ActionScript 3.0 :: Fast Projectile Motion Without Increasing Frame Rate

Oct 9, 2011

I have a projectile that generated by this code:
//initial code
bullet1.x = bullet1.x + (cur_speed_x / 10);
bullet1.y = bullet1.y - (cur_speed_y / 10);
cur_speed_y = cur_speed_y - g / 50;
[Code] .....
I want the projectile to keep the same path but just move faster without having to increase the frame rate of the movie. Where I should increase the motion in the above formulas to get that to happen?

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