ActionScript 3.0 :: Make Xml Imported In Loader Class Global?

Aug 11, 2009

I tried to search for this but the search wasn't working. I have a loder class where i load in some xml. This is the function that's called after the xml is loaded[code]...

The xml traces out fine. My question is how do I define var xml so that I can access it from outside of the class in another class or from the timeline?

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ActionScript 2.0 :: Use Global Variable In Imported MC?

Oct 21, 2004

I want to load an external .swf into my main .swf, it will contain a textfield. However, in order for it to know what to put in that text field, it must pick up on a variable main.swf_global.USERENTRY now in order for my mc user_output to display _global.USERENTRY, what must I do?

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ActionScript 2.0 :: Using Global Variable In Imported MC?

Oct 21, 2004

I want to load an external .swf into my main .swf, it will contain a textfield. However, in order for it to know what to put in that text field, it must pick up on a variable. main.swf_global.USERENTRY now in order for my mc user_output to display _global.USERENTRY, what must I do?

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ActionScript 2.0 :: Using Global Variables In Swf's Imported Using LoadMovie?

Jan 28, 2005

I have been looking for posts regarding using global variables in and from external movies, I am having problems, but am sure it is easy enough to do.

In the main movie I define a global variable _global.shorts = false.

I have a button with the following on...

on (release) {
_global.shorts = true;
popup_mc.loadMovie(shorts.swf, "POST"); //I've also tried GET!
}

This opens a popup window into an empty movie clip on my page, and turns off a variety of properties.

In my setup script on the first frame I have:

if(_global.shorts == false){

carryOnAsNormal;
}
if(_global.shorts == true){
disableA;

[Code]....

and does not write "false" back to the global that was defined on the setup script, rather it creates it's own "local" global variable called _global.shorts which is no good to man nor beast!

I have tried using _root._global.shirt, _root.shirt, adding the variables to the loadMovle call, but nothing seems to let me trace the global with the correct value in the shirt popup.

Is there something I need to do to pass the variable to the shirt.swf when I load it?

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ActionScript 2.0 :: Make Global Functions Like Global Variables?

Apr 28, 2004

Is it possible to make global functions, much in the same way you make a global variable, reachable from anywhere in the project?

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ActionScript 3.0 :: Drag And Drop SWF Imported By Object Loader?

Jul 16, 2010

I'm trying to "drag and drop" a swf that is imported by an object Loader, but it doesn't work.
Here is my code:
import flash.display.MovieClip;
var loader:Loader = new Loader();
loader.load(new URLRequest("square.swf"));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,playerVidLoaded);
var movie:MovieClip;
[Code] .....

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ActionScript 3.0 :: Sloppy Global Function By Calling Global Function Class

May 14, 2009

I'm try to calling my sloppy global function by calling my global function class as u can see below.[code]

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ActionScript 3.0 :: Sharing Vars Between Document Class And An Imported Class?

Jan 27, 2009

I've been sorting through the XML docs and i've bumped my head into a bit of a question. So, to preface, I have been able to load the XML successfully, but I want to be able to use my own XML loader class to load the XML and then be able to reference it from the document class. Also, I'd like to be able to send a file path to the loader class when I call it.

The document class:

ActionScript Code:
package rg.sites{
// flash classes

[code]....

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ActionScript 3.0 :: Calling Method In Parent Class From Imported Class?

Jul 15, 2011

I have the following parent class that I'm working with:

Code:
package {
import com.poptent.SubClassOne;
import com.poptent.SubClassTwo;

[Code].....

I am trying to set it up so that a parent method called by subClassOneInstance can affect subClassTwoInstance.

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ActionScript 3.0 :: Flash Access TextField From Class Imported By Doc Class?

Aug 17, 2010

I'm just now learning the new object oriented way of scripting. It's been a wild ride, but I've finally learned how to keep script off my frames (very hard coming from as2).Here's my problem:

I have a TextField on the stage in my main .fla file named loadPercent.

I'm loading a jpg with preLoad.as and displaying the bytes loaded in loadPercent.

I can access my loadPercent TextField from my MainClass

but I can't access it from preLoad.as

the document class is MainClass.as

Code:
package
{
import flash.display.MovieClip;[code]....

I get three '#1120 access of undefined propery' errors for each time i try to access loadPercent.

a few basic questions: 1. all my files are in a folder in my documents, not in the flash directory, is this bad? I've seen people using com.whatever etc.

