ActionScript 3.0 :: Loading Fresh Flashvars Into SWF?
Dec 17, 2009
Is it possible to load a new set of flashvars into a swf without refreshing the page. Example: Let's say that I have a swf that load an XML file based on the flashvars that are received when the page loads. This swf is sitting in a div on a page. Else where on the same page I have an html button that when pressed would set a new flashvar. Can the already loaded swf accept a new set of flashvars based on that HTML button being pressed and do this without a page refresh so that a new XML file is loaded in the already loaded swf?
I have created buttons with this Actionscript. They load in the external swf's fine, but when I click on them again they load them in again, and again, and again... What do I need to write in the code so it loads in fresh everytime you click on the button? (or in other words, cleans up the load in page before it loads in new files).
I needed to write a very small SWF that would load a second SWF, passing all FlashVars to it. In searching for how to do this, I found bits and pieces, but nothing complete. So, in case this is useful for someone else:
ActionScript Code: public class MyPlayerLoader extends Sprite { /**
[Code].....
Basically, this packages up all passed in FlashVars into a URL and loads it. There is one FlashVars that isn't passed, and is identified by SWF_TO_LOAD_PROPERTY. If in the FlashVars, that identifies the SWF to load. If not present, DEFAULT_SWF_TO_LOAD is used instead.
Quick question here about variables in flash..Im loading the location of an XML file via FlashVars in my html document (I'm using the SWFObject to render the flash by the way). Anyhow I can pick up the variable on my root timeline and have it displaying in a dynamic text box but I need to get it inside a movieclip which is where my code is for the xml and I can't work out how to get the variable from the root timeline to the movieclip?
I have a video player (just an out of the box flvplayer) where I pass in the video files using flashvars. I'm using swfobject to load the swf and pass in the video file. All standard code, nothing fancy or custom. This works perfectly in all browsers on both mac and pc... except recent versions of Firefox on the PC. On recent FF/PC machines the player loads but the video doesn't.
I have made a game that after you reached a certain object it will switch to the next level. The next level is in a new layer and in a new frame.Problem is I think all of the properties (speed, collions etc..) have been inherited. Meaning my charachter will move on his own and collisions will still apply for objects if the previus frame.Is there some kind of way to clean all of the properties and have "fresh" start? I have tried to clean the Array that detects the collisions, the collisions work now. But the player now is 2x faster and also jumps 2x higher.
How do you force your movie to load a fresh version of xml each time it plays? Say the file I want to load is called "galleries.xml" and it gets updated often, what can I do to ensure flash loads the most recent version?
I'm building an app that is interfacing with a database through PHP, but it looks like it's grabbing a chached version of the php page, which is giving it old data. How do I ensure that Flash loads the file fresh from the server and not from cache? I'm using URLLoader, andI've tried putting the question mark at the end of the URL (i.e. "questions_view.php?").
I'm using the following to remove a textFeild from the stage I then need to add this textField back to the stage at a later time....i tried using addChild the problem is the text that was in the text field prior to the removal is still in the textfield when i re add it......How do i remove the textfield and replace it with a fresh textfield at a later time?....using msgTa.text =""; is not an option.
I have made a game that after you reached a certain object it will switch to the next level. The next level is in a new layer and in a new frame. Problem is I think all of the properties (speed, collions etc..) have been inherited... Meaning my charachter will move on his own and collisions will still apply for objects if the previus frame.
Is there some kind of way to clean all of the properties and have "fresh" start? I have tried to clean the Array that detects the collisions, the collisions work now. But the player now is 2x faster and also jumps 2x higher... I don't have the code to past in here right know, I will add it later. So, summing up. Is there some kind of way for me to clean the properties of objects from one frame to the other?
I was working on a project and Error#2044 was driving me crazy, I try to catch all errors, review and over review my movie loaders but nothing, that error does't allow me to use preloader because it fires off from the begining. When I was totally on my knees I decided to start the whole project from scratch, but, just for the sake of it after making a new flash document I try to simulate downloading and the SAME error fire off!, What? there is nothing, not even a line of code, a pure fresh movie and this errors lurks in my movies.What could It be, it is just my Flash?, this has no sense, It is an empty (fresh movie), why does this error fire off?
I'm trying to figure out how to use FlashVars in ActionScript 3.0. I'm familiar with _root in AS2 but I've learned it doesn't work in 3.0. I've played around with LoaderInfo that I know should do the trick but I can't seem to get it to work. And I can't seem to find any help in any of the many threads and forums I've visited today.
