ActionScript 3.0 :: Making Z Scale From Center?
Jan 21, 2010when i edit an objects z value in flash, the "scaling" is not centered, i want to emulate the same effect as center scaling x and y but using Z, how fo i do this?
View 1 Replieswhen i edit an objects z value in flash, the "scaling" is not centered, i want to emulate the same effect as center scaling x and y but using Z, how fo i do this?
View 1 RepliesI have created a movieclip with programming and added a image via xml loader. I am scaling it down using tweenlite. But it scales as if the registration point is on the top left of the image. Do you know how to change it so it scales from the center?
View 6 RepliesEach time the square is clicked it scales up a little. What must be added or changed to prevent it from moving off center from its original position, and to have it scale evenly in all directions from its own center?
Code:
package {
import flash.display.Sprite;
import flash.display.Shape;[code]....
i have a simple rectangle. i would like to scale it to 200 but the scaling always begins from top-left corner of the rectangle. how can i scale it from the center?
[Code].....
I have an image inside a movie clip that a user can scale from its center using the slider....works great.However the use can also drag the movie clip.After the movie clip is dragged to a new location it and then scaled using the slider it jumps back to the center of the stage and then scales.I have tried modifying the x y of the movie clip but then the scale is no longer from the movie clip's center.
var clipNativeX = holder_mc.x;
var clipNativeY = holder_mc.y;
function scaleClip(val:int):void[code]......
how I could setup an Image so when it loads, and I change its Z value, it doesnt keep shifting in reference to the upper left. Right now, when I change the Z value of a Sprite containing the Image, it appears to move x, y (even though I know they are not changing). I thought that by putting it inside of a sprite, and then moving the image to so that its center was at 0,0 inside the sprite, that when I changed the z value of the sprite and not of the bitmap itself, it would fix my problem, but its not.
bmp = new Sprite();
var bmp1:Bitmap;
loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, fileLoaded);
[Code].....
I am using AS2 and I'm looking for a way to scale an MC from the center meaning that the width will expand equally on both sides.For example .. If the movie clips needs to expand +10 then it would be +5 on the left and +5 on the right.So, in order to simulate the movie clip going forward the position on the left would offset -5 then scale.
View 2 Repliesbasically just wondering if its possible to scale an MC about the center of the stage as opposed to the top left of the MC? I thought about setting the X & Y as stage width / 2 + MC width / 2 but cant as the user needs to be able to move the MC which is much bigger than the stage and zoom in on a point in the center rather than just the center of the MC.
View 2 RepliesI have a list of artist, each one a mc, in a vertical display. Next to them, I have a holder in which I load the thumbnails one the mouse is over a mc.This images, are being loaded via loadclip.. resize-center and then shown with alpha..But sometimes, the image are shown huge, and instantly resized and positioned.This a dvd project.. so images are not being downloaded..this is the part of the code..
Code:
thumb.onRollOver = function() {
this.gotoAndPlay("rollOver");
[code].....
I am using a slider component to scale a movie clip. Currently it scales from the bottom right corner (I guess this is default). I would like the MC to scale out from the center.
Current Code
// slider
slider.addEventListener(SliderEvent.CHANGE, scaleObject);
slider.minimum = 1;
[Code]....
I have had some help but still not understanding this.
How can I scale an object from center after it is dragged by the user?
Currently I have this:
function onSliderChange(e:SliderEvent):void
{
scaleClip(slider.value);
}
[Code]...
With this code the movieclip jumps back to the center of the stage each time I call the scaleClip() (move the slider). I would like the object to scale from it's own center regardless of where it is on the stage.
I've created an mc which functions as my map and controls to go with that which allow the map to be moved around and key points navigated to and zoomed in on at varying zoom levels.I'm using scaleX and scaleY to scale the map mc and a list of x and y positions to correctly position the map for each key point.When I want to go to a certain area I perform this calculation (offsetX and offsetY are the center of the screen):
newX = posX * scale + offsetX;
newY = posY * scale + offsetY;
Then I tween the position and scale of the map to smoothly scale and move the map to the correct position:
var tween = new TweenLite(_background, EASING_SPEED, {x:newX, y:newY,scaleX:scale.getScale(),scaleY:scale,ease:EASING_TYPE,onComplete:moveToComplete,onCompleteParams:[room]});
I now need to implement a zoom in / out function and this is what I'm struggling with. The zoom should use the center of the screen as the reg point for the scale, so I've been trying something along the lines of the following to get the correct positioning:
var newX = offsetX - (offsetX - _background.x) * scale;
var newY = offsetY - (offsetY - _background.y) * scale;
So in my mind this gets the distance from the current position of the map relative to the center point of the screen (offsetX, offsetY) then scales that distance by the new scale. However, this is clearly wrong because it's not working and the positioning of the map is wrong.I've also tried using a transform matrix to get the correct values but I know even less about them and not got the right results.
function scale(target:MovieClip, center:Point, scale:Number):Point {
var m:Matrix = new Matrix();
m.translate(-center.x, -center.y);//move the center into (0,0)
[code]....
I'm trying to add some zooming functionality. The problem is that when you zoom in and out, it scales the MC up and down from where the registration point is. This means That when I'm far from the position of the registration point instead of zooming the in straight it also makes it appear as if you are travelling towards the registration point.
To offset this effect I want to calculate the amount of pixels I need to offset the Map by so that it appears as if you are zooming in directly.
So just as a test I've put a little ball inside the map(called "center") which I'm trying to keep in the center of the map.[code]...
