion. The drawing API tut gave me an idea how to do it. I thought I'll write a script that would draw a line (or a curve) and would put it into guided motion layer. So I just wrote it by the tutorial and put it into guided motion layer. Yeah, that was naive.So how do you define where (layer) the script would draw curve/line? How do you define the layer in which the new object would be crated?
Don't know if alias is the right word here but I would like to replace a long target path with short variable to make my code more readable/managable.So I have the following (working) code but it's getting really complicated :
I am very new to Flash and I have the following script: mouseInterval = setInterval(changeAlpha,10); function changeAlpha(){ fader_mc.alpha = Math.round(root.mouseX/550*100) } This is simply to change the Alpha of my object as I change the X value of the mouse cursor. I keep getting the following error message: 1120: Access of undefined property mouseInterval
Essentially this is what I want to accomplish, however it doesn't work like this. Is there any solution: - The problem is I can't dynamically name a new object..
import views.printingView; public function initComponent(o:Array):void{ SomeObject::Array = o;
I have object in which I have rectangle on one layer and following code on another layer:
[Code]...
And Object(this).play() or checking for current frame doesn't work, nor tracing a value define outside the function. How shall I reffer to the movieclip that events is called from?
I have value object that one of its field is meant to be filled trough a dropdown chooser. I'm very new to flex so I'm not sure what is the best way to maintain this field.
Should I make it a simple string in the value object and a table in the DB, and each time I have the dropdown to send a request to read it from the DB? That what I would have done with JS but in flash I thinkl it might be better to somehow keep that information in the flex app instead of keep asking the server to send the names every time.
The field has about six options and it is choosing htat field happens a lot during work with the app.
I am looking at the singleton design pattern and trying to really understand what is going on here. But I have some questions that it would seem my logic and/or the way I am reading this is wrong. Take the following code for example
I can't understand why should I even use the Singleton pattern in ActionScript 3. Can anyone explain me this? Maybe I just don't understand the purpose of it. I mean how it differs from other patterns? How it works? I checked the PureMVC source and it's full of Singletons. Why are they using them in the View, Module, Controller?
In the Singleton design pattern you can throw a runtime error if the instance has already been created. But this doesn't work when your singleton class extends another class and has to call super() in its constructor, because (for some reason) you cannot call super() if you've already called throw(), or in fact, you cannot compile code that has a potential call to throw() (for example, in an IF statement) that comes BEFORE that call to super().
What is the possibility of a singleton reference to be lost. Well I created a swf singletonpara a store containing some sound features of the software that I created and it's one time or another error saying that the reference is null
I have a few classes in my project which aren't display objects, but they need to know about the stage of my project (stage.stageWidth, stage.stageHeight). Is there a simple way to pass this information along to my classes without using a Singleton or passing these items in as parameters into the constructor??
If multiple instances of a singleton are trying to update the same property simultaneously, will there be any conflicts? How does AS3 handle the order?Flash is currently single-threaded.. will the write order be an issue when it becomes multi-threaded?
The use I have for it is for storing user credentials, and calling a transfer object that functions as a sort of "cache" for the current session in all of the flex modules.
Thinking about objects that have to be present in every module. Is there any alternative to a singleton instance for this?
I'm trying to do singleton movieclip from library, but can't get it work, how should I proceed?[code]1136: Incorrect number of arguments.Expected 1.And it is refering to the MyMovieClip.as file, to the line where I have "_myMovie = new MyMovie();".
I'm trying to load swf from 127.0.0.1 into my main.swf with Flash Pro
Both swfs have Singlenton class
How to make it that loaded swf use Singlenton of main.swf ?
I did ActionScript Code: var lc:LoaderContext = new LoaderContext(); lc.applicationDomain = ApplicationDomain.currentDomain; myLoader.load( new URLRequest("http/127.0.0.1/loaded.swf"),lc);
anyway I have 2 different Singlenton classes one comes with loaded.swf another in main.swf and variables not shared
I am trying to create a singleton class, that extends Sprite. It seems to work correctly, but it doesn't actually update the screen.If I access my instance and change the properties (x,y,alpha,etc) they will all update, but the display doesn't change.eg:My clip starts at x=0.MyClass.getInstance().x = 99;trace(MyClass.getInstance.x); //traces 99, but it still appears at 0 on the screen.
So I have this class "G" that I use for global vars, and that kind stuff.
Now I want to dispatch an event from that class and no matter what I do the compiler throws the same error: "Call to a possibly undefined method dispatchEvent."
I have already tried extending the EventDispatcher class...
I know actionscript does not allowed private contstructor at any time and But if i want to write a sinlgleton class in action script So how to implement it in actionscript.
Can anyone provide an sample example of a singleton pattern in actionscript?
I know actionscript does not allowed private contstructor at any time and But if i want to write a sinlgleton class in action script So how to implement it in actionscript.
Can anyone provide an sample example of a singleton pattern in actionscript?
I have created a Network class singleton to represent our xml calls. The purpose of the class is to load in various xml calls and then load into a 2 dimensional array.The 2 main variables that I want to release are "mChannels" and "epgXML". When I call the function term(), the memory never gets released. I am initializing this Network class once (mNetwork = Network.init(), and then referencing the singleton through the getInstance function. I call the term() function but the memory never goes down. What am I doing wrong with garbage collection?[code]