ActionScript 3.0 :: How Does Facebook Flash Games Autosave
Mar 22, 2010
I am currently making a game for facebook,it is almost done except the saving part, i have tried shared objects ,but it doe's not work as i want it to.I was wondering if any of you could tell me , how most of the flash games on facebook autosave?Are they using an outside language, or shared objects, database,etc.?
I'm in the planning and learning stages of building a facebook game. For the past year my foremost question has been, "Flash or HTML5?". Rather than try to decide the answer to that, I thought I would give the markets for both some more time to mature and learn how to design the game and how to manage the server element.
Over the last year I've devoured thousands of pages of text concerning game development and business development, along with getting a solid footing in AS3, python, php, C# and javascript. So, I'm most interested in picking a system that is best for the job rather than, for example, starting off assuming the game logic will be in python because that's what I enjoy most.
The game is at its core a strategy game and I plan to use many mobile phones extensively in addition to the standard facebook "invite all your friends" features. The graphics won't be flashy and will in most places be rather flat because of the thematic elements, rather than 3d isometric like farmville or other flash facebook games.
So from a technological perspective HTML5 doesn't have any real advantage that I can see over flash, and neither does flash have any real advantage over HTML5. If you see that one has a clear advantage over the other then I would be happy to hear that in your comments. I have five primary questions that I need your opinion on:
1) Which platform makes better sense for building a facebook game considering the future market trends?
2) Which platform has better inherent elements to help prevent cheating? (like flash being compiled into a .swf vs javascript being in plain text)
3) Which platform would be most attractive to the best game development talent for future hires?
4) Which platform is easiest to take technology from one game and use it for other future games? (like developing isometric graphics in flash)
5) Which platform is easiest to develop with a team?
I'm playing a flash game on facebook. I know I can decompile it to find out all the commands and would like to make scripts to automate the game by calling procedures in the actionscript of the game. So I guess I would like to make a plugin also that would insert this console into any flash app and this would be handy for a lot of things. Then if anyone wants to hack a new game, u just decompile it and make a handbook of methods for people to make scripts with. So how would I go about making this console? I don't know if I could make a swf interact with the game or if it has to be compiled into the game's swf. Or if it is easier with javascript, that is cool too. maybe we can make a javascript library just for this. anyone can tell me more?
I'm currently building an application using the Adobe Facebook API and I've run into an issue where for the login method the Facebook login popup displays but when doing a Facebook share/post the popup is blocked.
This code works fine and displays me a Facebook login popup without question (Firefox):
I'm trying to determine the practical difference between using the com.facebook.session.WebSession and com.facebook.session.JSSession. The documentation ([URL]) has more around WebSession - but the example I have which is closest to what solution I'm trying to implement uses JSSession and it looks like I could avoid all of the JavaScript pass-through & ExternalInterface calls I'm making. It appears that the benefit of using this new ActionScript Facebook API is to avoid having to make all of the Facebook calls via JavaScript.
i need to connect to have a button on my website that connects to facebook (if not already logged in) and posts to the users wall.I've only done this from within an iFrame - do i still need AppId etc etc?
I have a facebook application where the user choose 4 of his friends and then it creates a video (swf) with the pictures of your friends in it (loaded via xml). So I need to share this video on the user timeline. Everything works fine but the video is not embedded in the post on his timeline, there is only a post with the link to the page in it.The weird thing is, if I post the url directly on my timeline, the video is embedded, but not if the same link is posted via the application.here is my code called by the share button in js :
function postToFeed() { var obj = { method: 'feed',[code].........
I've recently used the 'Static HTML' application to add autoplaying flash content to a Facebook Page.Nothing too fancy, no sound, and only a few secs long. Now, Facebook say:-"Apps on Pages must not host media that plays automatically without a user's interaction."
What do they mean by 'Media' exactly? I can understand a ban on autoplaying audio content but does the ban extend to something as harmless as an animated GIF? Or more to the point, does an autoplaying .swf file fall under this?
Lastly, what course of action would Facebook take if I did violate this rule? Would they issue a warning (giving me an opportunity to remove the 'offending' item) or would they just shut down my page without any consultation?
I have literally spent HOURS trying to solve this mystery... but simply can't seem to get hold of it. I am using the same code lines (literally!) as the example here (official adobe tutorial) and I get different result.
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Everything works fine, i.e. everything till it is time to fire the loggedin event. I get asked to log in and all permissions are asked correctly. After I log myself in to facebook, the loggedin event doesn't fire. Is there any way of solving this problem??
I'm looking to create a new website with flash games, most of which need to be multiplayer.The games I had in mind are a battleship-type game, a pirate's dice game, and a texas holdem game.I'd also like to have a single player "wheel" that you can spin and win points off.I'd also like to have a points system where members wager their points over games.
