ActionScript 3.0 :: Dynamic Names For Class And Variable?
Sep 20, 2009
How do you make a new instance of a class with a dynamic name.
var dynamicname = new dynamicname()
i try something
var this["test"]:Class = new ["Test"]()
but offcourse its not this...
I need this couse i have a librairy with SWC fonts they are only reference.. I get the font name from a CSS file and after i need to make a instance of the SWC file so the font is embedded.
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Jan 11, 2010
This is an example of the kind of issue I'm trying to solve. Say I'm looking to set 10 text fields (text_field_1 to text_field_10) within my movie clip 'myMovieClip' to the value of i. Now if the for loop and the text fields are in the place (_root) all I would have to do is:
ActionScript Code:
for (i=1; i<10; i++)
{
[code]....
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Nov 23, 2005
Having a problem with a Flash/ASP/Database project.I've seen tutorials that pulls address book listings dynamically from the DB. When you hit "next" button it just populates dynamic text fields with variable names like "name" "address" with the appropriate info. Problem I'm having is.. what if you want to display all the entries on the same screen.If the variable names on the dynamic text fields are hard coded named "name" "address" "phone number" etc. , how can the second set of info display underneath the first one properly and not just pull the same text from the first record into the text fields? (name2, address2, etc.)
Is there a way to dynamically change the variable name of a dynamic text field? I'm thinking you should be able to have it note how many records there are, then loop until it reaches the end of the record set. So, can the variable names be dynamic so it will populate the text fields with the appropriate info?
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Nov 9, 2009
Is there a way to find all the public variable names in a class (given the instance of the class)?
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Jun 24, 2009
am trying to load xml and make button for its length, and try to make function for each button i have i make buttons and i give them a unique name , but i can't make function for every one?here is the code
/////////////////////////////
var xmlLoader:URLLoader = new URLLoader();var my_Arr:Array= new Array();var arr_posX:Array =new Array();//= ["350","350","350","350"]var arr_posY:Array=new Array();//= ["80","120","160","200"]xmlLoader.addEventListener(Event.COMPLETE, showXML);xmlLoader.load(new URLRequest("Models.xml"));function showXML(e:Event):void { XML.ignoreWhitespace = true; var songs:XML = new XML(e.target.data);
[code]....
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Oct 4, 2011
im trying to load xml and make button for its length, and try to make function for each button i have i make buttons and i give them a unique name , but i can't make function for every one ?
/////////////////////////////
var xmlLoader:URLLoader = new URLLoader();var my_Arr:Array= new Array();var arr_posX:Array =new Array();//= ["350","350","350","350"]var arr_posY:Array=new Array();//= ["80","120","160","200"]xmlLoader.addEventListener(Event.COMPLETE, showXML);xmlLoader.load(new URLRequest("Models.xml"));function showXML(e:Event):void { XML.ignoreWhitespace = true; var songs:XML = new XML(e.target.data);
[code]....
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Dec 14, 2011
Is there any way that you can have dynamic variables inside of a static function considering that you can't use "this" inside a dynamic function.
What I am trying to do:
public static function convertToDynamicString(pString:String):String
{
if(pString == "" || pString == null) return "";
[Code]....
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Jan 19, 2009
I am trying to create a new "BitmapData" object via a variable name. The following code is an example of what I am trying to do, but of course it doesn't work.
Code:
import flash.display.*;
this.createEmptyMovieClip("bmp1", this.getNextHighestDepth());
var BitmapNAME = "bmpData1"
var BitmapNAME:BitmapData = new BitmapData(200, 200, false, 0xaa3344);
bmp1.attachBitmap(bmpData1, 2, "auto", true);
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Dec 10, 2004
I have a for statement, using an incrementing variable "a." A dynamic amount of herbs are generated, so here is the for statement.
Code:
for(a=1; a<_global.herbAmount+1; a++) {
var herbMC = _root["herb"+a];
trace(herbMC);
}
When I trace "a," it traces 1, 2, 3 or however many numbers there are up to the global herbAmount number. When I trace _root["herb"], _level0.herb pops out. When I add "a" onto _root["herb"], undefined is traced....why?
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Aug 4, 2006
I have 50 movie clips in the Library that use Linkage to set the Class name to: Img1, Img2, Img3, ..., Img50. I have a parent class named RandImg. I want the constructor for RandImg to randomly select one of the 50 movie clips from the Library and display it. I could get this working by generating a random number, and then writing a really huge switch statement to associate each possible random number with its respective Library Movie Clip Class name, but I would much rather do this with a dynamic/variable class name based on the random number, such as:
[Code]....
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Mar 20, 2011
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);
the output window gives me
drawer
instance2
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set;
instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
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Nov 17, 2004
I have a movie player that works fine when i hard-code the url value in the video function, but when i try to pass that url/file path from an external file, the video doesn't load. I suspect that there is something i'm doing wrong with the quotes. What am i doing wrong?
[Code]...
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Jan 31, 2012
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)
I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.
Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)[code]...
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Jan 31, 2012
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)
I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.
Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)
So my buttons as well as loading the image have the event listener:
image1_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection);
image2_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection);
(and so on..)
function setCurrentSelection(e:MouseEvent):void {
[Code]...
So within the rotateClockwise and rotateAntiClockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_loader - it needs to be image1_content, if 4 - image4_content... I had tried to do it as this but it doesn't like it being a string:
rotateAroundCenter((activeLoader+'_content'), 10, ptR);
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Jan 31, 2012
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.)I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)So my buttons as well as loading the image have the event listener:[code]So within the rotateClockwise and rotate Anti Clockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_ loader - it needs to be image1_content, if 4 - image4_content.I had tried to do it as this but it doesn't like it being a string:[code]
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Sep 14, 2011
I need it to create "pieceName1" and "pieceName2" etc.I tried:var this["pieceName" + i]: PieceName = new PieceName();But that didn't work.I tried googling Array Notation but I also couldn't find anything that would help in class declarations.
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Dec 4, 2005
I'm currently working on an advanced preloader and i'm creating loads of different variables etc. based on the percentage loaded. I need the variables to be named Number + percentage, so in the end I will have Number1, Number2, Number3, Number4 etc. How can I create variable names using my percentage variable? Can't seem to find anything that answers my question.
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Jun 22, 2010
Ok, Background. I have two objects both of which im spawining in though code. We will call them bullets and wolves. They have their own .AS files which tells them everything they need to know about themselves. I figured i would do most of the hit testing on the bullet.AS file, hit testing against the wolves as there were going to be a set number of wolves but not a set number of bullets.o, I named them by running a loop and putting the linenewWolf.name = i.toString();Yes, new wolf is a declared variable, and i is the name of the variable that makes the loop run. I also have a test in it, and it works fine.
However, The hit testing is where i come into an issue. Remember, its on a seperate .AS file. The wolf maker and namer is on the main flash page.The hit testing function isif(this.hitTestObject(a)){i changed up my variable name to run a second loop. first variable name is "i" and the second variable name is "a"And for some reason i get a type error 1034, which from what i understand is an error that you get when two instance names are the same. Also, If possible, i would like to add letters to the name of the object, but im not sure if flash will let me as i belive the code would look something like this
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Dec 19, 2011
I have an xml snippet that contains an object hierarchy:
doc = """
<RootObj val1="ValueOne" stat1="Stat1" stat2="Stat2">
<internalarray type="array">
<InternalObject val1="12" val2="12" />
<InternalObject val1="13" val2="13" />
[Code]...
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Jun 19, 2007
I'm attempting to build a menu using a XML. I have read the tutorial on the site and I am attempt to do it in a slightly different manner. Anyways, I am trying to make dynamic variable names for my text fields. And because of the way I am doing this I found it easier to try to use XML to hold the field name. But when I try to use the name from the XML file it won't work. I can trace it and get the proper word but when used in the script it breaks.Below I want to replace 'popMenu' with the fieldName variable.
Code:
mainMenu.menu1.onRollOver = function(){
listLength = menu_xml.childNodes[0].childNodes;
[code].....
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Nov 24, 2007
How do I concatenate variable names in AS3?Something like this:
for(var i:int=0 ; i<5 ; i++) {
var "myVar"+i:Array = new Array();
}
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Jan 27, 2010
I'm working on a project using google maps. For part of it the user must enter coordinates and click a button in order to add a marker to a map. The code I have written so far allows this to be done once:
play_btn2.addEventListener(MouseEvent.MOUSE_DOWN, submitdata);
function submitdata(e:Event){
var marker9:Marker = new Marker(
[code]....
As it is the only one marker can be added as it keeps getting replaced. I want to make it so that the variable name changes each time a marker is to be added.
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Feb 19, 2011
I'm looping over an array named shopData and need to use values within that array to create new variables. Inside the loop, I'm trying something like this: shop_(shopData[i].shopName).keyword = shopData[i].keyword; but I'm having trouble with the portion in () and can't seem to find the right syntax for this. Assuming shopData[i].shopName = "foo" I need to create a variable named:
[Code]...
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Jan 27, 2012
I'm trying to loop through a set of textFields that I created in the Flash IDE, and named them through the property panel with name called "dot_text1, dot_text2, etc...). These textfield elements are nested in another movieclip called "bouquet".
My issue is that I'm trying to loop through all of them and store them into an Array for later use, but I keep getting undefined when I trace it out. I'm writing the script in the root of the file.
[Code]...
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Jun 18, 2009
I am using loadVars to get strings from a text file and then I loop it to put them all in an array. But as indicated in the code, I want to check the variable name so a certain named variable will be put into a different variable, not the array. I have not been able to find how to check this...everything I try gives me undefined.
ActionScript Code:
myVars.onLoad = function(success) {
if (success) {
[code].....
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Nov 14, 2009
I'm working on a simple form in AS2 that will send some variables via POST. These are being sent to a CMS in the background. Unfortunately, the CMS mandates that the variables must be named a certain way. They must be named fields[thefieldname] which really messes up the Actionscript involved. Does anyone have any thoughts about how I could escape these [ ] characters so they don't get interpreted wrongly as an Array by actionscript?
Code:
on (release) {
var msg:LoadVars = new LoadVars();
[code]......
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Apr 11, 2011
Can I use the # sign in AS2 variable names?
like ->> var item_#_productName = "test"
I must use a list of preset varilable names but I am getting a syntax error when I use the # sign.
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Jun 15, 2009
How/can you pass a array into a variables name?
var urlRequestArray:Array = ["home.txt", "contact.txt", "about.txt"]
var reqNameArray:Array = new Array("homeReq","contactReq", "aboutReq")
for (var i:uint; i < buttons.length; i++){
[code].....
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Jul 20, 2011
I'm having a few issues with incrementing numbers in variable names, was wondering if I could getThe below code is what I'm trying to implement, but I keep getting errors.
Code:
for( var i = 0; i < __values.length-1; i++)
{
[code]......
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May 28, 2009
I send flashvars to flash. Those variables are one user id variable and unknown number of corresponding friend and relation vars (friend1, friend2, relation1, relation and so on, all the items from DB).I get the of course from an object:Code:var flashVars=this.root.loaderInfo.parameters;and check how many friends did the php send to me . There is one user id variable and an even number of friends and relations so the way i check how many mates do i have is:
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