I have a sprite element that i need flipped around 360 degrees, in it's position. I am looking to flip it forward, (similar to a dial in the casino machine, spins on the z axis).I would like it to look as if it was flipping forward, and then back to it's spot. The rotation would have to be on the z axis. I would prefer not to use the Enter_Frame event.
_testSprite = new Sprite();
_testSprite.graphics.beginFill(0xFF);
testSprite.graphics.moveTo(0, 0);
I know that there is no such function as getElementByName in Flex but I also now that you can do this["object_id"] to get the element of the application u're in.What about getting an element inside another element?I've tried making element["id"] ? But in my try-catch it always runs the "catch" part..how do I get an element inside another element just having it's id in dynamically created string form?
I have flash where there is a link for song download. And, at the bottom of the flash I've a count, loaded thorugh flash vars which should increment everytime donload button is hit. Please let me know what approach should i take to do that. can i call a Java method on donload button which will insert a row in the table and and then get the count and render it to the count variable in my flash?
May be this extremely confusing. Here is a very similar example on how it is done. This is actually very similar to what i want to do. [URL] on this link there is count below which increments you hit the download button.
I've built a rather robust tooltip class recently that attaches and draws a single tooltip sprite to the root, then uses MOUSE_OVER to detect when it is over a tooltippable object, and shows the appropriate tooltip text. At the moment, I'm ensuring that any elements in my application which wants to take advantage of showing tooltips implement the ITooltippable interface, and expose a public getter, get tooltip().
Basically I have 14 text boxes, each box draws its content from an external txt file. Next to each text box is a button. I want the button to be either visible=true or visible=false depending on weather or not the text box has content or is "undefined" Here is what I have so far, and it's not working:[code] I would like a FOR loop to just run through the variables and check to see if any of them are undefined. if it is, then make the correct send button invisible.
Actually, I'm struggling with a flipping swf. I did lots of research, and know about flash component. Now I can make a simple swf flipping book like this. [URL]. However, I wanna add more functions in it. Like this. [URL]. This example is a html..contains css, javascript..etc... just wanna know, is it possible to do the same thing in swf version?
That means..I want to make a flipping swf that i can: - flip like a digital magazine - double click to zoom in/out and drag - also have buttons to control
i'm struggling with a flipping swf. i did lots of research, and know about flash component. now i can make a simple swf flipping book like this.. [URL]
however, i wanna add more functions in it. like this.. [URL] this example is a html..contains css, javascript..etc... just wanna know, is it possible to do the same thing in swf version?
that means..i want to make a flipping swf that i can:
- flip like a digital magazine - double click to zoom in/out and drag - also have buttons to control
I created some text, converted into a movie clip and I have three keyframes - 1,5,15.at 1 the text is as it is, at 5 i flip it horizontally, using the transform tool [q key] and at 15 i flip it horizontally it again, so it's normal again And I've put motion tween between both the places. Now when I preview the swf, from 1 to 5 the text animates as it is supposed to clockwise but from 5 to 15 it rotates clockwise
So it covers 1/2 revolution and then traces the same half back to become normal again.What must I do in order to make it swivel in clockwise sense only ?
I'm re-building my web site and I will like to add a Fliping clock, a few days a go i found this images that would help me to the create the clcok. How can I create (or found) this fliping clock.
In my intializeChar function i've got it so that when you move left it turns your char left by doing _root.grid.char._xscale *= -1; But that makes it so that every frame that your going left it will switch from looking left to looking right. What I want is to have the char face left while moving left and afterwards keep it looking left. And when going right it's the opposite, how do I do that?
I have been experementing a little with the tween class and there is this one effect that I have been trying to create but with no luck. Is it possible to use the tween class with easing to have a mc flip into position? Here's an example of what I mean.
[URL]
The very first animation that plays. The part where the content area flips into view? Or if it is not possible. How would I go about creating something like that animation?
im just starting to learn action script here and i'm trying to get an image flipped so when i move to the left, the character is facing left and other way around, normally i would do this easily on director using rotation + skew property which is not available in flash:p
my question is how you could flip an image using action script, i tried using the _xscales but it doesn't work properly because the flash is flipping my image with registration point on the left edge. making the image flipped but also changed its _x
can someone give me some help with this? like using script to center out the registration point ?
I am using one of those pageflipping books from page-flip.com's website. The free version is available here: [URL]. The file "flippingbook.swf" references a js file which points to a jpeg which is then displayed on the book's page. The jpeg can be substituted for a swf file. I would like to create a table of contents swf file (lets call it "table.swf") I would like to click a button on "table.swf" that would make "flippingbook.swf" go from page 1 to page 4, etc.
I am a graphic designer with many years of experience in Creative Suite Design Standard software. However I'm just beginning to get into Flash and have a project where I need to create a simple page-flipping brochure. My client has a 3-fold borchure in both SWF and JPEG formats which she wants to turn into a Flash flipping book to post on her website. I have the CS3 Web Premium package but I want to know if I need a third-party page flip plug-in or does my version of Flash (9.0) include the page flip engine?
In brief, I want to view PDF files like a flipping magazine. You know, just the same flipping effect that ibook did on ios. Adobe reader is the only choice to browse PDF on computer for me. It's kind of bothering and annoying now.So,Plus, my computer runs on win7 64bit.
I got this pretty much working, but there is a bug, when the bird is going right the trace statement says right but I get the movieclip flashing between flipping right and flipping left. So I assume its a problem with that bit of the code. Also this function is running constantly so I don't know if that might be an issue:
Code: public function objDirection() { trace('old' + oldX); trace('charx' + char.x); if (char.x>oldX) { trace("Bird right"); [Code] .....
I've been away from Flash for a few years and I can't even do the most simple tasks now... :-/ Not being able to assign scripto buttons is really annoying. It makes thing neater to edit, but takes getting used to.I basically want to be able to flip between still pages of a virtual book. I have the pages, I added the stop(); command and two buttons. What code do I need to write to simply flip through the pages?
I am trying to flip a character in a game left/right when pressing the left/right key. I have got the movieclip to do this by changing it every time you press the key, but if you hold it down it spazzes and flips back and forth
var speed:Number = 10; object_mc.onEnterFrame = function() { if (Key.isDown(Key.RIGHT)) {
I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.
package { import flash.display.*; public class ScrollBar extends Sprite {[code].....
My idea is for a movieclip to flip horizontally when reaching an _x point, which is 225 (it should be half the stage). Now, I know about _root.movie_clip._xscale, and I've tried it, but it didn't work. Here's my code: