ActionScript 3.0 :: How To Combine Multiple Xml Files
Jan 6, 2010
I have a situation where I want to load portfolio of items into flash from xml. I have three categories for the portfolio and plan to create an xml file for each. I'd like to set it up so that when the user first arrives at the portfolio all of the work is displayed (and then they can narrow down the list by selecting a category).What's the best way to load all of the work in the 3 xml files? Can they be combined into one large xml object? Is it better to read through one xml file and then load the next and read through that followed by the last one?
I created 2 separate swf files. One is a slideshow and the other is an interactive tool. I have have also converted these two files into a flash projector so as not to worry about plug ins that customer may or maynot have.I have another file right now which is the menu flash file that has buttons pointing it to the flash projector individual files. Since these are exe files, once the customer clicks on it, it will warn that it is potentially harmful and they have to click "run" in order for it to show.
I have 2 .flv files that I'd like to combine, no editing other than I want a sigle file so what were 2 sequences runs continuously as 1. Is there a way to do this (quickly) without having to re-encde? Easiest method: premiere or flash? or other utility that would join segments only?
I am trying to understand how MVC works and have been able to build components using it. However, my understanding ends when I'm trying to combine these components into larger components. So for example I build a streetRacer class and it is composed of all the usual car parts and more. Inside my streetRacer class (which is considered the client in all of this, correct?) it would have parts like engine, tires, spoiler, etc. Now suppose the engine is created using MVC as are the tires and depending on the RPMs of the engine, that will change the speed at which the tires rotate. (I'm no mechanic and obviously this is highly simplified but I think it serves the example). Having said all that, how would the engine Model drive the tires to update it's view and model? Through the controller? And where would the relationship be set up? in the client?
I have finally figured out how to get both parts of my code to work. Now they don't seem to want to work together. I have a timer, so after 3 minutes of inactivity the movie will move back to frame 1. I also have a scroller that will scroll either up or down depending on the location of the mouse.
The way I have the code now allows the timer to work but the scroller just scrolls in a loop disregarding the mouse location. I'm thinking the problem is that both codes need to be properly combined so as not to conflict with each other. Can anyone lend a hand on this? I'm so close to getting this done and don't know what to do.
I'm making a simple drag-and-drop style dress up game, and I want to know if it's possible to combine multiple movie clips on different layers so that they can be gragged as a single object in the game, but retain their seperate layers. For example, if I make a hat and I want the front part of the hat to be on a layer above the doll base's head, and the back of the hat to be on a layer behind it, but the hat has to move as a whole when dragged.
1. When I make a symbol, I find the reference point always appear on the upper left corner, is there a way I can change the position of that?(besides use javascript?)
2. When I make a animated graphic Symbol, I drag into scene, it always repeat itself so I have to change the instance property to non-loop. Is there a preference which I can preset all the instance to non-loop?
3. if I make 2 animation character in 2 different flash file, how can I combine the 2 files but still keep the layer and key for each character?
Im trying to make a game where you are given the choice of 10 object, you choose 2 and they combine in the middle. Is there some actionscript i can use to make this without having to make a complex layout of frames for each button press?
i built and application that load multiple sound files play it in a sequence as the user order them but i wonder is there a way to save this sequence into one mp3 or wav file
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)
I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.
Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)[code]...
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....) I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader. Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)
So my buttons as well as loading the image have the event listener:
image1_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection); image2_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection); (and so on..) function setCurrentSelection(e:MouseEvent):void {
[Code]...
So within the rotateClockwise and rotateAntiClockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_loader - it needs to be image1_content, if 4 - image4_content... I had tried to do it as this but it doesn't like it being a string:
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.)I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)So my buttons as well as loading the image have the event listener:[code]So within the rotateClockwise and rotate Anti Clockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_ loader - it needs to be image1_content, if 4 - image4_content.I had tried to do it as this but it doesn't like it being a string:[code]
we are a team implementing a game together , there 4 levels in the game. Each of us did our level of the game on a flash file. Now we need to combine the separate flash files together. Pls advise how we can combine the separate files together.