I'm trying to make a text effect where on every frame the textfield increases in size and decreases in opacity. I'm using the scaleX and scaleY properties of my dynamic textfield to enlarge, but it's doing so keeping the left registration point fixed. I want to make it scale up radially outward, or with the center point fixed.
View 4 Replies1. Is there a way to scale up an object from its center even if its registeration point is at the top left? can that be done using TweenMax?2. can I apply the same tween on two objects at the same time? basically what I want to do is load up an image to the stage, and then tween its scale from 0 to the original size along with another movie clip behind it that would form some sort of a border for the image. and I want to scale them up from the center.
View 5 RepliesI've recently taken Krilnon's tutorial on interactive image panning, and have a need for more complexity. My image to be panned (relative to user's mouse movement) has several 'hot spot' buttons placed within. Each hot spot, when clicked, is to smoothly zoom and shift within the mask, with pertinent info displayed next to each, once zoom and shift is complete. almost like I'm making a motion tween, where the final position is known, but the start position is wherever the BG image is when the user clicks the nested button. I need to determine the x-position at the moment of click of the button (different for each button), and then, I think, use a simple-math "stagger-step" method of moving and scaling, until I've reached my final dest. here's the link to the tutorial I originally referenced:If anyone knows of a tutorial or example out there, I'd love directions to it(them). or,
View 1 RepliesWhen you drag the screen in any direction the background scales and rezises.But How do I make the text stay center and a certain size so that it wont scale to fit the screen and will stay a certain size
View 1 RepliesI have some movie clips that when moused over, become visible. When clicked the clips are clicked on they tween to center-stage and zoom to fill the extent of my stage. One the zoom completes, I'd like the mouse over effect and function to no longer be active. I've been trying this by just making the mc invisible at scaleX>1. This does not do the trick...
if (allthings.NEZOOM.scaleX>1{
allthings.NEZOOM.alpha=0
}
The function that is running the MOUSE_OVER is called NEOVER and looks like this
function NEOVER(e:MouseEvent):void{
TweenLite.to(allview.allthings.NEZOOM, .5, {autoAlpha:.5,overwrite:true});
TweenLite.to(allview.allthings.NETXT, .5, {autoAlpha:.85,overwrite:true});}
Is there a way I could make NEOVER inactive after once I click on the NEZOOM movielip? The click event looks like this
[Code] .....
I am trying to make my background movie clip(bg) scale to the size of the browser window (or whatever size that might change to) while the rest of the content is at it's normal size.
on the key frame where the background clip is i have:
Code:
private function initStagelistener(){
var bg = this;
_stageListener.onResize = function() {
[Code]....
Fairly new to this sort of thing. I am making a page where the background needs to scale to the browser. Background is a mc. Here is the code:
Stage.scaleMode = "noScale";
Stage.align = "C";
sizeListener = new Object();
[Code]....
Now what i've noticed is that when it first loads into the browser it does not scale. When I manipulate the browser by pulling up on the bottom of the browser the background distorts and the top of the background is hidden. When I slide the left side of the browser to the right the background again becomes distorted and slightly hidden on the right edge of the browser.
By the way it seems like it ignores the actionscript when it first loads. Then when I first try and do a resize it follows the above actionscript once . Then it ignores it for any future resizes.
How to accomplish making the knob pan center at 60 for 60 Hz and only go left and right between the ranges of 59.95 to 60.05 in increments of 0.05? I am illustrating synchronizing between two power systems. I got the scope and and voltage wave forms down but making the knobs work the way we need is driving me nuts.
View 0 RepliesI'm loading png files on movieClips attached on the scene dynamically (reading an xml file). then i'm making a tween (with actionscript) to scale the container clip on RollOver.
the png file pixelate when the clip is scaled(to 110%).
how I can have my swf fill the entire browser (as in publish settings 100% w & h etc) but not stretch/distort the text and images in the swf.
There is a site [URL] that does this. It fills the whole screen yet when you resize, the objects do not become distorted.
I may have the wrong approach with publish settings width & height 100%??
I am making a Full Screen flash site and I need my BG to scale proportionately. Currently I am using:
Code:
_root.attachMovie("bg3","bg3",_root.getNextHighestDepth());
bg3._x = Stage.width/2;
bg3._y = Stage.height/2;[code]...
is there anyway to make a flash chatroom with video webcam capabilities without using flash comm / media server?
View 4 Replies[ X ] Problem solved I just came up with something i have some trouble to handle I've tried a couple of solution but none seems to work perfectly
What I'm trying to do is simple, get my flash to go full screen, but whatever resolution the user has, my flash must centers itself with the biggest proportion possible, and two movie clips goes right and left of it, as if they were borders.
I've been able to do this with a simple png, but i was not able with a movieclip where his dimension changes through time. ( i have a tween, so the mc gets really big even though just my stage is displayed)
I have a center window and a background in my flash file. I am trying to get the center window to stay in the center of the web browser screen and get the background to expand and fill the entire web browser screen below center window layer. Sort of like this site [URL] I've currently converted the background to a movie clip and have this code.
[Code]....
Scenario: main moveiclip with 4 other clips in it. I want the rolledover clip to scale up and all the others to scale down and blur.
Question: What is the most effiecent way to code this. Would it be a "for in loop"? I am trying to minimize the code and would rather not use a whole bunch of if then statements.
I want my flash content to scale when I scale my browser window.
View 5 RepliesMy flash movie is 1440x900 but the area where all the important stuff happens in within 1024x768, i am trying to keep the middle in the center regardless of browers size or aspect ratio.
I can center the page but it doesn't work as i need it to. If the browers is small (1024x768) the swf is justified against the left edge, but not keeping the middle in the middle of the brower.
[URL] is an example of exactly what i am trying to achieve.