ActionScript 3.0 :: Access A Global Variable In All Class Files
Aug 13, 2009How to access a variable in all class files. Is there is any tutorials or sample files.`
View 2 RepliesHow to access a variable in all class files. Is there is any tutorials or sample files.`
View 2 RepliesIs it possible to access a global variable from an swf on a different level than another (outside of movies)? Or are they only global in the sense that they can be accessed from different scenes in the same movie? I want to check whether or not a certain movie (called by loadMovie) is on a certain frame (if else statement), and then act accordingly (tell it to play a certain frame in that movie [shut itself down, figuratively], or nothing).
View 5 RepliesI have 2 classes:
bullet class:Extends MovieClip and stores information about bullets while handling their movement and properties. enemy class:Extends MovieClip and simply so far stores the x,y co-ordonates of the enemy. I want the bullet to home onto the enemy object in the movement function by referencing the x and y position of the enemy.
Here's the code:
//Main as3 file
stage.addEventListener(MouseEvent.MOUSE_DOWN,clk);//stuff that happens on click
function clk (e:MouseEvent){
shotcnt += 1;
shotobj.push(new pshot(player.x,player.y));
addChild(shotobj[shotcnt]);
[Code] .....
i defined the global variable in the first frame of my file, and i can access it on other frames, however i am trying to access it within a movieclip, and flash is telling me that it is undefined. does anyone know why this could be?
View 1 RepliesHow to access a local variable from another class? I have this powerup class that changes the speed value of the enemy in enemy class(it's a game). For instance, if player hits the powerup it changes the local variable 'speed's value inside enemy class.
View 3 RepliesI have a class with a var textFieldObjets:Textfield in my class environment. What I'd like to do, is access this var from another class and change the text. I tried things like
environment.textFieldObjets.text = ".....";
Got error 1119, Access of a possible undefined property textFieldObjets trough a reference with static type Class.
I can't even access my environment class...
[code]...
I keep on getting the output "undefined" everytime trace was called.
I have a class file by name [code]...
i have written this following code to be able to access the previous class, but even though the value of the wrongclick isnt 0, i always get teh value as 0.[code]...
I've done a pretty thorough search but I can't really find an answer to what I believe must be a common question. I have a simple variable defined in my Main class that loads an mp3. I'd like to be able to turn off the mp3 from within another class. Obviously, in order to do so, I need to be able to access that variable. How can one class "talk" to another? Or more specifically, how can I access a variable in my Main class to use in another class?
View 9 RepliesI have a class name project and project2
public class project1 extends sprite
{
var window1:camera=new camera()
[code].....
I am trying to retrieve the element I added to my UI in a different function. I am using actionscript 3. I know I can put the variable into a class variable, so it can be access anywhere in the class, but I have too many elements. Is there anyway I could access them without putting them into class variable?
Code:
public class Test extends SkinnableContainer{
// private var image:Image; <-- I try not to do this, too messy
[code].....
I want to know how you access a variable within the fla file from the Document class?I want an int inside the fla or swf file to be accessed from the class that is being used to run the file?
View 5 RepliesAssign an event listener to a protected timer variable in the parent class.
I am working with Adobe LCCS, and created a BatonProperty which implements Baton
Now, Baton has a protected timer variable declared like this, and for some reason, I am unable to get access to this _autoPutDownTimer, from a BatonProperty instance.[code]...
I want to access a variable from subclass which is in a parent class.Something like this:
class a extends b
{
private var a;
public function a()
[code]....
I have 2 movie clips, one being loaded into a container MC via "loadMovie();"In the main movie there is a variable with no value, in the external movie there are 5 frames, each with a value to update the variable in the main movie.
IE: if on frame 1, global value = 1 / if on frame 2, global value = 2 / etc etc I'm familiar with passing variables INTO an external swf, but am stumped on how to do it the reverse way.
in my class I declare a linked movie clip:
a_mc = new LinkedMC ();
trace(a_mc.testString);
and on the time line of LinkedMC: var testString = "test string"; but I can't access testString.
How can I access a timeline variable from a static class / singleton?
