ActionScript 3.0 :: Flash - Get To Run The Stage In A Subclass?
Sep 28, 2010
I try to run the function stage in class it is not working.
Code:
package devilClass.Player{
import flash.display.*;
import flash.events.*;
[Code].....
Is there a way to call class stage in a class Import?
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May 1, 2011
Can I access a static variable of a subClass' subClass? I don't want to instantiate it, just looking to get the variable because it has already been initialized by the subClass.example:
package
{
public class A extends MovieClip {
private var classB:B = new B();
[code]....
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May 12, 2010
I'm running into the situation where I can't instance a SubClass in the above SuperClass because the SubClass is extending from the SuperClass.
I get stack overflow. Fair enough, right?
Well, I want to add this SubClass to the display, and the only way I know how to do that is through addChild(). To addChild() I need to instance the SubClass.
I can't put any visual display instance or events in this subclass because it's currently null and extends is keeping me from doing so. It's great cuz I can share all the goods, but now I'm stuck dancing inside functions because I can't use events on the main "timeline" of the null SubClass.
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Aug 9, 2011
I'm playing around with some classes from my Learning AS 3.0 book in an attempt to understand them. I have a main (document) class, and a class called NavigationBarXML.
Because the buttons for the nav bar are all set up in the subclass NavigationBarXML, I would like to position the nav bar relative to the stage (think btn1.x = stage.stagewidth - 50) from within this class. I understand that you cannot deal directly with the stage from a subclass and that you must add it to the display list before you can reference the stage from within this class.
How would I set up the main class so that I can reference the stage from my subclass so that on browser resize, my nav bar is positioned relative to the stage?
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Jul 11, 2010
In my flash document, I have a movieclip drawn on the flash stage (put there myself, not dynamically). I want to use this as a holder for an external .swf. I am using a sub-class to run the loading script. I pass the stage reference to it as the variable "theStage". It has no trouble loading things directly to the stage, but it can't find my movieclip for some reason. I have exported the movieclip for actionscript in the symbol properties panel and have given it an instance name.I've tried theStage.myMovieClip.addChild(mySwf); and suchlike, but always get this error message in output:ReferenceError: Error #1069: Property myMovieClip not found on flash.display.Stage and there is no default value.at MethodInfo-206()Some more information: It works from the main class without any trouble.
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Dec 19, 2010
Is there a way to tell flash to instantiate a Stage subclass called "TheStage" instead of the default Stage class as root/parent of my document class?
public class TheStage extends Stage{
//code
}
Then when I do "DisplayObject.stage" I want it to return the instance of TheStage instead of the default Stage insteance. I want to do this so that I can override the addEventListener method of the Stage class. So if I call DisplayObject.stage.addEventListener I can execute my own code routine. Is that possible and how?
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Dec 31, 2010
I've created a wrapper around Sprite called ClickableCircle, which is meant to add itself to the display list when instantiated. Here's a toy version:
public class ClickableCircle extends Sprite {
protected var circle:Shape;
protected var myName:String;
[code].....
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Aug 16, 2010
I am hoping someone can explain about subclasses accessing variables from the super class. I found that the subclass can only access variables which are set in the constructor of the super class. Is there any way around this?
[Code]...
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Mar 14, 2012
In haxe I have a DropDownMenu class that extends MovieClip:
class DropDownMenu extends MovieClip { ...
TextFields are added to DropDownMenus (about 50 TextFields total):
// in a loop in DropDownMenu new method
addChild(myTextField);
When a DropDownMenu is displayed the items further down are hidden as the menu goes off the bottom of the flash player. How can I make these DropDownMenus scroll?
I've considered doing something on the rollout mouse event. However I imagine MovieClip provides some mechanism for scrolling its contents.
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Jun 17, 2009
If I import to flash in a class:
import flash.display.*;
import flash.events.*;
import flash.net.*;
Can flash then somehow tell me which I use? ie: import flash.display.Sprite; imported from import flash.display.*; My problem is that my SWF is getting rather large, and I have many different functions.
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Nov 27, 2009
I designed and added in the library MyMovieClip,then i defined a class MyClass, and set up MyClass as BaseClass of the MyMovieClip.Until here All works fine.Then i started writing MyClass. Pointing the attention on a private varible theMC:MovieClip.i wrote the setting function to link this private variable to a Mclip instance in the stage.[code]The class MyClass must subclass flash.Display.MovieClip since it is linked to a library symbol of that type.
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Nov 1, 2011
5000: The class 'CustomLoader' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.This is the error I get when I try to run my flash project.url...but I use Flash CS4 instead of FlashDeveloper.I googled about this problem, but havn't find a working solution.What I've done in an attempt to fix the error is that I:
1. Added Code:import flash.display.MovieClip; to CustomLoader.as
2. Added a Base class to intro3D.fla. The settings can be seen in this image:url...
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Sep 5, 2011
Here is the title error with complete paths:
\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Firstly, what I have tried and what I am using:
[Code]...
I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!
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Jun 7, 2009
Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it.
Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC). I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
In Particle.as I have the following code:
package{ import flash.display.*; public class Particle extends MovieClip { public xVelocity:Number; public yVelocity:Number; public function Particle() { xVelocity = 0; yVelocity = 0; } public function update():void { this.x += xVelocity; this.y += yVelocity; } }}
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark. In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame. The class is called Spark and the Base class is Particle. For testing purposes I've dropped an instance on the stage and called it spark. Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables. This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.
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Nov 15, 2011
I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:
5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.
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Jun 24, 2009
And i cant figure it out.the "my.fla.class"content looks like this
Code:
package my_fla
{
[code].....
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Jul 28, 2010
I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
[Code]....
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Mar 2, 2011
package {
public class priyan {
public var a:String = "priyan";
public var b:String = "bhagavath";
public function method():void {
trace(a);
trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
[Code]...
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Jul 14, 2010
I have a document class and a subclass. In the subclass I have a trace. I've done this dozens of times before.I've checked everything and I'm stumped. I can't for the life of me figure out why it's not running a trace.
I checked AS3 settings like usual. The FLA finds the document class but I can't get the subclass to show up.[code]...
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Jan 12, 2012
I create a Sprite in a subclass, add it to the stage. Now I need to target it from another class, but I am going wrong somewhere. This is shorten code, so hope I did not delete some important parts. But you should be able to follow the basic structure.
Main class:
package myClasses
{
import flash.display.Sprite;
import flash.display.Stage;
[code]...
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Feb 8, 2012
I am building a app that pulls data from xml. The different nodes in the xml needs to build different objects. My thinking was that I must import the xml only once. Then build seperate classes for each object type. These classes will extends the xml class and apply whatever it needs to do with specific nodes data. Problem is that it seems like the subclass is created before the xml loaded. I can trace the xml data from the xml superclass but not from the subclass.
Main Class
Actionscript Code:
package MyClasses{ import flash.display.Sprite; import MyClasses.Dateline; public class Main extends Spriteprivate var dateLine; public function Main() dateLine==new(Dateline);}}
[code]....
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Nov 5, 2009
How do you subclass multiple classes. I have a class that subclasses MovieClip. I added a new feature. Now its yelling that my class needs to subclass SimpleButton. I know there both part of the display class. But how do you subclass that?
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Jan 7, 2010
I am calling on different types classes from within a loop. The objects can be of different types so therefore I am using the getDefinitionByName method. here is a piece of my code:
for(var y = 0; y < mapH; y++)
{
brickHolder[y] = new Array();
[Code]....
But I got an error when I tried to call on methods. The interface is blank; doesn't have any methods in it. I am not sure if that makes a difference. But the parent class inherits it and the subclasses inherit the parent class. Can I instead use the parent class?
var brick:ParentBrick2 = ParentBrick2(new classRef());
In a nutshell, what can I do to loosely cast these objects so I am able to use any subclass methods that get called?
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Mar 6, 2012
I want to subclass "superClass" and override one of it's functions.
[Code].....
The problem is that the "superClass" is loaded from a swf. I do not have a reference to the class definition in my project. Is there a way to do something like below?
[Code].....
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Feb 23, 2009
I have my main.swf which has class of Main.as which control everything.Then in main.swf I have 3 movieclips that acts as a button and they share a class of Button.as which controsl all the button functions btn1, btn2,bt3 are all place on stage and in Main.as I control their positions.When you click on a btn, it moves to a new location at the same time the other 2 btns will move as well.I can get the target btn that's been click to move just fine, but I can't get the other 2 btns to move and they all share the same class. I know this probably has to do with a targetting issue... I think. Is there a way I can make the connection in same Button.as class file? Or do I use like some global event dispatch?
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Jun 26, 2010
I'm trying to access a button through my subClass, the button I'm trying to access is located on timeline and this is the error I'm getting once I run the code:1120: Access of undefined property btn_Test., maybe someone could look at the following code and indicate what cause the error
[Code]....
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Oct 16, 2010
I am having a problem with Event class, kind of. My goal is to pass some arguments on the function that get triggered when event is complete. This current code forwards an Event not a CustomEvent, if I am correct.[code]...
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May 13, 2011
So I am trying to create a document class for my program, and I know all the code is correct because I already have the program working.I am currently trying to rebuild the program, and I simply copy and pasted all the working code into my new program.I have 2 document classes, and when I run the program i get an error, and I don't know how to fix it. It says "The class 'ball' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type."I don't understand why it isn't working now, is there some setting that I need to turn on to get it to work? I do have the line of code: import flash.display.MovieClip;
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May 28, 2010
I am new to AS3 and am working on a project where I got stuck trying to figure out the best way to access a variable set in my MainDoc from a subclass. Nothing I've read has either made sense or seems like best practices. I understand a little about encapsulation to know that a subclass shouldn't be able to listen to a parent, but there has to be a way to do this with OOP in mind.[code]...
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May 8, 2007
1: Is there a way to set superclass variables from within a subclass? I can't seem to accomplish it.
2: Also, why does it seem when I call a function, the superclass version is called instead of the sub? I construct the class using the sub, so whats the matter?
3: In one of the classes, I want to push a MovieClip it creates into an array, it works, but I get an undefined, then the value.
4: I have 3 levels of inheritance in my classes Specials -> Human -> Player, who do i call each one correctly from one another?
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