ActionScript 3.0 :: Dirty Loader Unload Concept?

Dec 22, 2010

I have load external swf file with loader. The external swf file have animation with embeded mp3 file . when i click the btn unload the external swf file .external swf file is unload ok. But Problam is after few seconds sound is hearing. I think  animation still running in  backend when reach the first frame sound is hearing.
  
var ldr:Loader=new Loader()ldr.load(new URLRequest("test.swf")) addChild(ldr) btn.addEventListener(MouseEvent.CLICK,unloadmovie) 
function unloadmovie(e:MouseEvent){    ldr.unload()    SoundMixer.stopAll()        }

View 5 Replies


Similar Posts:


ActionScript 3.0 :: Can't Unload A Loader

Jul 26, 2011

I can't seem to be able to figure out how to unload a JPG image once I've loaded it so I can load a second JPG in it's place. Here's my code so far (document class, picHolder_mc exists already on the timeline). All that happens is the second JPG being called loads on top of the first.

[Code].....

View 3 Replies

IDE :: Unload A Movie From With In The UI Loader?

Nov 6, 2009

How can I unload a movie from with in the UI Loader. I have loaded a movie into my UI Loader and there is a go back button And I simply want to unload that movie and return to normal.

View 2 Replies

ActionScript 3.0 :: Use .unload On The Loader?

Jul 22, 2010

I'm coding an xml gallery with thumbnails. Ive set a container for the thumbs and for the main image. when user clicks on a thumb it loads the larger image. Preloaders are done all is well however when the user clicks on a nother thumb it just loads in the image over the last one. How can I cause it to delete the currently displayed image and then load the new one.

would :- removeChild work or do I need to use .unload on the loader?

View 2 Replies

ActionScript 3.0 :: Unload And Reload Same Loader?

Aug 11, 2009

I am having some issues with my loader. What I have is one loader object that will load 5 different SWF loading xml galleries.It works fine the first time it loads, until I unload it to reload another gallery... then it will display its loading but nothing shows?

Code:
var gallery:String=new String ;
gallery="web";
var portIDReq:URLRequest=new URLRequest("viewer"+this.gallery+".swf");
var portIDLoader:Loader = new Loader();
portIDLoader.x=0;
portIDLoader.y=0;
[Code] .....

View 1 Replies

ActionScript 3.0 :: Unload More Than One Instance Of Loader?

Dec 11, 2009

I have created 20 thumbnails using a for loop.

On each loop an instance of the loader class is created and an image shown from an xml file.

I want to unload these images (so they no longer use memory) at the click of a button.

I tried putting thumbLoader.unload(); into a new for loop but it only removes the last thumbnail. How can I get rid of them all.

Also how do I reference these loader instances in general?, using thumbLoader only allows me to talk to the last of the thumbnails created?

View 4 Replies

ActionScript 3.0 :: Animating A Loader On Unload?

Jun 18, 2009

,nm. fixed.

View 0 Replies

ActionScript 3.0 :: Unload A Movie From With In UI Loader?

Nov 6, 2009

How can I unload a movie from with in the UI Loader.

I have loaded a movie into my UI Loader and there is a go back button And I simply want to unload that movie and return to normal.

View 2 Replies

ActionScript 3.0 :: Unload Content In A Loader?

Feb 9, 2010

I have a URLloader that load an xml file, what i need is to be able to clear whats in the loader once the data of my xml has been loaded, is it possible to use unload in the on complete function? for example[code]...

View 3 Replies

Actionscript 3.0 :: Unload And Reload The Same Loader

Aug 14, 2009

I am building a portfolio gallery, with one loader who loads 5 different .swf which load XML files.Everything work, but once I unloaded it to reload it, it says that its loaded but I dont see anything anymore.I probably tried a 1000 versions, but here is my latest code:[code]

View 1 Replies

ActionScript 3.0 :: Unload Loader And Continue On Timeline?

Apr 28, 2009

I have used the loader class to play an external .swf file. When it is finished I need to stop it and continue to the next frame in the timeline of the original movie. I can load it and unload it, but how to I unload it after it has played and continue to frame 2 of the timeline?
 
var myLoader:Loader = new Loader();myLoader.x = 150;myLoader.y = 75;
myLoader.load(new URLRequest("movie.swf"));addChild(myLoader);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete) ; 
function onComplete(e:Event):void{    myLoader.unload(); this.gotoAndPlay(2);}
 
With this code, it skips the loaded movie and goes straight to frame 2.

View 6 Replies

ActionScript 3.0 :: Loader Unload Event Not Calling

Aug 2, 2011

My code is
try {
if (MovieClip(this.parent)!=null) {
if (MovieClip(this.parent).imagename!=null) {
var t=MovieClip(this.parent).imagename;
var url:URLRequest=new URLRequest(t);
[Code] .....
My loader unload event not calling?

