ActionScript 3.0 :: Get Image In "prompt" Of ComboBox?
Sep 9, 2010I know how to get images to display in the dropdown of a combobox, but I'm wondering if anyone can tell me how I can get an image to display in the "prompt"?
View 2 RepliesI know how to get images to display in the dropdown of a combobox, but I'm wondering if anyone can tell me how I can get an image to display in the "prompt"?
View 2 RepliesI'm using the cs3 combobox control. I want the prompt "Select a City"to persist, but it disappears as soon as you select an item in the list. Does anyone know how to fix this?
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Has anyone else had the problem of the ComboBox.prompt disappearing after the ComboBox.enabled is set to false?
View 1 RepliesHere is my code:
<mx:ComboBox prompt="" editable="true" dataProvider="{tableSelector.list}"/>
When this code executes, flex just sets the selectedIndex to 0 and displays the first item in the dataProvider instead of leaving the text and prompt as the empty string "". How do I get around this? I need the text property to be "" unless the user selects another item in the combobox.
I'm making a Flash game which will be up on Facebook, I'm using Python/Django on the backend but to talk to Facebook. I use the Facebook Flash API. The problem is when I ask for extended permission from the user, using FBML. I get a link which I have to click and get the permission. How can I make sure a popup appears instead of the link. I'm using the following code.<fb:prompt-permission perms="publish_stream">permission</fb:prompt-permission>
View 2 RepliesI have a combobox that uses a custom itemrenderer to display an image. when scrolling up and down the list the images randomly go out of alignment. How do I stop this?
public class PinRenderer extends UIComponent implements IDataRenderer, IListItemRenderer {
private var currentPin:DisplayObject;
private var _data:Object;
public function get data():Object {
return _data;
} public function set data( value:Object ):void {
[Code] .....
I have a combobox that uses a custom itemrenderer to display an image. when scrolling up and down the list the images randomly go out of alignment. How do I stop this?
public class PinRenderer extends UIComponent implements IDataRenderer, IListItemRenderer
{
private var currentPin:DisplayObject;
[code].....
I'm using Flash CS3 and want to create a custom ComboBox. I've followed the steps outlined in "Editing component skins in a new document" (http:/[url]...), but every time I get to the step where I drag the ComboBox Assets folder from the HaloTheme.fla library into my library, if I test movie at that point my combobox has become an unclickable white rectangle with no label, button or anything.
View 2 RepliesI'm trying to set a specific list item in a mx combobox to have a custom item renderer, the problem is that I cannot do this via mxml, it needs to be done via actionscript at a later stage, eg: combobox gets created, combobox gets populated, user does other tasks, combobox needs to set one or more items in the combobox to have icons (via item renderer)..
I can do this via the onChange event, but it only applies the icon when the combobox is opened and there is a slight delay so you can see the icon being added.
How can I validate there's a selected item in a ComboBox before saving? If there's no selected item, how can I set focus on the ComboBox?
View 2 Replies**Warning** The linkage identifier 'ComboBox' was already assigned to the symbol 'ComboBox', and cannot be assigned to the symbol 'GUI MC/Combo Boxes/abc', since linkage identifiers must be unique.**Warning** The linkage identifier 'ComboBox' was already assigned to the symbol 'ComboBox', and cannot be assigned to the symbol 'GUI MC/Combo Boxes/def', since linkage identifiers must be unique.
Both of my ComboBoxes has the same identifier.I could not change the identifier through the properties tab because it is greyed out.
I have a object,and I want to add it into mouse over and mouse out event,when mouse over the object,it will show a prompt information beyond the object by using a window or dialog box,when the mouse out of the object,the prompt will disappear.
My question is how to show prompt information beyond the object by using actionscript3? Is there any model? An example is better.
I am using uploadify which uses a flash uploader. If the user doesn't have flash installed nothing shows except a blank white page.point me in the right direction of some code to prompt the user to download flash, similar to a <noscript> coding.
View 2 RepliesA flash file loads a swf that has flash video using a loader request, which once loaded, wont unload and slows things unbearbley. I understand that once unloaded the flv will keep playing until Flash disposes of it.
View 2 RepliesCan we run command prompt commands (like copy, rename etc) from an AIR or flex application?I thought of creating a bat file and running it using fscommand, but that does`nt serve my purpose.
View 1 RepliesI have 3 navigation menu, and i want the hover or mouse over effect to start at the first menu without using the mouse(it would prompt on i.e. on My Profile button, so i dont have to point my mouse arrow to start navigating the menu), because im just planning on using the up and down, left and right arrow keys on my remote control(on keyboard terms... just plain "arrow keys"). My ATI Remote wonder is working fine, i was able to use it browsing on IE and some other things, using most of the keys without any problem, its just that those updown leftright arrow keys on my remote control is not responding on my movie.
