ActionScript 3.0 :: Getting A Variable From A JavaScript Function
Jul 12, 2010
I am tring to run this JS function, I have tryed ExternalInterface and URL request and i can't seem to get it right.
function findUserName () {
var wshshell = new ActiveXObject('wscript.shell');
var username = wbshell.ExpandEnvironmentStrings ('%username%');
return username;
}
Anyone know how to grab the values from a running AS3 file and put them into a javascript function on the html page?I know how to initiate js functions with the ExternalInterface but not sure how to push a variable out.What i am using this for is an MP3 player that i developed. I want to pass the variables for the "current track" and "if the player is playing". I just dont know how to begin making the swf pass out its variables
how to add a variable to a getURL Javascript function. I have; ActionScript Code: getURL("javascript:JavascriptFunctionNAme(ASVariableName?);"); It works fine when I replace ASVariableName with "1" or some other plain text.
Basically I want Javascript to pass a variable to Flash according to resolution. I realize my syntax might be off, but something like:
HTML Code: <script type="text/javascript" language="javascript"> if (screen.width <= 800) { expand = "false";
[code]....
Trouble is, I'm not sure what to do from here. I don't know exactly what I need to put in the <param> and <embed> tags, and how Flash would detect if the variable was true or not.
I have a flash SWF that passes a variable as a parameter to a javascript function in my HTML page. Somehow I need to put that value of that parameter into a global variable I can use outside the html javascript function that actually receives it from the SWF function that passes it. Ultimately I will store that value in a hidden form field in the HTML so I can reuse it elsewhere.
Using an alert box, I can see my desired variable data is being passed by the AS2 function but I can't figure out a way to access it from outside the javascript function. Here's a screen print of the alert and what I see when I try to reference it outside the function. Here is a link to a screen pic that demonstrates that
This is a code snippet that starts with the javascript function that receives the variable. YES, I know the"mailLink = str" is not valid. It just demonstrates how off the mark I am.
Code: <script language="JavaScript" type="text/javascript"> var mailLink = null; function callJavascript(str) {
I am refactoring some code. I have a PHP page that contains a MySQL query and stores the result in a PHP variable $my_result. This result is then echoed to a Flash SWF during embedding with SWFObject. I now want to call this PHP page that makes the query from a javascript function like so - one change I have made to the PHP is that instead of storing the result in a variable $my_result I am echoing the result. Javascript function to call the PHP page and make the database query
Here's the challenge: I have a Flash movie which will be embedded in a page using an unknown DOM ID that I want to be able to identify/store for callback in a JS function. My ideal user flow would be: User clicks button in Flash. Flash pauses any animations / video / sounds / etc. Flash calls an injected JS function to display a page-covering overlay experience. When user closes overlay experience, a callback method on the Flash object is called. Flash resumes playback.
The problem is, when AS3 uses the ExternalInterface.call("functionName", args...) method, there doesn't seem to be a DOM event triggered, and thus it is impossible to tell which object called a JS function, so having a "registerMe()" function doesn't seem to work. Basically, the injected JS function has no way to determine which DOM object to call, because the ID of the Flash object is unknown.
I'd like to call a javascript function from an embedded .swf file. Specifically, I'd like to call a function in one of my externally linked javascript files from within: function loadTrack(){
[Code]...
which is in an .as file which I assume somehow becomes the swf file. How would I go about this and 're-compile' the .as file?
let suppose i have a object named "data" which has a callBack function named "closeItem" which does something. So i have flash file which has a close button. on click of that i am calling this function which closes this item. So issue is? If i pass this "closeItemFunction" as global function this works fine. but if a pass this function as a "data.closeItem" this doesn;t work throwing some falsh error. so i just wanna ask that "does flash only call gobal scoped javascript function" ??
I'm trying to pass the contents of variable playnoyes to the long line of code below to decide whether or not to autoplay the flash movie, but doing it as I have below, the resultant line of code has the variable in quotes and therefore the code doesn't execute it as expected. My question is, how can I pass the variable so that the resulting line of code doesn't have the quotes around the variable value.
var playnoyes='true'; var testtext = "<script type='text/javascript'>AC_FL_RunContent ('codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.[code]....
