ActionScript 3.0 :: Flash Drop Shadow With A Video
Dec 8, 2011
I'm using this code from a tutorial in a video
[Code]...
It works pretty well, the only problem is that it makes the video much slower. If I take out the Drop Shadow Effect the video plays well. Is there a way to apply a Drop Shadow with AS3 without making the Video slower?
i have been searching the internet for a bit, and maybe i don't know what to look for but i know filters have stage scaling enable, not sure that is what i am dealing with but for some reason i can not scale a movieclip that contains a movieclip with a drop shadow filter without the drop shadow acting like the light source has changed, have tried copying the bitmapdata....anyone know how to "freeze" the drop shadow.
This probably goes for all programming languages. I use Adobe Flash AS3 and for some reason that is boyond this post, I cannot use built-in dropshadow filters. I do, however, have bitmap data available, with color and alpha values. So there should be a way to draw my own dropshadow filter.... right? Any good existing algorithms I should go and check out? Not specifically looking for an AS3 implementation, any other example will probably allow me to convert the code.
I am trying to make a xml based portfolio in Flash CS5. I want to use a UILoader to load external images, but I want the images to have a drop shadow when displayed. I tried saving the image with a drop shadow in Photoshop with a .png format. When it was uploaded the image didn't show the drop shadow and had jaggy edges. Normally I use a filter in Flash but the option isn't available for the UILoader object. if there is a way my images can be displayed with a drop shadow, otherwise I will do without.
[URL]See the scrolling text on the flash banner? I added drop shadow filter to it and it isn't showing up, the drop shadow isn't there. I am making that scrolling happen with action script?
First i made the images with drop shadows in Illustrator and they looked fine there. When i copied them in to Flash they became pixelated.
I then got rid of the drop shadow in Illustrator and re-made it directly in Flash using the Filter/Drop Shadow property. It still is coming out very pixelated, even on "high quality" setting.
I'm using Flash CS5 on Macintosh.Googling has led me to maybe a dozen tutorials on creating a drop shadow in Flash, so I understand how the procedure is supposed to work. Select the object and then look for "Filters" and apply the "Drop shadow" filter. Simple enough.But it seems that you can only apply a filter to an "object." The things I've been trying to create a shadow on are of type "drawing object." Everything else I've tried to create or import has some other name, and none of them have the Filters menu.I'm embarrassed to have to ask about something that should be (and according to all the tutorials is) drop-dead simple, but I just don't see any way to create a drop shadow in Flash.
I'm trying to add drop shadow to text, however, I don't see the "filters" panel. I'm not sure how to enable it.I've uploaded a screenshot of my current workspace, maybe someone can tell me where I go to enable the filters window/panel: URL...
So, the good news is that I've got this about 90% solved. Anyway, I'm trying to use TweenMax to have a drop shadow fade up on a Mouse Event (on a roll out). Everything works fine except for the shadow color. I've got it set to black (0x000000), but it's making a shadow that's the same color as the menubar sprite it's trying to shadow.
In other words: I've got a bright blue menu button, and it's giving it a bright blue shadow, despite the fact that I've got the color value set to 000000. Basically, I've got some code to put together the parts of the menubar (size, shape, text, shadow, etc.)
Is it possible to add drop shadow to plan views of vehicles (vehicles are png images as MovieClips) such that as the vehicles change direction along roads (also png images) the shadow is always cast to north west ot the vehicle ? Buildings in the base png image have shadows but vehicles also need them so as to belong to the scene and not appear false.
Is there control over opacity and softness ?
If I were to have plan views of humans walking would the shadows follow the leg movements ?
I have a grey rectangle, with a drop shadow that I use as a backdrop for some portfolio images, to view the images and and their explanation I have set up some rollover buttons at the side. Now every piece of type or image I lay over the grey box also has a drop shadow, no matter what I do, they have nothing attached to them in the filter menu....
