ActionScript 3.0 :: Animating A Loader On Unload?
Jun 18, 2009,nm. fixed.
View 0 Replies,nm. fixed.
View 0 RepliesI can't seem to be able to figure out how to unload a JPG image once I've loaded it so I can load a second JPG in it's place. Here's my code so far (document class, picHolder_mc exists already on the timeline). All that happens is the second JPG being called loads on top of the first.
[Code].....
How can I unload a movie from with in the UI Loader. I have loaded a movie into my UI Loader and there is a go back button And I simply want to unload that movie and return to normal.
View 2 RepliesI'm coding an xml gallery with thumbnails. Ive set a container for the thumbs and for the main image. when user clicks on a thumb it loads the larger image. Preloaders are done all is well however when the user clicks on a nother thumb it just loads in the image over the last one. How can I cause it to delete the currently displayed image and then load the new one.
would :- removeChild work or do I need to use .unload on the loader?
I am having some issues with my loader. What I have is one loader object that will load 5 different SWF loading xml galleries.It works fine the first time it loads, until I unload it to reload another gallery... then it will display its loading but nothing shows?
Code:
var gallery:String=new String ;
gallery="web";
var portIDReq:URLRequest=new URLRequest("viewer"+this.gallery+".swf");
var portIDLoader:Loader = new Loader();
portIDLoader.x=0;
portIDLoader.y=0;
[Code] .....
I have created 20 thumbnails using a for loop.
On each loop an instance of the loader class is created and an image shown from an xml file.
I want to unload these images (so they no longer use memory) at the click of a button.
I tried putting thumbLoader.unload(); into a new for loop but it only removes the last thumbnail. How can I get rid of them all.
Also how do I reference these loader instances in general?, using thumbLoader only allows me to talk to the last of the thumbnails created?
How can I unload a movie from with in the UI Loader.
I have loaded a movie into my UI Loader and there is a go back button And I simply want to unload that movie and return to normal.
I have a URLloader that load an xml file, what i need is to be able to clear whats in the loader once the data of my xml has been loaded, is it possible to use unload in the on complete function? for example[code]...
View 3 RepliesI am building a portfolio gallery, with one loader who loads 5 different .swf which load XML files.Everything work, but once I unloaded it to reload it, it says that its loaded but I dont see anything anymore.I probably tried a 1000 versions, but here is my latest code:[code]
View 1 RepliesI have used the loader class to play an external .swf file. When it is finished I need to stop it and continue to the next frame in the timeline of the original movie. I can load it and unload it, but how to I unload it after it has played and continue to frame 2 of the timeline?
var myLoader:Loader = new Loader();myLoader.x = 150;myLoader.y = 75;
myLoader.load(new URLRequest("movie.swf"));addChild(myLoader);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete) ;
function onComplete(e:Event):void{ myLoader.unload(); this.gotoAndPlay(2);}
With this code, it skips the loaded movie and goes straight to frame 2.
I have load external swf file with loader. The external swf file have animation with embeded mp3 file . when i click the btn unload the external swf file .external swf file is unload ok. But Problam is after few seconds sound is hearing. I think animation still running in backend when reach the first frame sound is hearing.
var ldr:Loader=new Loader()ldr.load(new URLRequest("test.swf")) addChild(ldr) btn.addEventListener(MouseEvent.CLICK,unloadmovie)
function unloadmovie(e:MouseEvent){ ldr.unload() SoundMixer.stopAll() }
My code is
try {
if (MovieClip(this.parent)!=null) {
if (MovieClip(this.parent).imagename!=null) {
var t=MovieClip(this.parent).imagename;
var url:URLRequest=new URLRequest(t);
[Code] .....
My loader unload event not calling?
I want to unload my loader when i click the unload button, and to check if it unloaded successfully, i typed a trace command [trace("unloaded")] in the eventListener "EVENT.UNLOAD", but when i click the unload button, it doesn't unload.[code]any help on how to make unload work?
View 5 Replieshere my code
----------------------------------------------------
if (MovieClip(root).gmapimage!="") {
myLoader.contentLoaderInfo.addEventListener(Event. COMPLETE, onLoaderReady);
myLoader.contentLoaderInfo.removeEventListener(Eve nt.UNLOAD,unloadHandler);
var fileRequest:URLRequest=new URLRequest(MovieClip(root).gmapimage);
[Code].....
i want to remove all object and variable set or remove on Event.UNLOAD event(see my function unloadHandler()) but UNLOAD event not work for me anything wrong...
I have several thumbnails in my portfolio that dynamically load a .png file into the Loader component called myLoader.Followed the tutorial from Kirupa. Simple enough.
Code:
on(release){
myLoader.contentPath = "1-0.png";
}
When I (user) goes to click on a different client to view different work, artwork from the current client is still loaded, or being shown. I have the same myLoader Loader spread through the frames.I tried to put this
Code:
on(press){
unloadMovie("myLoader");
}
on each client button to clear the Loader before you go to each section, but that makes it disappear all together, than when you go to click a thumbnail, nothing happens because the Loader is gone.Is there a way to unload the .png files w/o killing the loader? Should I use a separate loader for each client? or will that just get messy.
I'm trying to to get this loader to unload the current picture before loading in a new one. how I can put that in?
ActionScript Code:
function loadPhoto(url:String):void {
var picLoader:Loader = new Loader();
[code]...
I dont even know if i got the title right. I am 5 days into actionscript and i have no prior training or experience in programming, flash using or whatever you might need to build a decent site, except for the graphic design part. I do however need to build an online portflio asap and things have been going great
I have a main movie that uses buttons to go to specific frames on the main timeline:
HZWA.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):voi d
{
gotoAndStop(5);
[Code]....
I am trying to load external swf's from buttons. I managed to load an external swf from a button, but as a result I can't work out how to get it to unload when other buttons are clicked. Currently In the flash file I have only 2 buttons 'dutrain_b' and 'portfolio_b'. I would like to add many more when the code is working.
Code: Select allimport flash.display.MovieClip;
this.stop();
dutrain_b.addEventListener(MouseEvent.MOUSE_DOWN, godutrain_b);
[code]...
I am unable to unload content loaded by loader class.
View 4 Repliesi successfully managed to work out the loader script, and load a external swf file into my current project. Now that its working and all is well, i realised that only way to get back to 'main menu' was to close the whole thing. I tried to sort it out with a simple 'back' button but no success there. As mentioned in the title thats the options i found so far but cant seem to quite understand them tbh. I just want it to work so that I easily can manouvre back to 'main menu'.
View 2 RepliesI have a menu on my main page where i can choose some videos to play, these videos are in external SWFs that are loaded in and displayed using Loader, URLrequest etc.. etc..
I have a close button on my external swf that sends a dispatchEvent to an eventListener on my homepage to close the external SWF however the sound from the video in the external swf is still audible even though the visual is gone
heres the code
main page code
Code: Select all
function playVideo(e:MouseEvent):void{
//stop maipage sound
channel.stop();
[Code]......
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
View 4 RepliesI'm using flash.display.Loader to Load swf through a gateway. It usually works great, and my trace output is like this:
Code:
[SWF] /webroot/binaryStreamer.php - 118,894 bytes after decompression
[SWF] /webroot/binaryStreamer.php - 3,040 bytes after decompression
[code]......
I want the current swf to unload and the new one to load only after a transition occurs. Is there a more efficient way to do this than if. switch()?
View 2 RepliesI am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
[Code]...
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
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I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
View 13 RepliesI'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
[Code]...
I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.