View 3 Replies

ActionScript 3.0 :: Loader Unload Doesn't Work

Jul 18, 2011

I want to unload my loader when i click the unload button, and to check if it unloaded successfully, i typed a trace command [trace("unloaded")] in the eventListener "EVENT.UNLOAD", but when i click the unload button, it doesn't unload.[code]any help on how to make unload work?

View 5 Replies

ActionScript 3.0 :: Loader Unload Event Not Calling?

Aug 2, 2011

here my code
----------------------------------------------------

if (MovieClip(root).gmapimage!="") {
myLoader.contentLoaderInfo.addEventListener(Event. COMPLETE, onLoaderReady);
myLoader.contentLoaderInfo.removeEventListener(Eve nt.UNLOAD,unloadHandler);
var fileRequest:URLRequest=new URLRequest(MovieClip(root).gmapimage);

[Code].....

i want to remove all object and variable set or remove on Event.UNLOAD event(see my function unloadHandler()) but UNLOAD event not work for me anything wrong...

View 3 Replies

ActionScript 2.0 :: Unload The .png Files W/o Killing The Loader?

Jan 7, 2007

I have several thumbnails in my portfolio that dynamically load a .png file into the Loader component called myLoader.Followed the tutorial from Kirupa. Simple enough.

Code:
on(release){
myLoader.contentPath = "1-0.png";
}

When I (user) goes to click on a different client to view different work, artwork from the current client is still loaded, or being shown. I have the same myLoader Loader spread through the frames.I tried to put this

Code:
on(press){
unloadMovie("myLoader");
}
on each client button to clear the Loader before you go to each section, but that makes it disappear all together, than when you go to click a thumbnail, nothing happens because the Loader is gone.Is there a way to unload the .png files w/o killing the loader? Should I use a separate loader for each client? or will that just get messy.

View 2 Replies

ActionScript 3.0 :: Get This Loader To Unload The Current Picture Before Loading In A New One?

Feb 2, 2010

I'm trying to to get this loader to unload the current picture before loading in a new one. how I can put that in?

ActionScript Code:
function loadPhoto(url:String):void {
var picLoader:Loader = new Loader();

[code]...

View 2 Replies

ActionScript 3.0 :: Unload Loader Button While Loading In Progress?

Sep 7, 2010

I dont even know if i got the title right. I am 5 days into actionscript and i have no prior training or experience in programming, flash using or whatever you might need to build a decent site, except for the graphic design part. I do however need to build an online portflio asap and things have been going great

I have a main movie that uses buttons to go to specific frames on the main timeline:

HZWA.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):voi d
{
gotoAndStop(5);

[Code]....

View 2 Replies

Actionscript 3.0 :: Load And Unload Swf's From Buttons Using Class Loader?

Feb 13, 2009

I am trying to load external swf's from buttons. I managed to load an external swf from a button, but as a result I can't work out how to get it to unload when other buttons are clicked. Currently In the flash file I have only 2 buttons 'dutrain_b' and 'portfolio_b'. I would like to add many more when the code is working.

Code: Select allimport flash.display.MovieClip;
this.stop();
dutrain_b.addEventListener(MouseEvent.MOUSE_DOWN, godutrain_b);

[code]...

View 4 Replies

ActionScript 3.0 :: Unable To Unload Content Loaded By Loader Class

Dec 16, 2008

I am unable to unload content loaded by loader class.

View 4 Replies

ActionScript 3.0 :: Unload Loader / Remove Child / Close Button

Oct 16, 2011

i successfully managed to work out the loader script, and load a external swf file into my current project. Now that its working and all is well, i realised that only way to get back to 'main menu' was to close the whole thing. I tried to sort it out with a simple 'back' button but no success there. As mentioned in the title thats the options i found so far but cant seem to quite understand them tbh. I just want it to work so that I easily can manouvre back to 'main menu'.

View 2 Replies

Actionscript 3.0 :: Unload Loader Wont Stop Sound From External SWF?

Mar 24, 2010

I have a menu on my main page where i can choose some videos to play, these videos are in external SWFs that are loaded in and displayed using Loader, URLrequest etc.. etc..

I have a close button on my external swf that sends a dispatchEvent to an eventListener on my homepage to close the external SWF however the sound from the video in the external swf is still audible even though the visual is gone

heres the code

main page code
Code: Select all
function playVideo(e:MouseEvent):void{
//stop maipage sound
channel.stop();

[Code]......