As the title states, I need to know how to save multiple text files, from multiple text boxes on the screen. Each textbox has the instance name of t1, t2, t3... and so on. Here is the code I have now:
I have two flash files that I would like to play back to back in the same location on my site. I would like one to play, and then when it's done, I want the other to play in its location.
I googled around and read up on the loadmovie variable, which I thought that is what I needed, but it isn't working.
To start out, what I did was create a new flash file, then I inserted an image into the timeline on its own layer, converted it to a movie clip (named pic_mc), did a fadeout effect on that image, then I created a new layer, and on the frame directly after the image, I put the following:
I then ran a test (ctrl+enter) and all I see is the fade out image, and not the other flash movie. I even uploaded the .swf to my site and tested it there in a real world situation, and it didn't work. It just fades the image out and restarts the movie.
What is the best approach in AS3 when loading multiple XML files. I have 3 XML files I need to load. Should make separate XML loaders and functions for each XML file?
I want to have a TV screen and hundreds of (small) flash animations load up in the 'TV'. I'm assuming I'm going to have to use Actionscript, so I'm looking into that right now. However, what would be the best way to organise this? Each "TV" will have a different set of "Channels". Do I create each 'channel' and save them as seperate SWF files, or is it possible to have them all in one main file. I can then flick through each 'channel', which essentially unloads the current animation and loads the next one
i'm making a simple portfolio site, and bringing in a series of jpeg files using a 'for' loop and the Loader class. once all the files are loaded in, i'd like to just be able to add, remove, tween, etc... the items from the stage as need-be by using instance names, such as movie clips or Sprites. but for some reason, i cannot seem to figure out how to have each image, as its loaded in, be separately accessable to me after the loop has completed.
I have a series of animations of graphs etc in different flash files. Tried to put everything on the one timeline but was getting way too confusing so thought I would put each part in a separate flash file.
What I want to do is, once one file has come to an end load the next one up to play and so on. This is all part of a presentation so the user will click the keyboard to progress to the next file.
I'm using Flash CS4 on a Mac with Action Script 3.0.
I'm writing a small game app in Flash, and I'm wondering what the benefits of having one giant SWF loading everything vs multiple webpages and multiple SWF's.
I need a component where user can click on browse button and select multiple files using ctrl key and upload them at once. Please note that it is dfferent from clicking add more files each time a file gets uploaded. Is it posible in flex?
I click on a button in "menu.swf" to load my "game.swf" into the window...
I would like to know how can I use the "gameEngine" object in my "game.swf"?
Also, I have to code that runs on a "left-arrow" key-press in "menu.fla", but I also have some code running on a "left-arrow" key-press in "game.fla".
Once "game.swf" is loaded, and I press the "left-arrow" both the code from "menu.swf" and "game.swf" executes.. I only want the game.fla's "left-arrow" code to execute?
I also noticed that "game.swf" is basically layered over "menu.swf". Is there a more efficient way to load .swf files?
I'm still working on this project and it got literally huge... at least huge enough to consume all of my 3 GB RAM memory and crash my Adobe Flash CS4. Anyway, I decided to put the site on several swf's but the problem is that I've never done that before so I have no idea how to navigate between them.
Basically I have a main swf file, inside it there's an image (let's say its instance name is "projects_btn") that should take me to "Projects.swf", and I want to click on an "x" sign (its instance name is "xSign_btn") inside Projects.swf that would take me back to the main swf file "Bnaider2.swf".
Since there's (obviously) only one instance of SoundMixer in any given file, is it not possible to run computeSpectrum discreetly on different soundfiles loaded into an application? Basically I want to visualise each sound differently. Anyone come across any workarounds?
I'm creating a trivia game with two different categories. The player can choose one category, or the other, or both together. The way I have it is three different xml files (code below). Is there a way for the third option (both categories) to parse the first two xml files together so I don't need to create the third xml which is just a combination of the first two?[code]...