2. my main .fla file does not share the same name as my MainClass.as (it's not named MainClass.fla) Is that a problem?

I'm assuming these are inconsequential because my code seems to work up to a certain point.

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ActionScript 2.0 :: Eating A Global Listener On The Class And Receive Dispatched Event For Any Instance Of The Class?

May 11, 2006

I've done a class to be able to listen to the event for a CLASS not on an instance.

Code:
class net.webbymx.events.XClassEventListener {[code]....

why did I do this.It cames with my rugby game.I have player in two teams. When a player throw the ball I want the other teammate to act like "wait for ball" and the opponent like "seek for ball". Plus I'm lazy (and I don't want to register the listener for each instance of the player I'm creating). So this class is made to be able to handle as many instance of a class I want without adding a listener on each of them. I'm just creating a global listener on the class and then I will be able to receive dispatched event for any instance of this class .so in my team I can do

Code:
XClassListener.initialize(this);
this.addEventListener("throw", "net.webbymx.game.Player", "wait");

and in my opponent team I can do

Code:
XClassListener.initialize(this);
this.addEventListener("throw", "net.webbymx.game.Player", "seek");

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ActionScript 3.0 :: Changing A Document Class To An Imported Class?

Oct 23, 2009

My following document class is working fine. But, when I want to import it instead of using as a document class, it reports an error "1067: Implicit coercion of a value of type Class to an unrelated type flash.display:DisplayObject.". My class code is here:

package{ import flash.display.Sprite; import flash.display.Shape; import flash.text.TextField; import flash.events.MouseEvent; public class Shapes extends Sprite {  var square: Sprite = new Sprite();  var txt: TextField = new TextField();  public

[code].......

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ActionScript 3.0 :: Loader Class - Error 1061: "Call To A Possibly Undefined Method Load Through A Reference With Static Type Loader"

Oct 20, 2010

siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.

[Code]....

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AS3 - Function In Imported Class Not Being Called

Dec 28, 2011

mainClass.as
package {
import mfClass.CarSelector;
import flash.display.MovieClip;
import flash.events.Event;
public class MainClass extends MovieClip {
[Code] .....

Now, when I run this in flash. I get this message.. in output.
TypeError: Error #1006: sel_Fun is not a function.
at MainClass/show_selector()
at MainClass()

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Actionscript 3 :: Create Class For Imported SWC Elements?

Sep 14, 2011

I have imported a SWC into my actionscript project. It includes many different movieclips that I can access in my project. My question is this: How can I create a custom AS3 class that I can use to add functions and properties to my movieclips?

For example I have a movieclip with a linkage name of LevelButton. I tried creating a class that was the same name but they didn't seem to go together.

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ActionScript 3.0 :: Reposition A Textfield From An Imported Class?

Nov 29, 2009

My project imports a custom class with a function called at runtime that creates a textField.

I want to be able to change the x and y coordinates of this textField [tf.x and tf.y in the class] from within the parent movie (not the class itself) but am having trouble.[code]...

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ActionScript 3.0 :: Removing EventListener From Imported Class

Jan 30, 2011

I have an on enter frame listener defined in a function:
Code:
function sideClicked(e:MouseEvent):void {
removeEventListener(Event.ENTER_FRAME, loop);
var targetName=e.target.name;
var a:Array=[];[Code] .....

The looptoposition() function simple calls a function from a custom class repetitively to move an object until it reaches its position. This is the function it calls from the included custom class:
Code:
public function rotateToPos(a:Number,b:Number,c:Number):void {
if(!cubeReady){return;}
if(cube.rotationY<b){
cube.rotationY+=3;
[Code] .....

This gets the desired result visually - the cube rotates until the chosen point and then stops - however the listener continues. I have two problems:
1) I would like to remove the listener but can't seem to do so from the imported class - I'm having trouble referencing my functions in the root flash file.
2) I also need to declare that the function has completed - but the equalities mean that b is either greater or less than but never equal to? Whats a better way of getting the cube to rotate to a set position on each frame? The reason for the equalities are the cube can turn two different directions. So rotation could be negative.

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Flash :: Loader Class Problem Tracing The Swf (document Class)

Oct 12, 2010

I am using the Loader class to load 3 external swfs: sharedTopics.swf (does not have a document class) fonts.swf (document class is FontManager) main.swf (document class is Main) The same loader is used to load all 3 assets.

