Flash :: How To Access Variable From Onother Class
Jan 24, 2012I have a class name project and project2
public class project1 extends sprite
{
var window1:camera=new camera()
[code].....
I have a class name project and project2
public class project1 extends sprite
{
var window1:camera=new camera()
[code].....
How to access a local variable from another class? I have this powerup class that changes the speed value of the enemy in enemy class(it's a game). For instance, if player hits the powerup it changes the local variable 'speed's value inside enemy class.
View 3 RepliesI have a class with a var textFieldObjets:Textfield in my class environment. What I'd like to do, is access this var from another class and change the text. I tried things like
environment.textFieldObjets.text = ".....";
Got error 1119, Access of a possible undefined property textFieldObjets trough a reference with static type Class.
I can't even access my environment class...
[code]...
I keep on getting the output "undefined" everytime trace was called.
I have a class file by name [code]...
i have written this following code to be able to access the previous class, but even though the value of the wrongclick isnt 0, i always get teh value as 0.[code]...
I've done a pretty thorough search but I can't really find an answer to what I believe must be a common question. I have a simple variable defined in my Main class that loads an mp3. I'd like to be able to turn off the mp3 from within another class. Obviously, in order to do so, I need to be able to access that variable. How can one class "talk" to another? Or more specifically, how can I access a variable in my Main class to use in another class?
View 9 RepliesI am trying to retrieve the element I added to my UI in a different function. I am using actionscript 3. I know I can put the variable into a class variable, so it can be access anywhere in the class, but I have too many elements. Is there anyway I could access them without putting them into class variable?
Code:
public class Test extends SkinnableContainer{
// private var image:Image; <-- I try not to do this, too messy
[code].....
I want to know how you access a variable within the fla file from the Document class?I want an int inside the fla or swf file to be accessed from the class that is being used to run the file?
View 5 RepliesAssign an event listener to a protected timer variable in the parent class.
I am working with Adobe LCCS, and created a BatonProperty which implements Baton
Now, Baton has a protected timer variable declared like this, and for some reason, I am unable to get access to this _autoPutDownTimer, from a BatonProperty instance.[code]...
How to access a variable in all class files. Is there is any tutorials or sample files.`
View 2 RepliesI want to access a variable from subclass which is in a parent class.Something like this:
class a extends b
{
private var a;
public function a()
[code]....
in my class I declare a linked movie clip:
a_mc = new LinkedMC ();
trace(a_mc.testString);
and on the time line of LinkedMC: var testString = "test string"; but I can't access testString.
How can I access a timeline variable from a static class / singleton?
View 14 Repliesi have instance of "HelloClass" class on my main movie : _root.mc.HelloClass.variable1.fullurl
so my HelloClass exteds movieclip and has var named Variable1 that also class with var fullurl
i want to access fullurl string value dynamically , somthing like: _root.["mc"].["HelloClass"].["variable1"].["fullurl"]
so i can access every var from external swf
i also write this question in as2 forum, but i need it also for as3i have instance of class "HelloClass" on my main movie :_root.mc.HelloClass.variable1.fullurlso my HelloClass exteds movieclip and has var named Variable1 that also class with var fullurli want to access fullurl string value dynamically , somthing like:_root.["mc"].["HelloClass"].["variable1"].["fullurl"]so i can access every var from external swf
View 2 RepliesI'm currently working on a particle system for a game that I recently started development on, but I've hit a snag: I have a class particlecontainer that tells each particle what to do on enterframe, and which contains each particle as a child. I also have a class (mischandler) which has a static array that contains all current particles, as well as another static array that is a buffer to remove particles from the particlecontainer. Whenever a particle "dies", it calls a function which adds it to the buffer array in mischandler. However, when I try to access this buffer array from the particlecontainer class it does not recognize it as having any elements. If this is unclear here's a simpler explanation:
particlecontainer tells a particle to do it's enterframe function particle calls die() and adds itself to the removebuffer inside mischandler particle container tries to access mischandler.removebuffer but removebuffer has no elements Strangely, the particle can access the removebuffer perfectly fine and sees all the elements in it.