View 2 RepliesIs it possible to run a command prompt(or DOS Command) through flash. If it possible how to do that through as 2.0.
View 5 RepliesI'm making a flash website which has PDF downloads. I would like to know if it is possible to make the 'save' prompt appear rather than opening the PDF when I click the link, if so, how can I do this?At the moment i'm doing this:
Code:
var request:URLRequest = new URLRequest(url);
navigateToURL(request, '_blank');
I have an .fla with multiple movieclips. For most of these, as one finishes, it calls the next with code like _parent.nextmovieclip_mc.play(); on that next movieclip (the one to be played), the first frame is blank with actionscript stop(); so that it won't begin at the start of the movie. nearly every movieclip plays just once and this has worked fine. I have run into a snag because I want *one* of these to loop 20 times, and I'm trying to do a loop, but either it plays once and stops or never plays. this clip should not begin at the outset of the movie, and so like the others above, it has a blank keyframe with a stop(); for frame 1
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I'm trying to create a link that when clicked upon brings up a JavaScript prompt in the browser requesting a password. I'm trying to figure out how to convert it using AS3 but no luck so far. Here's the code in HTML form I'm trying to convert.
--
<SCRIPT language="JavaScript"><!--
function GateKeeper() {
var password = prompt("Password required:", "");
[code]....
with the JS still embedded in the page's HTML. How do I make the actual call in AS3?
I'm trying to get into flash game developing (without a programming background) and for my first project, I thought creating a simple game like Text 4 Dead (or Don't **** your pants) to be a good bet.Unfortunately, I don't know how to start it. Anyone has any idea how the developers of the mentioned games did it? Did they just created a bunch of frames on the timeline and every time someone writes the right words on the prompt it takes them to the next frame?And how do you create a prompt itself to accept the commands and guide you around the game?
View 4 RepliesI have a object,and I want to add it into mouse over and mouse out event,when mouse over the object,it will show a prompt information beyond the object by using a window or dialog box,when the mouse out of the object,the prompt will disappear.My question is how to show prompt information beyond the object by using actionscript3? Is there any model?
View 7 RepliesI got Facebook to work with Flash as I wanted it to using the Facebook-Actionscript-Api. Works great and I got get Graph api working so that I'm able to post stuff to ppl's walls using the Facebook.api("/me/feed") post stuff without asking the user permission, as it's already got that permission, and it's great for many occasions. But not all.
View 1 RepliesHow can I get IE6 to prompt to install Flash if the user does not have it installed? I cannot use swfobject. My current code is:
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If no flash is installed and one browses to http:[url].... it'll launch a popup box: How exactly are they doing this? Through some jQuery java-script code snippet or other? Second, I would like to know if there is a better way to inform the user that they need flash. Or is this an appropriate way?
View 1 RepliesI know only basic html and no javascript. I just found this embed code somewhere and It works good except It won't prompt the user to update if user has lower version of flash!The second piece of code is some code i use for regular embedding. This version updates user's flash content if needed.I have tried to incorporate those two to make the first version have the update function but I'm sitting for hours at my comp and can't figure it out since my html and java knowledge is very poor.[code]
View 2 RepliesI wanna have a btn that when pressed will create a download prompt,to what what ever file i want,
View 4 RepliesI'm creating a offline application that needs to save out XML file to the user's computer. I normally use Zinc to handle all saving, but I've just remembered that FP10 has FileReference, is there are way to invoke the save with out the dialog box displaying?
View 4 RepliesI've read an XML file with various fields. I want to display one XML field in one TLFTextField and another XML field in another TLFTextField when a button is clicked. One text field has the product name the other has the product description.
This is the code but I can't seem to display anything, much less even trace any of the text string variables
ActionScript Code:
import flash.events.MouseEvent;
import fl.text.TLFTextField;
import flashx.textLayout.accessibility.TextAccImpl;
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I'm also getting a prompt when I compile that says:
"Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play.
To prevent this you can change the Runtime Shared Library Library Settings in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Publish Settings dialog.
The Runtime Shared Libraries being preloaded are:
textLayout_1.0.0.595.swz for TLF Text"
I have an input_txt which is an instance of TextArea When I type into it and press enter it captures. I need to set the textarea empty. So its done as input_txt.text = ""; But doing like that the prompt stays at the second line since we press enter key. Is there a way to bring the prompt back to the beginning of the TextArea?
View 3 Replies