I am making something flash flip like: [URL] but i want to do it in my banner 1000 width and 299 height problem is that i have few banner images i think 5 to 8 and i want to start my flip from "bottom-left" corner till "top-right"
I want my flash document to stay flush with the left and top of the page, but i can't figure out how.
[URL]
I designed it so that the box with my name in it sits touching the left top corner.When I test it in flash thats what it looks like. But when I up load it it moves over there.
I'm using an AdvancedDataGrid in ActionScript 3/Flex 4. The grid has 5 columns: Caller Intent, Labels, Strategy, Confirmation Mode, and Confirmation Promptlet. All columns are editable except for Labels. However, if you change the Confirmation Mode value to NEVER, the next column Confirmation Promptlet becomes uneditable and is set with the value 'n/a' (this is the desired functionality).Unfortunately, the image is not clear. In the second row, I changed the Confirmation Mode value to NEVER. This is what happens when I start tabbing out of the Confirmation Mode cell:
1st Tab: Confirmation Promptlet populated with 'n/a'. I don't see anything in focus.
2nd Tab: The 5th tab from the left in the view stack (dark grey) is in focus.
3rd Tab: I don't see anything in focus.
4th Tab: The button with the green '+' (top left) is in focus.
5th Tab: The grid itself is in focus.
6th Tab: Finally I get to the Caller Intent cell of the next row (when this image was captured)
I tried setting tabEnabled="false" and tabFocusEnabled="false" for the button. I set only tabFocusEnabled="false" for the AdvancedDataGrid. But then the Tab focus starts moving to the components in the upper right panel and lower right panel.
I need to accomplish 2 things:
1. Have tabbing be contained in the grid, in the upper right panel, and in the lower right panel. Meaning tabbing should not cross from one area to another.
2. Have an uneditable field not mess up the normal tabbing behaviour.
how to force a SWF from Top left corner to the correct position.. When I tried to use a container it made the external swf not work at all, though it was in right position
WITH THIS CODE, THE SWF LOADED BUT JUST IN WRONG POSITION : on (release) {gotoAndPlay(4); loadMovie("gallery.swf",1); }
then when I used a EmptyMovieClip it came in as the attachment.
Is there any other way to still use the LoadMovie() and adjust the x and y positions?
I put an image on my stage. Then I created a keyframe out about 25 frames. I then went to frame 25 and grabed the side of the image and drug it in. Shrinking the image by about 30%. This shrank my image from both sides. When I run it, the image shrinks from the left and the right symmetrically. Now after I did this, I clicked on the tween and said to copy as AS3. Then I went to a new layer and tied the new AS3 code to a new image dynamically. It works fine, except that it shrinks only the right hand side of the image. In other words, the images seems to be anchored on the left hand side. How can I make my dynamic image shrink from both sides in?
I put an image on my stage. Then I created a keyframe out about 25 frames. I then went to frame 25 and grabed the side of the image and drug it in. Shrinking the image by about 30%. This shrank my image from both sides. When I run it, the image shrinks from the left and the right symmetrically. Now after I did this, I clicked on the tween and said to copy as AS3. Then I went to a new layer and tied the new AS3 code to a new image dynamically. It works fine, except that it shrinks only the right hand side of the image. In other words, the images seems to be anchored on the left hand side. How can I make my dynamic image shrink from both sides in?
This is the souce code for loading and resizing the images from an xml page. The rectangle is autimatically resizing as per the size of the image. But the problem is, in 800 x 600 resolution with small images the rectagle goes down 'coz it resizing happening in aspect ratio (width and height is proportionally changed). I want to change the height and width only downward direction. Top left corner should be fixed. How to alter this code for that.
I'm sure that many of you already saw things like this ( eg: when winning at FWA S.O.T.D., you get a little "logo" and many sites have it aligned in the upper left corner), so this is what i want to do, let us say i make a MovieClip ( dimensions doesn't matter, but it's quite small ), and i want to align it to the upper left corner of the stage... The thing is that the movie/stage is set to auto-scale, so whenever i scale the browser window then that MC should "refresh" its position and stai at the upper left corner again.