I have an HTML button that I need to dynamically assign to an AS3 variable when clicked (in order to load an .mp3). I am using externalInterface.call to collect javascript variables - I am just unsure how to change these dynamically when a button is clicked.
how you would target a function's local variable through a concatenated variable string.For example:
var txt = "Hello World"; function testing(msg) { var test1 = msg;[code].........
I'd expect the trace to be "Hello World" but rather is given "undefined". So if variables created outside functions are created on the main timeline, where are local function variables created and how would you access them?
I'm trying to combine PHP/SQL and Flash. I've got a problem now. I want to load a variable that contains an url to an image. so the variable is like this: [URL] Now I want flash to load the image, not the text. The variable is called 'img1' but the loadmovie function doesn't work when I put it in.
I want to monitor a variable. Whenever the variable value changes I want to call a function. In actionscript 2 I can use "watch" but in as3 what can do ?
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
I need to pass a variable to a function inside a function. However this parameter (i) seems not to be passed (to function ...onRollOver). This is required to attach a textfield to a movieclip (reading the adress and showing it as a tooltip).
ActionScript Code: for (i=0; i<array_BE_ElecCities.length; i++) { var attachElecCity = mc_map.mc_places.attachMovie("Plant",
I want to create a vector, then call a function that populates that vector with arrays. Fine. The only catch is the function itself will declare new array variables to put into the vector, but are these new array variables private to the function only?e.g. something like this
ActionScript Code: public var vec:Vector.<Array> = new Vector.<Array>(); private function populateVec():void {
[code]....
Is this "kosher"? a was declared in the private function but added to something outside the function..?
Is there anyway to set a javascript variable from AS3? At the moment I have the following: public function onBWDone(... rest):void{ var bw_event:Event = new Event(Client.bandwidth_event); if (rest[0] > 0){ ExternalTrace.alert("Your bandwidth is: " + rest[0]); var jscommand:String = "var bandwidth2 = " + rest[0]; p_bw = rest[0]; this.dispatchEvent(bw_event); }} I was wondering if I can use the jscommand to do this?
How could I set a Flash (Actionscript 3) variable using javascript? Or is it possible to call a flash function with parameters from javascript? I have tried ocument.getElementById('flash').SetVariable("data", "asdf");but it only works in AS2 and AS1.
I'm creating a quiz and as a timer in the quiz I have a flash movie (an animated clock). I poll the clock every second to see if the time for the quiz has run out.
[Code]...
First of all, it just fetches the flash movie object, and then calls some mehtods on the object. This works fine in Firefox (pc & mac), Safari (mac) but in IE8 on pc it returns 'unexpected error on line 3' (or any other line that uses the flashMovie object
Imagine I had a variable called X.Let's say every 5 seconds I wanted to make X = true. (it could be either true or false in between these 5 seconds, but gets reset to true when the 5 seconds are up).
Would it be more efficient to check if the value is already true, then if not, reassign it to true? Or just have X = true?in other words, which would run faster?
if(x==false){ x = true; } vs x = true;
On one hand, the first program won't mutate the variable if it doesn't have to. On the other hand, the second program doesn't need to check what X is equal to; it dives straight in.
I want to send a variable to javascript, then in the javascript for it to take that flash variable and then evalute it using an if statement. Can I use the loadvars command?
I know this might have been discussed somewhere else, but I couldn't find it where it worked using a variable as the url. So I have tried a few things but what I have right now is:
the button is set to: getURL("javascript:openNewWindow(movie,'thewin','h eight=400,width=400,toolbar=no,scrollbars=yes') ");
Movie being the name of the variable set up earlier in the project to randomly choose my swf movie that I want to play. Then of course I have the function set up in the HTML page to listen for the variables for the URL, name and windowsettings.I can get the whole thing to work with an HTML page in the URL, but I can't get a variable to work....