I'm currently experimenting flex 4 skinning. I successfully skinned most of the components i need for my application, but i can't find a way to avoid this damn blue drop shadow which is displayed when u'r focused on a textfield or a combobox.
I have some textfields generated from code, and if I apply a drop shadow filter on them, sometimes the right or the bottom part of the textfields' border just disappear.
I've dynamically drawn a gradient background on a little widget I've built (pulls in EPA/National Allergy Bureau climate data from a vendor, if you're curious), and I have applied an AS 2.0 drop shadow filter to the background. Standard stuff...except...
...I embedded the SWF using SWFObject and matching the dimensions of the widget stage exactly. And the left/right edges are cutting off. Are there any guidelines for using a background AS 2.0 drop shadow filter and accommodating the filter with the embed? It's a 10px (5px depth, 5px blur) 90-degree filter, and I left room on the stage for the 10px below the background. But the "edge" I expect to see on the embed isn't showing up.
Here's the filter code, BTW:
Code: outlineShadow = new DropShadowFilter(5,90,0x000000,0.33,5,5,1,2,false,false,false);
Is there a way to add an inner drop shadow using TweenLite? I'm trying to add it to an input text field that I've created. I don't want to have to load an image, but I think i might have to.
I want to make a game which uses a light effect similar to left4kdead (link). I just can't seem to be able to find how this effect is called. It will be strictly 2d top-down view.
manage to create softshadow and there is a background on it.URL...the two girl have a white soft shadow on it. From what i know, the only way to do it is in photoshop but the background cannot be remove. Or bring a gif but the shadow won't be solid.
The function would duplicate the mcClipToShadow MovieClip to use as the base shadow, apply a 100% black tint, set the alpha to nAlpha, and apply a blur filter with Blur X = Blur Y = nBlur. Then a transformation Matrix would be applied that would skew the shadow sprite so that it was cast in the nAngle direction with length nDistance.
The only part that I'm having trouble with is solving the math for the Matrix. I've played a lot with the swf's in your tutorial to better understand how the matrix manipulates things, but I'm still having troubles doing the math properly. My goal is to simply plugin the variables from the constructor into the Matrix constructor and the proper shadow will result.
I have created a file where I have a custom mouse cursor using the following code:
Mouse.hide(); cursor_mc.startDrag(true); I have the mouse cursor in its own layer on the main timeline. In a layer below this one I have a movieclip symbol that when clicked I want to move to frame two of its own timeline and play.
The code I use for this is inside the movieclip symbol itself and it is:
function fl_ClickToGoToAndPlayFromFrame_2(event:MouseEvent) :void { gotoAndPlay(2); }
The problem is the darn thing only works when the cursor symbol is in a layer below the movieclip on the main timeline and not in a layer above the movieclip on the main timeline. It wont even work when the custom cursor is in the same layer as the movieclip symbol.
Is there a work around to this or something else I could try. In actioscript 2.0 this never was a problem.
I have a project that is going to require some drag and drop scripts. That part I can figure out, but thats not the hard part. I am going to have 6 movies that will be able to be put in a sequence in any order the user wants, again, this part is not hard.
Where it gets tricky is we need to be able to basically hit a play button that only works once all the clips are in the sequence area, then have the videos play in the order that they are currently in, no matter what the sequence is. The user has to be able to put the videos in any order, and have the sequence of video's play in that order, there is where i get lost. I haven't starting writing this yet as I want to see if it's something i can find enough info about first to even try.
I am somewhat versed in actionscript, but would still consider myself a beginner. Again, I can get the drag and drop movements, I will need help making the play button only active when all the clips are in the sequence, and making the movies (which will probably be movieClips) play in the given order that are in.
I have xml video player. In the xml playlists i can different categories. Which video category i want to play i chose that from the drop down menu. Is there a way to somehow get the code so instead of dropdown menu in playlist for the playlist categories i would like to have two separate buttons for categories insted of drop down menu?