So I'm putting my trust in you guys. I want my button ("button2") to open a link in another frame ("rightFrame") through a FlashVar. I'm quite new to flash and after much banging my head in the wall this is what I've come up with (obviously the _root doesn't work but if replaced by a hard coded url with http:// it works like a charm):
I used almost two weeks to search the Web how to pass some variable/parameter/Flashvar from one swf to another.I have a main swf file, let's call it "main.swf" and here in AS3 I'll call "comonent.swf" with some parameters.All this is easy if I call the component.swf from HTML, but I have to call it from another swf file.[code]My problem is that this doesn't work of course - the method in "getSwfParam" is only tuned to get the parameters if it's coming from the URL string from the HTML page. I can't use "component.swf?age=23" in my call from the main.swf, because it'll confuse AS3 to think that the wole string.IS THE flash file.I tried localconnection and sharedobject too, but I just can't get the sender and receiver part to work together.I only need to send some short codes to my component.swf to tell what it should do.Now I begin to question if it is possible it was in AS2, but now the _root is gone and everything got so d.
I am loading a child swf inside a parent swf, and need to pass variables from the parent into the child. I don't have control over the source code of the child, so I can't have the child pull data from the parent; the data needs to be passed to the child swf in a standard fashion, so that the child works just as if it were embedded in a page using flashvars.I've tried passing variables to the child as parameters on the URL:
var ldr:Loader = new Loader(); var urlReq:URLRequest = new URLRequest("http://mysite.com/child.swf?var1=aaa&var2=bbb"); ldr.load(urlReq); addChild(ldr);
This seems to work ok, but apparently Internet Explorer doesn't allow URLs longer than 2083 characters [URL]. I need to pass a fairly long string of parameters to the child which will likely exceed 2083 characters. So I'm trying to avoid passing the parameters directly on the URL, and wondering if there is any other way to populate the child swf with the variables that it will expect. Is there any other way of passing flashvars to a swf-in-swf?
I have a task where a user fills in a form and uploads a photo. As a result a HTML page is generated that pass the form data to SWF file using FlashVars.
What i want is that the SWF movie loads the uploaded image and show that at frame no. 400 till 1000
I want to know what steps I have to take and what Code i have to write in order to achieve what I want.
I went through many articles and tutorials and I can't get the FlashVars working.
I'm using the SWFObject to insert the Flash movie into HTML:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head>
[Code]....
But the aname variable doesn't exists in the Flash. Even if I loop through all the param values, there is nothing. I tried to add the "aname" into query and it's working. But I really want and need to use FlashVars.
In my application I often call to different web services, and because I don't want to hardcode urls to them in my code, I am passing urls to the services as flashvars.Currently I am doing it this way:
public var siteUrl:String; public var gameId:String; public function main():void[code]....
Where main is a function, which is called on application's creation complete event.This way I can call both variables from main file of the application but I want to access them from other files. (other as classes).So is there a way to create class with constants and init values there with flashvars so I can use them everywhere (after importing of course)
Recently a client was concerned that their SWF was "insecure" because the XML path was coming from Flashvars. This seems to me to be something that isn't really a concern as the SWF is only displaying images / text and a few button links. I can understand how someone could path to the swf and add a remote XML path in to add javascript to the button url targets, but really what damage could this do? Eg. they could change [URL] to this [URL] Obviously they could build a fake wrapper html file around this but I still don't see how they could do anything harmful with this. Am I missing something? My next question is what is the best way to go about preventing this from happening? So far I have in my XSS checking class:
I've got a weird problem with loading Flashvars into my flash application. I tried to isolate the code and try it in an other document, but the object returned is still empty.This is my HTML code:
I wrote a simple flash loader that loads external swf and then calls javascript function to show div containing flash. I need to pass flashvars to loaded swf. I have read that I just need to use query string when loading to pass variables: externalswf.swf?var1=val1&var2=val2
BUT there is a problem. External swf can be very big and I'd like it to be cached by flash engine. It seems it's impossible in case of url parameters ?var1=&var2=& because those vars often change.Is there other ways to pass vars into inner swf. (I cannot change inner swf and I know only one thing - it use vars passed via flashvars mechanism
discover why is the following not working? I've been trying to fix this for several hours now, googling over and over again, and still can't find any solution...
I have a xml path string that looks like this:Code: Select allvar strSWFPath:String;strSWFPath = (this.root.loaderInfo).parameters.swfURL; loader.load(new URLRequest(strSWFPath));
to get xml file from flashvars but i also want it to try another url if that one fails. how would i set that up?
I want to pass flashVars to my swf file via swfObject. I used every sample and codes I found on the internet and swfObject documentation.When I use simple html embed code it works fine but when I use swf object it just return null values.send me a working sample of swfObject sending flashVars to swf (AS3)