ActionScript 3.0 :: Extend Button Object With A New Property?
Mar 3, 2011
I want to save information in a button type. Is there a way to add a new string property or Object() property to something like a button? I am using .name and .label for other purposes. I need one more string property so I can save some info about the button.Something like...
mybutton = new Button();
mybutton.formula="squareroot";
Just as a technicality, is there ANY object (or anything that can be placed inside of a variable) that does not extend Object?Even the "Class" object extends Object.On a similar note, what is the difference between these two?
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I pretty much always use ":Object",but is there any situation where it would be better to use the latter?I also recently found out that there is a difference when using the "as":
I have two Flash projects, an Intro (1 scene) and a Portfolio (5 scenes).I copied all layers from the Intro and created a new scene in the Portfolio file,and pasted the layers. All of my buttons work except for the button that brings me from the end of the Intro, into Portfolio.weirdly enough, this the same button that I use throughout the portfolio to bring me to the "Home" scene.When I remove this button, the error message goes away. Below is the action, and below the action is the error message.
I have these actions on Frame 1 which works fine...
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The button on that frame (frame 50) is a new instance of the mainMenu button which was used on frame 1, but with new code (see below), which tells it to gotoAndStop on frame 2, but doesn't work. Any thoughts on this?
I have a page that I'm working on that works great except I keep getting an "Output" message stating: TypeError: Error #1009: Cannot access a property or method of a null object reference. at StillFrameFoto_fla::MainTimeline/portfolioOut() I'm pretty sure I just need to get rid of my button instance, but I don't know how. I have my buttons on frame 1 and I want them completely gone when it moves to frame 2. Here is the code for one of my buttons on the first frame:
I seem to be having a recurring problem attaching events to a button i have created within 2 other movieclips.I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
So it looks like it can't find the button, in order to attach the event listener. The question is why? I am attaching a similar event to a button on the main timeline and that works fine. So it looks like a scope issue, but I am referring to it properly.
We are developing our app in flash/flex builder for the front end hitting .NET backend webservices. There is one section of the old app that will not be initially converted, so we need have it appear in an iFrame.
So far all that works fine.We shrink the size of the SWF in the host page to just be the menu/nav area. And underneat that I have an iframe control that loads in this page from the old site.Now the problem. in the SWF is a drop down list to enable picking a client. Since the SWF has been shrunk to about 100px high, the drop-down will only occupy within that 100px area which it's opened. This is NOT good as you can imagine. How can I make the drop-down list descend over-top of the IFRAME control and thus extend outside the SWF dimensions? Is this possible?
I tried to make the internal stage transparent and leave the SWF a little larger, about 400 px high, but the IFRAME still appears behind the SWF.
I have an object which is assigned a number of properties:
var project_array:Array = []; var slideObject:Object = { project_title : myXML.projects.project[i].title.toUpperCase(),
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but I'm not quite sure where to place this. If I place it outside of the object constructor, I get "term is undefined", I guess because it doesn't know what project_clips_array is - but if I declare project_clips_array in the constructor, it appears to need to be defined, i.e. I can't create a blank property. But I can't place it in the constructor either, because it doesn't seem to allow me to run a function within an object constructor. What is the proper syntax or arrangement of code for executing this function to get the array within the object?
I found a really weird behavior when using deep copy for objects (ObjectUtil of Flex framework).Imagine we have a class B which extends class A. Class A has property body which is of type ByteArray.I create object b (instance of B). Then I make a deep copy object bCopy, BUT this bCopy object does not contain body property at all! All others properties (of scalar types) defined in Class A are copied properly.When I define property of type ByteArray directly in class B, then this property is copied properly..
What I should do is parse an xml and from its node name create object property and then create an object array based on those property. Am I able to make myself clear.
So my problem here is, I'm working on my Adobe Air project, so I decided to code some buttons to be able to navigate. The problem here is that I get a error for trying to do so. Here is my code.
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I do not see what is wrong actually, I tried this on a blank non-AIR file, and it worked well.
I have problem with accessing object created by function imported from another package. I have 2 packages DragDrop and UserInterface. In UserInterface I create methods for buttons and later add them in DragDrop . I make it in two different ways: One(this one works):
I'm new to actionscript and I've got this problem.Hypothetically, I have Button 1 and Button 2.When I click Button 1 the file goes to frame 10.What I need is that when someone clicks Button 2, Button 1 instead of go to frame 10, go to frame 20.
Is it possible in actionscript to get and set an object's property eg I have an object called arenaWorld and I wish to get and set just one property to get and set an object's property the singer's song. public function get arenaWorld.singer.song():String
There is a function that receiving value of String = 'propertyName', wich is property name.and i have an Object item with property of name equals to 'propertyName'.How do i get item's value of that property?ObjectUtil.getClassInfo(item).propertiesreturns an Array of item's properties, but is it an easier way to get it instead of searching trough Array?
My problem is to find out the object which owned my property... for example: My Class : public class MyClass{ var myGroup:Group; //Spark Component ..... }
Now, I add my Group to another UIComponent. Next step in Class XYZ I wan't to get my MyClass Object ... but I can only see the var myGroup public class XYZ { ... public function getObject(group:Group):MyClass { return group.????; } ... }
I have an object that passes itself to an inherited static function using the "this" property, but by the time the function is called "this" becomes a global variable.
I want to go through an object, recursively. I've got that part down sort of. I want to list out ALL the values in the object. I can do that. But what I can't seem to do is to get the name of the actual property.It has to be something obvious but I'm clueless. I've searched this page, and I'm positive I'm just overlooking something obvious.
Code: function recursiveList(obj:Object){ if(!obj){
so I'm trying to create this array property inside an object. here's my class:
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what's been frustrating me, is that when I trace city1.adjacentNodes[0], what I get is 200 (the value of what's supposed to be in city2.adjacentNodes[0]). It's as if the last value that was entered to the last object's property overwrites all adjacentNodes property in all Node object..
How to set or get the property of any object in an array. For Example: ActionScript Code: import flash.display.MovieClip; import box; import flash.events.Event; import flash.events.MouseEvent; public class temp extends MovieClip { [Code] ..... How can we set or get the value of any object in an Array
Given an XML object: <column label="Name" datafield="userName" width="70" />, how do I extract the NAME of the properties rather than the values, e.g. ["label", "datafield", "width"]?
ActionScript Code: for (var pname:* in column.@*) { trace(pname); }
I'm wanting to set an Object property using a variable value. I just can't get it to work as it assumes the variable name is the name of the property: I've simplified the issue rather than posting my whole code.[code]It always applies 'attrName' as the property name rather than the value of 'attrName'.Tried loads of things but just can't get it to work.
I m trying to create 30 movieClip( say enemy) inside a MovieClip (say rect) dynamically.Now enemy can be accessed as rect.enemy meanwhile i need to convert the movieClip enemy into Object so that i can define property like enemy.jump, enemy.inAir.I have successfully created the 30 enemy but when i tried to trace its any properties like enemies[j].inAir, somewhere else in program, it shows undefined.
var enem:Enemy=new Enemy(); var enemies:Array=new Array(); var killEnem:Object;
Is there an easy way that I can get the property of object from a string of the name of that property? For example say I have the object char, and a string "x" how can I get the value of char.x?