ActionScript 3.0 :: Flash Plug-In Crashing In Google Chrome?
Oct 20, 2011
I keep getting this error in Google Chrome on a site I have built.The following plug-in has crashed: Shockwave Flash.I have been working on this site for months, and have been testing regularly with Chrome with no problems. But today, it suddenly started happening when I get to a certain section of the site. I have checked the code, and the buttons that trigger this to happen. There is nothing wrong. Checked the debugger, no problems. Tested all other browsers, and they do not have a problem.I even tested using SRWare's IRON browser. A Chromium variant. It works fine in IRON, just not in Chrome for Mac or PC. On linux, Chrome works fine.
I built a website in Flash (CS5/AS3) and published it to a .swf and .html file. I then uploaded to my host and tested. My site displays fine in Firefox and IE, but appears as an empty page when attempting to view in: The site will load, but isn't visible for me until I double click in the browser window or minimize/maximize the window... The site also loads fine if I access it through a hyperlink. This one's really got me confused! Any more ideas?
I have a div that I want to be able to display over an iframed youtube flash player (and I do not want to embed the object directly) or iframed flash advertising. So far, my solution is to display an transparent iframe behind the div, which works for Firefox, Safari, and IE8, however, Google Chrome doesn't appear to follow suit. Because the flash objects are iframed from a third party site, I can't modify their wmode, either.
how to get this div to display over third-party flash in Chrome?
So I have a flash site and I am curious why it is not working in Chrome. The site works great for Safari, Firefox, and IE. Just won't work in Chrome. Well below is the code
I have the Netbook version of Ubuntu Maverick Meerkat and installed Google Chrome stable. I installed the latest version of Adobe Flash.Here is the behavior:1. YouTube videos appear as a white screen when embedded on the page in Chrome. I hear sound.2 The video is normal when I switch to full-screen mode.3. HTML5 videos display normally in Chrome4. Firefox displays YouTube videos without any problem.5. Ubuntu Lucid 10.4, with the same software components, displays YouTube video in Chrome without problems.Any thoughts on correcting this odd problem?
So, Since years the site ( Its a kind of CMS ) Just worked Fine, but about 3 days ago all the flash's object's in the Whole Site are with 300px X 150px. But it just happens in Google Chrome, in all other Browsers it just Work's fine!
How it would be fixed? Take a look at the code of the object:
I had designed and setup a flash website for a client a while ago and just recently they emailed me saying their website doesn't work in Google Chrome or Safari. I have SWF Object 2 on the website and that doesn't seem to help. The flash component of the website doesn't show up at all yet works fine in IE and FF. What could be the issue here?
I have added a new flash moovie to my website, the problem i have is that in Mozilla, Google Chrome and possibly more the side scrollbars disapear, however in IE they show perfectly. i can not show a url as i have to leave the old page up until i can find out what is causing the problem.
I have a simple HTML file which embeds a Flash file. On the page styling I have a #flashContent with width:100% and height:100%; the Flash object itself has width="100%" and height=100% and is inside a div with id="flashContent". The idea is to make the Flash object (which is a game) to fill the whole browser window even as it resizes.
This works with no problems on IE and Firefox, but there is a small problem on Chrome. About 90% of the time when the page first loads all that is shown is black (the page's background color). The game only appears if the user resizes the window; from then on out it works correctly.
I'd like to ask if there is anything I am doing wrong or if there is an workaround to ensure the Flash game appears correctly on the Chrome browser.
I have embedded an online-call on a website.Everithing works fine in all browsers except Google Chrome. Flash plugin in Chrome doesn't ask permission to use microphone and doesn't call. Any suggestions?P.S. The size of the Flash object on the page is enough for displaying the dialog.At first size of Flash block was the issue but it didn't prevent flash element from calling to our call-centre even though caller couldn't been heard. Now we fixed the size and dialog pops up in all major browsers except Chrome. It feels like Flash movie in Chrome doesn't come to using microphone.