View 2 Replies

Quicktime Is "dirty" After Exporting In Flash CS4

Mar 19, 2009

The quicktimes that I export all have these "dirty" frames. Like some parts of the previous frames get left behind. Like a ghost. I don't know how to explain it. Dirty is the closest I can think of. Searching around the net didn't come up with anything.

View 2 Replies

ActionScript 3.0 :: Loaded Swf Tell The Parent Loader To Unload Itself After The Loaded Swf Finishes Playing?

Sep 23, 2010

I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?

View 4 Replies

ActionScript 3.0 :: "Unload SWF" When Loading With Loader()?

Apr 13, 2007

I'm using flash.display.Loader to Load swf through a gateway. It usually works great, and my trace output is like this:

Code:
[SWF] /webroot/binaryStreamer.php - 118,894 bytes after decompression
[SWF] /webroot/binaryStreamer.php - 3,040 bytes after decompression

[code]......

View 4 Replies

ActionScript 3.0 :: Website Architecture Using MVC Concept

Jan 2, 2010

I'm developing a library + workflow for easy (hierarchical) navigation management inside website or application. From popular - can be somehow compared with Gaia Framework and PageManager from Soma Framework (I do personally don't like these implementations because they quite limit development even if they say they don't). I used to develop website so that each section(sub-section, sub-sub-section...) is an instance of a custom class (that extends DisplayObject: Sprite, MovieClip or whatever Flex container even), that contains logic and data in "single layer" manner... and all the view coponents aswell (texts, thumbnails, whatever).

Each of those sections is implementing INavigableObject interface and has navigationHelper (way of composition pattern), which helps with all navigation stuff. So. This approach was OK. But with my last project I felt need to use MVC design pattern, so I decided to refine my navigation stuff. And so therefore I have a question: how does hierarchy looks like when using MVC (any implementation.. custom one or any popular framework like PureMVC..) for website development?

View 2 Replies

Actionscript 3 :: Concept Similiar To Pointers In As3?

Jan 24, 2012

Is there a concept of pointers or anything similiar to that in as3?

I have used a concept of

var mc1:MovieClip;
var mc2:MovieClip();
var mcCommon:MovieClip = new MovieClip();
mcCommon["myptr"] = mc1;
mcCommon["myptr"] = mc2;

Where would I get to read and learn more about this concept. I'd like to get simple answers, as I am not an expert in as3. I'm still learning.

View 3 Replies

ActionScript 2.0 :: Understanding The Currentframe Concept

May 19, 2005

so I'm still learning the basic concepts. Attached to a movieclip used as a button I have this actionscript:

[Code]...

Which basically causes the movieclips 'leaf1' to shrink, 'vinefade' to go to its first frame, 'artween_mc' to unload, and for all other commands on this button to be disabled. I also want it to check another movieclip called 'leaf9', and see if it's current frame is at less than a particular frame number (73), because if so I want it to start playing forward. Once it reaches this frame number (73), I want to cause linkstween_mc to become visible and hit9button (also a movieclip) to become enabled. My current script does absolutely nothing to leaf9

View 6 Replies

ActionScript 3.0 :: Understanding A Basic Scripting Concept

Jan 16, 2010

I'm currently reading the book Learning ActionScript 3.0 and have dificulties understanding some programing basics due to my total lack of prior programing knowledge.For example now I'm looking at this script from the book that traces a list of all display objects on the stage and their children:[code]I understand everything except one thing. When there is an object with children (DisplayObjectContainer), the function traces the object but doesn't proceed and calls itself starting all over again this time analyzing the first child of the object. And if the child also have children itself the list will branch out until there is an object without children.What I don't understand is how the function at this point knows how to return to the last parent object and continue to analyzes  its other children if any.For example when the function analyzes the stage of a scene with the following content how does the function know to continue analyzing child0. To me, looking at the code, I would expect the function to exit after listing [object StaticText]. I have hard time understanding what makes the function go back to largeContainer and continues with its child0 and so on.[code]This all what the book says regarding this which is not enough for me to understand this process:the function calls itself again. passing in the object currentlybeing inspected. This concept is called recursion. A function calling itself mayseem redundant, but it can be very useful. In this case, each time the functionis called, it receives a new display object to analyze, so the function reportsthe contents of that specific display object. The result is a complete walkthroughof all display objects, no matter how many children each may have.

View 5 Replies

ActionScript 3.0 :: Does Polymorphism Concept Allowed In Classes?

Feb 25, 2011

Is polymorphism is allowed in class? I mean without using get and set accessor.

View 1 Replies

Flash :: IDE - Create With A Flip Book Concept

May 15, 2009

i want to make a e-magazines,and i want to create with a flip book concept with flash... can i learn about this? where can i find the tutorial about this?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved