ActionScript 2.0 :: Combine Multiple Scripts In One Keyframe?
Jun 17, 2010
I have finally figured out how to get both parts of my code to work. Now they don't seem to want to work together. I have a timer, so after 3 minutes of inactivity the movie will move back to frame 1. I also have a scroller that will scroll either up or down depending on the location of the mouse.
The way I have the code now allows the timer to work but the scroller just scrolls in a loop disregarding the mouse location. I'm thinking the problem is that both codes need to be properly combined so as not to conflict with each other. Can anyone lend a hand on this? I'm so close to getting this done and don't know what to do.
I am trying to understand how MVC works and have been able to build components using it. However, my understanding ends when I'm trying to combine these components into larger components. So for example I build a streetRacer class and it is composed of all the usual car parts and more. Inside my streetRacer class (which is considered the client in all of this, correct?) it would have parts like engine, tires, spoiler, etc. Now suppose the engine is created using MVC as are the tires and depending on the RPMs of the engine, that will change the speed at which the tires rotate. (I'm no mechanic and obviously this is highly simplified but I think it serves the example). Having said all that, how would the engine Model drive the tires to update it's view and model? Through the controller? And where would the relationship be set up? in the client?
I have a situation where I want to load portfolio of items into flash from xml. I have three categories for the portfolio and plan to create an xml file for each. I'd like to set it up so that when the user first arrives at the portfolio all of the work is displayed (and then they can narrow down the list by selecting a category).What's the best way to load all of the work in the 3 xml files? Can they be combined into one large xml object? Is it better to read through one xml file and then load the next and read through that followed by the last one?
I'm making a simple drag-and-drop style dress up game, and I want to know if it's possible to combine multiple movie clips on different layers so that they can be gragged as a single object in the game, but retain their seperate layers. For example, if I make a hat and I want the front part of the hat to be on a layer above the doll base's head, and the back of the hat to be on a layer behind it, but the hat has to move as a whole when dragged.
Im trying to make a game where you are given the choice of 10 object, you choose 2 and they combine in the middle. Is there some actionscript i can use to make this without having to make a complex layout of frames for each button press?
i built and application that load multiple sound files play it in a sequence as the user order them but i wonder is there a way to save this sequence into one mp3 or wav file
I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
stop(); var year:Number = 2012; var month:Number = 3; var day:Number = 22;
i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..
frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play
i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)
I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.
Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)[code]...
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....) I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader. Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)
So my buttons as well as loading the image have the event listener:
image1_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection); image2_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection); (and so on..) function setCurrentSelection(e:MouseEvent):void {
[Code]...
So within the rotateClockwise and rotateAntiClockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_loader - it needs to be image1_content, if 4 - image4_content... I had tried to do it as this but it doesn't like it being a string:
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.)I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)So my buttons as well as loading the image have the event listener:[code]So within the rotateClockwise and rotate Anti Clockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_ loader - it needs to be image1_content, if 4 - image4_content.I had tried to do it as this but it doesn't like it being a string:[code]
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
I created 2 separate swf files. One is a slideshow and the other is an interactive tool. I have have also converted these two files into a flash projector so as not to worry about plug ins that customer may or maynot have.I have another file right now which is the menu flash file that has buttons pointing it to the flash projector individual files. Since these are exe files, once the customer clicks on it, it will warn that it is potentially harmful and they have to click "run" in order for it to show.
Anyone can tell me the way to combine 2 fla files together. It mean in the 1st fla file I'll make a button and when I click the button it will run the content of 2nd fla file.
Say I create a symbol, and then another inside the symbol. In the library I now have 2 symbols. Is there a way to combine these into just one library item?
I have 2 .flv files that I'd like to combine, no editing other than I want a sigle file so what were 2 sequences runs continuously as 1. Is there a way to do this (quickly) without having to re-encde? Easiest method: premiere or flash? or other utility that would join segments only?
I'm new user which is trying to developing simple game..I'm using template to create the game..I just wondering how to insert the symbols within existing timeline..meaning that, i'm trying to create new layer and convert it to symbol but I didn't how to combine it with existing timeline.
We are trying to build a game in flash with AS3 (Im no pro with this)I've got 7 Movieclips and 7 Buttons.none of the 7 Movieclips should be on stage, they only appear when you've clicked 3 of the 7 buttons. once these 3 are clicked 1 of the 7 Movieclips should appear.Now I've got the code to make 3 selections and make it show 1 movieclip.and I've gotten the code to make a random movieclip appear.My question: How do I combine these two to make them do what's supposed to for the game.[code]
I have 3 flash movies. Each has its own music. Now i want to combine those 3 movies into one flash file. How do I do that? It is a wedding flash movie for my sister. i have 3 separate movies because i want the music to synchronize with the each of the movie.
I'm trying to combine PHP/SQL and Flash. I've got a problem now. I want to load a variable that contains an url to an image. so the variable is like this:
[URL]
Now I want flash to load the image, not the text. The variable is called 'img1' but the loadmovie function doesn't work when I put it in.
I am using swfaddress for the moment but I am using it on the timeline which is not as dynamic as I would like it to be. How to combine xml and swfaddress? I would like swfadress to get the adress from an xml file and than do whatever its supposed to do.
I made an animation. I made a seccond animation that was suposed to go right after the first. I made a scene 2 and when I copy the frames over it says: Resolve liprary conflict, One or more library items already exist in the document. Replace existing items or dont replace.
If I replace the one works right but the first doesnt. If I dont replace the first one works but everythings all messed up in the other one. Is there a way to combine the 2 animations together?
I'm trying to create an effect which actually is combination of two effects explained in two tutorials on Kirupa website namely (1). ActionScript Text Animation and (2). Random Letter Cycling.The Text Animation part is working fine. but the random letter cycling part is not working fine.i'm not able to recall the corresponding Ist letter of the word i want. In current example the text is "Ritesh".
I'm taking a stab at learning adobe cs4 flash. How can I combine different text and pictures into 1 picture? For example, Iposted a link of tutorials below:URL...Now say I would like a background to fade in, then the picture of a car, then the text. How would go about this? I already have all the images separated (background, car, and text using photoshop), but I would like the background to slowly fade in, then make the car slowly fade in while coming from the left of the screen, and then the text fades in.