ActionScript 3.0 :: Iterating Through Items Gathered In Array
Jun 11, 2011
I have a small problem with iterating over array. I would like to iterate through items gathered in my array in a way of "one at a time" in each muse click event but whenever I'm using a simple loop it just takes all my elements to process. Is there a way to make a single iteration in each click and still increment the index value in loop?
I'm making a very short text adventure, not one that will be all that fun, but just so I can learn a little as3. So I was designing a system that splits the persons input into an array of words, and then goes through and takes out unimportant words like "on." To test this out, I quickly (and messily) coded it up, and the only thing you can do is sit on a box. but it doesn't seem to be working. if you type "sit box" it works, but "sit on box" does not.
I want to iterate over an ArrayCollection in Flex while there can be items added and removed.
Since i didn't find a way to use a "classic" Iterator like in Java, which would do the job. I tried the Cursor. But it doesn't really work the way i want it to be ;) So how do I do it nicely ?
var cursor:IViewCursor = workingStack.createCursor(); while (!cursor.afterLast) {
I am creating an option in my application to create a PDF report based on the results from the application.The results are represented as an ArrayCollection of XMLList objects, which I am using to populate a BarChart.To create a screenshot of each result (as a PNG), I am loading the Results Window (a Title Window) and hiding it (visible = false). I am using AlivePDF to add the capture to a PDF report.
I have been using a Timer to iterate through the results, load each result to the chart, create a delay, and then capture the image and add it to the report.
UPDATE.Currently, I am able to iterate through the results (using the Timer), but the chart does not refresh properly before capturing the screenshot and saving as PNG.Essentially,I am trying to see if there is any other possible solutions for iterating through the results and creating a delay so that I may be able to load a result to the chart, capture the screenshot, and add it to a PDF.Is there any other way to do this in Flex?Initially, I was thinking of iterating through the results array using a for loop,but this was not working due to the fact that the results were not loading in time before capturing the screenshot of the chart.
need to create some simple code that uses data gathered from a form (which ive already coded and vaidated) to generate some sort of visual representation based on the input data.
I am working on trying to collect data within an array (which works) and this data is collected when a button is pressed or selected. I also want the ability to remove an item from the array if the button is pressed again. Currently, I have these buttons dynamically generated and everything works well. The buttons have ids applied to them. SO what I am trying to get working is, if I select button 0, 2, 3 (0 indexing), the data array created holds [A., C., D.]. I want to remove A. after I click button 0. Instead, it seems to cause problems. What I am doing wrong with splicing??? trace statement:
A. items so far selected selected items are: 0 A.,C. items so far selected
I'm so proud of myself. I figured this out all by myself and thought I would share. (If you can't tell, I'm new to AS) I needed a way to grab an item in a specific location and have it return an array of items. Here is how I did it:
I was attempting to improve my very limited PHP skills by using a fancy parsing script I threw together from multiple examples I found. But that didn't work out for me, and since I have a client waiting, I decided to use Flash for the hard stuff instead.My problem is that I can't find out how to return the gathered data to flash.I've successfully printed the data using the following:[code]. I need to be able to tell the PHP file what directory to use, from Flash.[code]
I have an array that contains movieclips. All of the movieclips have te type and they are all positioned on the stage next to eachother.
Above the displayed movieclips i have 3 buttons, each simbolizing a type, what i want to do is: i click on one of the buttons and all of the movieclips that dont match the right type should be removed from the stage, the remaining movieclips should then tween so that they are next to eachother again. If i click the button again then the movieclips should be displayed again to where they were and should all be positioned again next to eachother.
I'm a bit green when it comes to code and I have a specific thing I need to do which has had me going round in circles (no laughing at the back!). It must be pretty simple but I'm stumped! Basically I have 6 movieclips on the timeline with instance names 'btn1', 'btn2' etc to 'btn6'. These movieclips have an "on" and an "off" state (frame labels)
I am undergoing some experiments on creating object arrays before I attempt to implement it on my main flash document.
Ive created an object array with 3 variables, and im attempting to change the values, then trace the values back to see if its working. Ive tried many things but I keep getting [object: Object] back in the output window.[code]...
What I've got is a menu that loads images as buttons. It will only display menu items that are within a certain group (i.e. if themenuitem.node Value == groupid[q] then it will display that menu item. Each of the menu items has a unique number (Itemnumber[n]). I have a loop that goes through and displays the menu items that are within a certain group. I am currently able to also find out the unique number of each of the menu items where themenuitem.nodeValue == groupid[q], but what I want to do with these numbers, is place them all into an array as it loops through.So, say for example, it finds an item in the loop. It tells me this item is number 4 (if I tell it to trace(Itemnumber[n]) within the loop). Then, it finds another item in the loop, and it tells me this item number is 6. I want to be able to add items to an array as it loops through, so I'll have an array at the end like this: (4, 6).Currently my ActionScript looks like the following. Never mind if there are variables that are not defined in there -- they have been defined in other parts of my movie.[code]As you can see, I've made an attept at achieving this by trying numarray[numarraylength] = n; -- but all this does is send me an array, then overwrite it next time it loops (so I get an array like (4, 4), then one like (6, 6). I've added comments in the code to further explain what I'm trying to do.
I've got a combo box adding items from an array. The labels are working just fine, but adding the data with a variable won't work for me. If I put in an actual number, I get that result, but trying to add it with a variable I always get 1 as a result. classData only ever = 1. I can access the array. I know it must be in the syntax.[code]
I'm a bit green when it comes to code and I have a specific thing I need to do which has had me going round in circles (no laughing at the back!). It must be pretty simple but I'm stumped!Basically I have 6 movieclips on the timeline with instance names 'btn1', 'btn2' etc to 'btn6'. These movieclips have an "on" and an "off" state (frame labels)
I make an array: ActionScript Code: var buttons = [btn1, btn2, btn3, btn4, btn5, btn6];
i don't understand arrays in functions, but how do you find the matching items given in an array? for example: var fruit:Array = ["apples", "oranges", "grapes", "oranges", "apples", "grapes"]; how can i get it to show only the number of apples in the array?
i've got a loop which creates a movie clip for each day of the month and lines them up. so, depending on how many days are in the current month, the counter var for the loop is 28, 30, or 31.
Code: for(var j:Number=1; j <= lastDay; j++){ // Create the Empty Movie Clip _root.createEmptyMovieClip("dateClip"+j,300+j); var dateClip:MovieClip = _root["dateClip"+j];
within this very same loop i am also using the same counter var (j) to iterate thru an array that is created from parsing my xml file.
now....i don't have 28, 30, or 31 dates in my xml file -- just about 4 or 5. so if i trace out this array i'll get values for the first 4 or 5 positions but then a series of 'undefineds' for the rest. that's normal, right?
Code: trace(ArrDate[j].attributes.day);
the problem comes when i try to target the movie clip instances based on the "dateClip" and the "ArrDate". here it comes up totally undefined in all circumstances and i can't figure out why.
I want that clip on line 5 to equal the items of an array excluding the item that is the currently active/clicked on. Becuase one array contains buttons and the other array contains movie clips that I want to fade when the corresponding button is clicked
PHP Code: function groupOn(event:MouseEvent):void {var clickedIndex:int = leftMenuArray.indexOf(event.currentTarget); currentClip =
The buttons search and find the movie clip in the array flawlessly, but I'm having trouble adding a transition to every movie clip as it is appears. Most tutorials on transitions require a specific instance name, but I want ALL instances to have a transition. Heard the .getChildAt() method is the way to go but cannot find solid guidance on this. Here is the basic code:
Quote:
var myDishArray = [chicken, steak, tuna, pasta, iceCream]; for each (var btn in myDishArray) { btn.addEventListener(MouseEvent.CLICK, onDishBtnClick);
[code]....
how do I properly use the transition manager or add a transition code?
Found some great code that adds Button Event Listeners in a loop. The buttons search and find the movie clip in the array flawlessly, but I'm having trouble adding a transition to every movie clip as it is appears. Most tutorials on transitions require a specific instance name, but I want ALL instances to have a transition. Heard the .getChildAt() method is the way to go but cannot find solid guidance on this. Here is the basic code:
Quote:
var myDishArray = [chicken, steak, tuna, pasta, iceCream]; for each (var btn in myDishArray) { btn.addEventListener(MouseEvent.CLICK, onDishBtnClick);
[Code].....
how do I properly use the transition manager or add a transition code?
I used to put a load of instance names linking to library objs into an array in AS2, then use a loop to add them to the stage..I htought this would work in AS3, alas no.
Code: var list:Array new Array("one", "two","three"); for(var i:int=0;i<list.length;i++)