ActionScript 3.0 :: Disable Mouse Wheel Scrolling On A TextArea?

Oct 1, 2008

I'm pretty familiar with Actionscript, and this one has me completely stumped. What I'm trying to do is to prevent people from scrolling a TextArea with their mouse wheel, as the TextArea is inside of a ScrollPane, and at the moment scrolling one will scroll the other (double scrolling). Initially I tried[code]...

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[Code]...

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[Code].....

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How can I tell when I have reached the bottom of the dynamic text(agreeText) when using the mouse wheel. I have a scroll bar(scroller) and to know when I get to the bottom I use the follow...

ActionScript Code:
scroller.addEventListener('scroll', evokeAgreement);
function evokeAgreement(evt){
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....

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I download .fla with working scrolling script and optimized it under my project.All would be good, but theres no mouse wheel support. I'm trying to get it, but i can't.

My code:

ActionScript Code:
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[code]....

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I have an Application displaying a spark.List. Every item of my list must be visible (no vertical scroll).

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My application looks like that :

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="100%" height="100%" >

[Code]....

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Essentially, I have flash content that scrolls on mouse wheel. It works fine, unless there is other content in the browser such that the browser's scrollbar is enabled - when that is the case, both the browser window AND my SWF scroll on mouse wheel. Is there any way to correct this behavior?

Similar question asked here:

disable mouse wheel scrolling while cursor over flex app?

which references the solution blogged about here:

[URL]

But the solution does not work on all browsers! While it works on some Windows browsers, it doesn't work at all on Mac OS X - it registers mouse wheel events in Firefox, but they are not getting fired at all in Chrome and Safari.

Now I know that (per the official Adobe InteractiveObject docs) mouse wheel is supposedly only supported on Windows systems, but the event is still fired by default on Mac OS X. Is this simultaneous scroll bug the reason it is not supported?

Edit: adding more info on above solution...

Note that the above solution basically uses ExternalInterface to send the following JavaScript to the "eval" function:

var browserScrolling;
function allowBrowserScroll(value) {
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[Code]....

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scrolling = function () {
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function focusMousePosition(){    onMouseMove = function (){        Stage.width = _root._xmouse;        Stage.height = _root._ymouse;        updateAfterEvent();    }}
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Code: Select allmthr.addEventListener(Event.ENTER_FRAME,rotate);

function rotate (e:Event)
{[code]....

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I've written this code for a custom scroll bar

Code:
targY = 0;
dragger.onPress = function() {
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[Code].....

how I would add scroll wheel capability to the scrolling? I've tried a few methods, but I'm not very good at class based coding, and from I've read, it's necessary to perform that function.

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Code:

addEventListener(MouseEvent.MOUSE_WHEEL,mouseWheel);
function mouseWheel(event:MouseEvent) {
Map.scaleX = Map.scaleX + event.delta*.01;
Map.scaleY = Map.scaleX;
}

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Code:
internalPoint = new Point(Map.mouseX, Map.mouseY);
externalPoint = new Point(stage.mouseX, stage.mouseY);
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[code]....

Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.

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I have a TextArea component in a flash document, and this TextArea is loading text from a .txt file.

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TextArea is on scene with log_txt name

ActionScript Code:
import fl.controls.ScrollPolicy;
import fl.containers.ScrollPane;

[code].....

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<mx:Canvas id="cvs1" label="Panel 1" width="100%" height="100%" creationComplete"addEvtListnerOnPlaceText()" backgroundColor="#FFFFFF">
<mx:TextArea id="txtP1T1" x="10" y="176" text="{placeName}" width="210" textAlign="center" color="#DC0000" restrict="this is where I need some help"/>
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I've now managed to get something working:

private function addEvtListnerOnPlaceText():void{
txtP1T1.addEventListener(KeyboardEvent.KEY_DOWN, onKeyEventDown);
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[code]....

The only issue now is that if you hold return down, it clears the first carriage return and then keeps adding as long as you hold it down. I need a way to stop this happening without just losing focus on the text area.

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I need the ability to create a TextArea entity in a constrained area (i.e., it is located at x and y and is w pixels wide and h pixels high and have that never change.), containing a proportional width font. As such, no 'num char entry limit' strategy is feasible. They need to be able to fill the entire area, and if that means 1,000 period '.' characters, or 200 '#' or "W' characters, then so be it.

The two lines following this one consist of 30 periods followed by 30 Ws.
..............................
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

I cannot limit a user to 30 characters. They need to be limited by using a TextArea that will let itself be filled until full, and then refuse further input until space is created by removing existing content. I then need to print that TextArea _as rendered on the user's screen_. Any 'scrolled' lines would be unprintable, and therefore the user's entry must be limited BEFORE any scrolling occurs, or contrariwise, when scrolling occurs, the last entered content would need to be removed and the entity forced to un-scroll. I can program this. It won't be elegant, and in fact will be quite stupid, as any programming where a change event is called with each keystroke or paste and then conditions tested is inefficient, wasteful, and well.

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