Background: I've been coding in VIM/C++/OpenGL for a long time.I've come to realize that this (VIM/C++/OpenGL) isn't the way to learn about programming fancy/cool-looking/futuristic UIs; and that the design of such UIs belongs more so in the artistic/designer world of Flash.
Anyway, I currently have a machine with MacOSX. What software should I install? What book should I read to learn about the artistic/design side of these futuristic UIs? [It's okay if the tools to design them are mouse clicking + graphical rather than coding based].
Question: what software packages + books to read to learn about creating fancy-looking / futuristic UIs in flash?
On my venture for quick rendering within Flash, I've worked out that the only solution is to create sprite sheets on the fly. Sprite sheets are created from a MovieClip using BitmapData.draw().
I have a graphics manager class which has a method that accepts a MovieClip and an int. The MovieClip is the target to capture graphics from, and the int represents how many different angles the image can be rendered at within 360 degrees.
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Any advice around this would be extremely helpful. Note: I have made sure to utilize BitmapData.dispose() within my own dispose() method defined by SpriteSheet to clear up RAM, I am more concerned about how much RAM I can use at one given time (all game assets that will render ready to be used).
I can't find in the Adobe Facebook API how to log the user out of Facebook. The FacebookSessionUtil (and the related sessions and Facebook classes) all have a .logout() function, which will invalidate the user's current *session* within the swf, but it doesn't log the user out of Facebook.
What am I missing here? How are you supposed to log the user out of Facebook with this API? Since it's part of the TOS for Facebook Connect apps, you'd think this would be available in the API somewhere.
I am new to actionscript. I am following a tutorial on lynda. I am trying to learn how to create flash games. I am using flash cs4. The tutorial uses flash cs3 and and actionscript 3.0. I added a movie clip to my library and enabled export for actionscript. I got a dialog box that says "a definition for this class could not be found in the classpath, so one will automatically be generated in the swf file upon export." I click ok. Then when I try to test it, I get an error that says "call to possibly undefined method". What exactly am I doing wrong?
I'm developing a Risk like game in flash and I want to use an AI I developed using Prolog language.How can I use the Prolog code in actionscript? do I have to translate it to anther language? is there any automatic way of doing this?
I hope I am in the right forum with my question - I am playing at [URL}.. and there is a Flash Application for Live Games - Link "Live" at the website.
My problem is that I can't open the Flash games because I if I click at "Live" in the main navigation nothing happens!!!
Other flash applications at other websites I can't open or see without problems - I really don't know what the problem is.
What are the best (considered by professionals) approaches while creating a platformer based game for Creating game levels & background (static ones).Create a single background and scale it?or Display it on-the-fly by loading objects (probably repeating them often).
If the first one is the choice then it would become essential to create each level manually of the game & putting level editors difficult. Also if the later is the choice I find it too processor intensive....my frame rate almost breaks into half, while trying to manage so many objects together on screen.
I dont have any experiencie using this pattern when developing a game, except on a data driven website made mostly in Flex.The question is, are there any drawbacks of this pattern?, let say, performance for example?If anyone implemented a game using this framework.
I just wanted to know how people code buildings so that the character doesn't bump into them. I tried to do it, but somehow it didn't work. Attached is a sample FLA (Flash 8) explaining my problem. Just move the blue circle with the arrow keys and try to see what happens when you bump into the gray block.The code I have for the circle is:
I've created a tutorial site which showcases how to create a few games, like the classic Catcher, Pong games in full AS3.0The tutorials are fully guided with step by step explanations, and source codes are provided.
I am researching allowing people to embed my series of flash games easily in their blogs and on their websites similar to how YouTube allows embedding videos.My site manages the difficulty level a person plays at and cycles a person through multiple games.
it does of course save the flash/game cookies to the macromedia folder but, what if i want to reformat? how would i, on reinstall of windows reload my game progress? theres gotta be a way?
I was wondering if its possible to automate games and apps that have been written in flash.
For example.
Suppose a simple card game was written in flash. To automate it I would need to -read all of the values of all labels on the screen. -figure out the location and identity of active objects like buttons and text boxes.
I suppose these values could be passed to some kind of executable flile running outside the browser which would then move the mouse and click the buttons as desired.
Mabey there is a better way of doing this ?
I tried running flash apps in Firefox with firebug and fireflash installed to see if I could see what was going on inside the flash files. It didn't work. Mabey debugging has to be enable inside the files themselves which is no use if they are owned by somebody else.
Is it possible to automate a gmae somebody else has written in flash ?