The screen reader (JAWS) is able to read the textfield in flash on Google's Chrome but not in Internet Explorer 8. I'm using the latest version of swfobject.
i have my project developed in Flex3, http:[url]....i am facing is, copying(Ctrl + C) the content from screen textarea when the swf is running in chrome browser.suppose, i have to add some text on the stage, so the text area which is opened on the left side, i can't copy the text written in text area, although by right clicking in text area, and selcting the copy option, thats working, but my client has asked for copying the content by using Ctrl + c, although it's working very fine with other browsers,
only chrome is not supporting copying(Ctrl + c), although selecting all(Ctrl + A ) is working.
how to best handle the issue of not having enough permission inside of a Google Chrome Extension. I am interacting with the YouTube API, but I am not using swfobject.js, just using am embdeeded div. I do not believe this is introducing my security issue, but perhaps it is. In development, I had to navigate to Adobe's flash player security page and designate my development folder as a 'safe' location. In deployment, I do not have the ability to do this. I do not want my users to have to click 'Allow All' on flash player security, but I do not see another way to achieve my results.Seems to be a duplicate of SWFobject in a Chrome Extension - API Unavaiable but remains unanswered.Source: https:[url].....
To run: Pull from the repo, load up Chrome, click the wrench, go to extension, check 'Developer Tools' -> Load Unpacked Extension and browse to the folder.
I am developing an app that has similar functionality as the Google Chrome new tab page. You can see it by opening Chrome and clicking the new page tab. I believe that it was written in jquery or something non-flash. Any source that I could take a look at, if you have done something similar? I will post code as I go.
I have an online flex app that is served via an html page. Its critical that the flex app is refreshed in the user's cache every time that it changes. To help ensure that this happens, I change the name of the swf file every time that it changes. In addition, the html page contains the following lines of code:
Using these techniques, FF and IE always seem to grab the latest swf file every time. Google chrome, however, NEVER gets the latest swf file - the only way to get the update is to hit shift+refresh in chrome.
Is there a fail-safe way for me to ensure that the latest swf file is always delivered to the browser?
What is the best way to go about disabling the cache in google chrome for mac, so that when I am developing a flash application, it will bring in the new movie every time?
I used to use either IE or FF as browser for initial test. I recently moved to Google Chrome. Google Chrome does not give a range of errors for flash.For example the error below comes up in IE whilst Chrome simply does not work:Error: Error #2176: Certain actions, such as those that display a pop-up window, may only be invoked upon user interaction, for example by a mouse click or button press.As I was used to IE telling me this it took me ages to figure out what was going wrong.
I have a few online magazines I run and I have noticed that when in full screen mode in Google Chrome, all my buttons, everything is disabled I just have a 'hand' for a mouse and nothing works.
My fullscreen option works on all other browsers its only Google Chrome it seems to of disabled any user interaction whilst in full screen mode.
I have tried searching but cant find any similar problems, and need this fixed ASAP. You Tube works in full screen mode on Google Chrome, so it cant just be a Google Chrome bug. Maybe there are some added security features you have to code for in Google Chrome.
Here is a link, make sure you are using Google Chrome or you wont replicate the error.
Try the navigation on the top bar, then click full screen top left, then notice how no buttons work anymore.
I was having an issue with a Flash AS3 SWF Preloader stalling in Google Chrome only, Mac or PC, when JavaScript is disabled. It's fine with JavaScript. I diagnosed that the contentLoaderInfo Event.COMPLETE was not being fired. The successful workaround was to use the ProgressEvent.PROGRESS to check when the bytesLoaded >= bytesTotal. This worked OK in a relatively simple Flash application, however I also have an MP3 player, using a loaded XML file, MP3s, a thumbnail and other images. I am reluctant to plunge into the same workaround without first asking the question - when the bytesLoaded >= bytesTotal IS THIS THE SAME AS Event.COMPLETE? Or could I be faced with an error when trying to access either the event.target.data or event.target.content (depending on using loader or URLLoader class as required) to get the object in question?