I cannot find any information anywhere on how to change my layout or even the ruler layout in Flash. The stage is stuck in the upper left-hand corner of the pasteboard. If I could get the zero point of the rulers to move (like to the right and down), then I could reposition the stage, but I can't. There is no edit ruler function. The zero points are right in the upper left-hand corner together.I can't see items which I need positioned to the left or above the stage at all. Does anyone know how to change the stage position on the pasteboard or ruler layout?
but the picture that is masked appears in theupper-left corner so only quarter of the picture is in the movie...I made it the exact same way and the exact same way as the tutorial (clouds) but ......
I have a flex data grid. It contains two column Maths Mark and English Mark. If Math Mark >English Mark for any row then it will set that particular row color as Green.
I have a button that shrinks an icon on my screen. The problem I am having is that its shrinking to the movicelips upper left corner and need to shrink to its centerpoint. Here is a portion of my code if that helps:
I've checked this behaviour: If I define a sprite (by programming) as: var square:Sprite = new Sprite(); square.graphics.beginFill(16750899, 1); square.graphics.drawRect(0, 0, width, height); square.graphics.endFill(); return square; When I check the position of the sprite ( square.x, square.y), they reference the TOP-LEFT CORNER.
If I create a symbol by Flash CS4 and export to Actionscript (I also associate one class which extends Sprite for doing "new()" in my code): var square: MyClassExtendsSprite = new MyClassExtendsSprite(); When I check the position of the sprite (x, y), they reference the CENTRE of the sprite!
In my adobe Flash CS5 when i create a new symbol it opens in a new screen as normal. the stage that I can edit it on however is stuck in the top left when I zoom out and it's starting to drive me nuts. I can't work with it like that.
When you create shape on stage and right click and chose create object you can chose Registration point for the object you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
I've been working with the flash data grid component, and I want to update just one cell in the data grid without updating the entire dataset. I haven't found anyway to do this and the object inheritance makes it really difficult to track down properties of specific child elements. Here's a snippet i use to get data from a specific data cell:
var cellData:String = _currentPlaylistDataGrid.columns[0].itemToLabel(_currentPlaylistDataGrid.getItemAt(_c urrentSlideID));
What's the best way to do this? It's NOT on a click event or interactive event.
When you create shape on stage and right click and chose create object you can chose Registration point for the object
you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
I want to learn how you can change the registration point for the Canvas.I want to make a zoom of this component, but the point registration in the upper left corner! How do I move to the center?
I want to learn how you can change the registration point for the Canvas. I want to make a zoom of this component, but the point registration in the upper left corner! How do I move to the center?
I inherited a flash project from someone and if I add a simple movie clip to the stage at position 0,0 it actually ends up in the middle of the screen!
What I can see is that when I open the stage in the library, in it's properties
X=350 and Y=262,05 all the subsequent movie clips which are added to the screen as by magic are added at position X=-350 and Y=-262.05
I would really like to return to a situation where 0,0 is top left corner. Does anyone have any idea what's going on here?
When you create shape on stage and right click and chose create object you can chose Registration point for the object..you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
I'm working in a xml videogallery and I'm using a video component... The problem is that when I go fullscreen the video object loads in the top-left corner of the stage (is a 800x600 movie) tough I publish my movie with 100% x 100% dimensions.
[Code]...
As you can see after the first fullscreen the stage remains in the Top Left corner. Is there any way to make the stage return to the center? I need to do it when I return from fullscreen to normal mode... or.. what can I do? I tried to put the gallery inside a MC and center it but still fails cos the video object loads in the registration point of the MC (like in the first example I've provided)...
What do the little red squares on the lower left hand corner of the movieclips in the actions panel mean? [Fig. 1]I'm working off this template in Flash CS3, that's using ActionScript 2.0 actually. I don't know whether or not that means anything in regards to the above inquire?