View 14 Repliesi have instance of "HelloClass" class on my main movie : _root.mc.HelloClass.variable1.fullurl
so my HelloClass exteds movieclip and has var named Variable1 that also class with var fullurl
i want to access fullurl string value dynamically , somthing like: _root.["mc"].["HelloClass"].["variable1"].["fullurl"]
so i can access every var from external swf
i also write this question in as2 forum, but i need it also for as3i have instance of class "HelloClass" on my main movie :_root.mc.HelloClass.variable1.fullurlso my HelloClass exteds movieclip and has var named Variable1 that also class with var fullurli want to access fullurl string value dynamically , somthing like:_root.["mc"].["HelloClass"].["variable1"].["fullurl"]so i can access every var from external swf
View 2 RepliesI'm try to calling my sloppy global function by calling my global function class as u can see below.[code]
View 2 RepliesI'm currently working on a particle system for a game that I recently started development on, but I've hit a snag: I have a class particlecontainer that tells each particle what to do on enterframe, and which contains each particle as a child. I also have a class (mischandler) which has a static array that contains all current particles, as well as another static array that is a buffer to remove particles from the particlecontainer. Whenever a particle "dies", it calls a function which adds it to the buffer array in mischandler. However, when I try to access this buffer array from the particlecontainer class it does not recognize it as having any elements. If this is unclear here's a simpler explanation:
particlecontainer tells a particle to do it's enterframe function particle calls die() and adds itself to the removebuffer inside mischandler particle container tries to access mischandler.removebuffer but removebuffer has no elements Strangely, the particle can access the removebuffer perfectly fine and sees all the elements in it.
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
package{
import flash.display.*;
import flash.events.*;[ code].....
I have new a object in the main stage var
mc_rect:MC_Rectangle = new MC_Rectangle()
in main stage:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
I've done a class to be able to listen to the event for a CLASS not on an instance.
Code:
class net.webbymx.events.XClassEventListener {[code]....
why did I do this.It cames with my rugby game.I have player in two teams. When a player throw the ball I want the other teammate to act like "wait for ball" and the opponent like "seek for ball". Plus I'm lazy (and I don't want to register the listener for each instance of the player I'm creating). So this class is made to be able to handle as many instance of a class I want without adding a listener on each of them. I'm just creating a global listener on the class and then I will be able to receive dispatched event for any instance of this class .so in my team I can do
Code:
XClassListener.initialize(this);
this.addEventListener("throw", "net.webbymx.game.Player", "wait");
and in my opponent team I can do
Code:
XClassListener.initialize(this);
this.addEventListener("throw", "net.webbymx.game.Player", "seek");
I'm trying to create an object/variable in my .fla file which will be accessible to functions located in my .as files. How do I do this?
Example:
Code:
// code in timeline of sample.fla
var player = new myObject();
[code]...
Normally, I would get an error from the second code block, saying that it doesn't know what "player" is. So how is this done correctly?
When I created a Symbol in a Scene, I gave it an Instance Name. How do I access it later on from within an objected added to the Scene.
View 5 RepliesI have a movie clip of an explosion which is done in code because I am randomizing the direction and amount of debris from the explosion, so it's a movie clip with one frame, and all animation is done in code. Problem is, I'm trying to pause the game from the main timeline when the player presses "p". Right now I have it so it turns the variable gamePaused = true and calls the function pauseGame() which stops everything else. However I don't know how to access the variable gamePaused from inside the explosion movie clip's code. If I can somehow check that variable in the movie clip, I can pause that animation until the player presses "p" again.
So basically, how do I access a variable in the main timeline from a movie clip?
Also just to point out, all of these explosions were created as Sprites in the main timeline's code, any solutions I have found online didn't like that. So just keep that in mind.
Here's the main timeline code:
//This Creates An Explosion<br>
function createExplosion(explosionX, explosionY, explosionSize):void{<br>
//This Creates The Explosion Movie Clip
var explosionSprite:Sprite = new Sprite;
[Code]....
how to define global variable in fms so that it can be accesses by different application instance of same application,
View 2 RepliesI'm trying to get a value from a function which is a URLLoader COMPLETE event but even with declaring variables outside of the function will not allow me to get the value out. I'm stuck.It seems that the Asynchronous nature of Flash makes it impossible to get a value out: e.g. this works:
// Initialise a URLLoader to get XML data from XML file
var myFPBLoader:URLLoader = new URLLoader();
myFPBLoader.load(new URLRequest("flightPlannerBoard.xml"));
[code]...
Is there a way to do a search and replace across multiple files in a single project?
View 2 RepliesI am creating a sqlite database for my mobile app. once the user has supplied the correct password the database is opened. Various screens of the application will need to read and write data from the db. is there a way I can make the connection global when I open it, so it can be accessed from any view?
the code I am useing to open the DB is
var sqlConnection:SQLConnection = new SQLConnection();
sqlConnection.addEventListener(SQLEvent.OPEN,sqlOpenSuccess);
sqlConnection.open(DBFile, SQLMode.CREATE, false, 1024,null);