I've created a Flex website that plays a video using the Spark VideoDisplay component. When selected, the VideoDisplay loads in the PopUpManager.
This works fine in all the browsers, except Google Chrome take significantly longer to start playing, during which the CPU usage peaks, then goes back down once video starts playing.
I've traced the player states it goes through and they are as follows:
Loading ready (hangs for ages with high cpu) buffering playing (immediately after buffering, CPU usage goes down, video plays smoothly)
What could be causing this to temporarily hang for so much longer in Chrome? I thought I could expect the same functionality and behaviour throughout all the browsers, as Flash is simply a plugin that runs as a separate process?
Edit: It seems that it's the same in Opera too. Is there any commonality between the two that would explain this behaviour?
I used TortoiseSvn for source control in my flash projects. I recently upgraded from cs3 to cs5 and I like the new project window but was curious if anyone knows of an svn plug-in that would work inside the project window? My google-foo has failed me in this matter.
I remember reading about a Flash Player plugin which shows the output window when errors occur but can't remember the link or where I read about itDoes this exist or have I made it up?! Would like to use it if it does as could be useful when testing out Flash compostions on the web
Apologies for this post, but I am desperately trying to get an email contact for the swiss watchmaker Jean Roulet le Locle and their site is 100% Flash which does not work for me.
When I try that site with IE8 and FF3, the music and animation start, however, when I try to go to the "next page" it gets stuck at 0% loading. In particular when I try to go to the Contacts page. When the page starts it says "Flash 5.0 plug-in" detected which makes no sense to me.
I've spend an hour uninstalling and reinstalling Flash to no avail. If this site works for someone, could you please post their email contact information.
Originally, I wanted to email this difficulty to Adobe, but they are pretty much a secret organization which is hidden from the prying workd.
We have an old Flash application that has worked fine for years, but intermittently fails on latest versions of Firefox. Using the same version of the Flash Player, the application runs fine in Internet Explorer. Recompiling the product is risky, and I'm trying to fully understand the problem before resorting to that. I'd like to be able to point to a known browser or player bug, but I can't really say where the problem is yet.I've gather the following information using Charles Proxy:The Flash application gets a list of files it needs to load. It requests a file then waits until the Flash Plug-in dispatches an Event.COMPLETE before requesting the next file. During this process I can see the HTTP requests and server responses. When the application "hangs", Charles Proxy reports that the response actually completed; however, Firefox's status bar shows "Transferring ..."
Sometimes for an extended period, I can't recreate the problem at all. At other times, the hang-up happens over and over again.Finally, if we switch to using https instead of http, the problem NEVER happens. Because Charles Proxy shows Status Complete while Firefox shows that a Transfer is still occurring, I speculate that the problem is actually in Firefox. I believe that Firefox is failing to recognize when the file actually finished loading, and therefore it fails to tell the Flash Player. The end result is that our code gets no Event.COMPLETE from the player and cannot continue requesting files.
I have been developing a flash web app for the past few months and using flash debugger to debug. Now all of a sudden, across all browsers i get a plug-in failure for the debugger only. Regular flash player plug in works and i've uninstalled and reinstalled multiple versions. Started happening after i set chrome from internal flash player plug-in to debug version so i can debug on chrome browser. Not sure why that would cause a problem.
Has anyone found that since Flash 11 plug-in with hardware acceleration the video movie clips seem to fall apart? I see quality loss both in hardware acceleration and without in all my clips since this upgrade. Before that the movies were fine! Also I have installed a new Nvidia driver, do you think this is a issue?
I think Flash enables hardware acceleration in in-page video movies as well as full-screen mode.
Do I have to redo all my video clips now or am I just confused?
I am connecting FMS over RTMP from a firewalled network where RTMP is blocked.Connecting to my FMS server from there takes (a too long) one minute before the Flash client switches from RTMP to encapsulated RTMP into HTTP.Is there any way to by pass this delay or is it a plug-in inner behavior that cannot be short-cut ?