I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:
package{
import flash.display.*;
import flash.events.*;[ code].....
I have new a object in the main stage var
mc_rect:MC_Rectangle = new MC_Rectangle()
in main stage:
1. how can i access the variable "sequence" in "mc_rect"
2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?
3. how can i call the function in addSequence() in mc_rect.
in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?
If I have three classes:
public class Example {
public function Example () {
}[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()
I'm just now learning the new object oriented way of scripting. It's been a wild ride, but I've finally learned how to keep script off my frames (very hard coming from as2).Here's my problem:
I have a TextField on the stage in my main .fla file named loadPercent.
I'm loading a jpg with preLoad.as and displaying the bytes loaded in loadPercent.
I can access my loadPercent TextField from my MainClass
but I can't access it from preLoad.as
the document class is MainClass.as
Code:
package
{
import flash.display.MovieClip;[code]....
I get three '#1120 access of undefined propery' errors for each time i try to access loadPercent.
a few basic questions: 1. all my files are in a folder in my documents, not in the flash directory, is this bad? I've seen people using com.whatever etc.
2. my main .fla file does not share the same name as my MainClass.as (it's not named MainClass.fla) Is that a problem?
I'm assuming these are inconsequential because my code seems to work up to a certain point.
It's too complicate to explain but I'll give you an example
I have an AS3 ResultEvent Object and this object has several propeties which can be accessed by this like:event.result.name or event.result.age and, I have this String variable: eventProperty:String that contains "name" or "age" How do I access to event.result. with the variable?
I'm having difficulty accessing a $_SESSION variable. I have session_start() at the beginning of the file. I'm using jQuery uploadify and it calls a php backend file, which can't access $_SESSION variables, although other files outside could. Could it have something to do with the way that flash (jquery uploadify) is calling the php?
[Code]...
How to access variable of parent movie clip in child movie clip in Action script 3.0
View 1 RepliesI'm trying to change a static variable in the class's constructor. At the start I have:
public static var mainReference:Main;
public static var timerReference:Timer;
public var timer:Timer = new Timer(1000);
This is so my static functions can access main and timer. At Main's constructor I have:
mainReference = this;
timerReference = timer;
The problem is, the first gives no error when I compile it, but the second tells me Access of undefined property (timerReference).
I'm in class file right now and made a new movie clip using the linkage name
var mc = new ExampleLinkageName();
addChild(mc);
all good, I can see mc on the stage. In the ExampleLinkageName movieclip, I have a variable defined in it (on the physical timeline) called test.
In my class, I try trace(mc.test) and I get null. how I can read that variable?
How can I access the member variable of an object by using a variable in the name.Example:
Entries Object has properties 1, 2, 3, 4, 5.
Normally I would access them by
var i : int = Entries.1;
[code].....
What I want to do (and I have high doubts about the possibility of this) is access the creator of a class from within the constructor of that class (without parsing a reference to it).[code]...
View 1 RepliesI am developing flash game.
first class:
public class Game{
public var age;
[code].....
I have a "box_mc" movieclip on the root of my stage and I need to select it from within my Document Class. I thought Stage.getChildByName("box_mc") would work, but it just returns null.
View 2 RepliesThe problem I've encountered is that I am using a keyboardEventListener to make a movieclip run around. As I'm a college student, I'm creating this for an assignment but we are forced to use as3 classes.
When I run the code in the maintimeline, there is no problem. But when I try to access it from another class (with an 'Export for ActionScript' on the movieclip in question) I get an error he can't address the stage.
this.stage.addEventListener(KeyboardEvent.KEY_DOWN, dostuff);
I can access the targetObj instance inside the document class, but when I try to access it in another .as class,get this error:
Access of undefined property targetObj.