[Code]...

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ActionScript 1/2 :: Class Linkage Breaks With Imported Symbols?

Mar 29, 2007

I stumbled upon this while trying to customize the tree component following the example on the LiveDocs, see [URL].. To see the problem, do the following:

PART 1:
1) create an empty test.fla file
2) put a tree component on the stage
3) convert it to a symbol named TreeNavMenu, export for
Actionscript as TreeNavMenu

[Code]...

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ActionScript 1/2 :: Refering To A Class Imported On The Root Timeline?

May 22, 2009

This is probably ueber basic, but I don't know how to do it. I am importing tweenlite on the root timeline like this: import gs.TweenLite;

I now want animate things in other MCs. I tried something like this, but it did not seem to work.parent.TweenLite.to(text1, 3, {_alpha:100, overwrite:0});

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ActionScript 3.0 :: Imported Class Reference And Static Variables

Jun 8, 2010

I'm trying to make methods available like so:
ActionScript Code:
MyClass.myFunc();
Instead of
ActionScript Code:
var myVar:MyClass = new MyClass();
myVar.myFunc();

I know that to do so I need to declare the functions/variables/constants as static:
ActionScript Code:
package MyPackage {
public class MyClass extends Object {
public static function myFunc():void {
} public function MyClass() {
[Code] .....

When I try to access the static function through the full reference (i.e trace(MyPackage.MyClass.myFunc);), it works, while trace(MyClass.myFunc); returns undefined. This contradicts what I've read in tutorials and posts on the Internet. They all use the short syntax, not the full path.

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ActionScript 3.0 :: Using Global Variables That Can Be Acceded In Class

Sep 30, 2010

In AS3 I want to use Global variables (not many) that can be accessed in any class and declared somewhere where the fla file or any as file can use them and be ale to change the value of them anywhere. Can I do this in AS3?

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ActionScript 3.0 :: Reference To A Global Function With The Name Same As Class?

Feb 4, 2011

How would one get a reference of String global function (not class). According to language reference this function does exist (and I'm ready to believe it does), but, say and you have a:

Code:
function foo(bar:Function):void { ... }

How then would you pass that String to it?

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ActionScript 3.0 :: Access Global Object With Another One Of Different Class

Aug 30, 2011

I have 2 classes:
bullet class:Extends MovieClip and stores information about bullets while handling their movement and properties. enemy class:Extends MovieClip and simply so far stores the x,y co-ordonates of the enemy. I want the bullet to home onto the enemy object in the movement function by referencing the x and y position of the enemy.

Here's the code:
//Main as3 file
stage.addEventListener(MouseEvent.MOUSE_DOWN,clk);//stuff that happens on click
function clk (e:MouseEvent){
shotcnt += 1;
shotobj.push(new pshot(player.x,player.y));
addChild(shotobj[shotcnt]);
[Code] .....

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ActionScript 3.0 :: How To Make Global Variable

Jan 10, 2010

how do I make a global variable that can be recognized in all frames?

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ActionScript 2.0 :: Possible To Make Global Functions

Apr 28, 2004

Is it possible to make global functions, much in the same way you make a global variable, reachable from anywhere in the project?

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IDE :: How To Make A Global / External Library

Jun 25, 2011

I'm making this thread because I have searched in google for how to make a "global library". I'm sure this is not what it's called but i couldnt think of another way to search. If I start a new project and I want to bring in objects from other projects should I be going to "open external library"? I imagine that an external library is global. While i'm waiting for replies i'll look up how to make an external library.

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ActionScript 3.0 :: Use A Button From The GUI And Code It With A External Imported Packaged Class?

Aug 30, 2008

I have tried to add a button a .fla and code it with a packaged class (Main.as).is it possible to use a button from the GUI and code it with a external imported packaged class?

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Actionscript 3 :: Add Event Listeners To Global Stage Via Class?

May 24, 2011

i am making a simple game i want to be able to add an keyboard event lisnter within the class constructor. However i am having trouble. i undertsand you have to pass the stage through a listed display object property stage? anyway i am getting errors that do not recognise my event listener keyboard event.

package louiseguchi.game
{
import flash.display.Stage;

[Code]....

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ActionScript 3.0 :: Access A Global Variable In All Class Files

Aug 13, 2009

How to access a variable in all class files. Is there is any tutorials or sample files.`

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