ActionScript 3.0 :: MovieClip Removing Itself?

Mar 14, 2007

im creating a game where when the spacebar is pressed the character attacks with a sword.the sword is an animated movieclip and at the end of the movieclip i have a his.parent.removeChild(this); to remove the movie clip but i get an errorCode:TypeError: Error #1009: Cannot access a property or method of a null object reference.

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ActionScript 3.0 :: Removing A MovieClip From Another MovieClip?

Mar 25, 2011

How do I make visible a movie clip in the main movie from another movie clip when it loads? Not using addchild since the movie clip is on stage.

[Code]....

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Removing A Class From A Movieclip?

May 21, 2009

Is there a way to remove a class linked to a movieclip? For instance, I've got a ball (e.g. ball0_mc) that's placed in a target. The way the ball is dragged and dropped into a target is by using a class called Ball. What I would like to do is remove the Ball class from ball0_mc once it's been placed in a target so that it can't be dragged or dropped anymore.

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ActionScript 3.0 :: Removing A MovieClip Entirely?

May 16, 2010

Allright, this is what my code looks like:

ActionScript Code:
public function onRequestStart(navigationEvent:NavigationEvent):void
{
playScreen = new ZombieHorde();

[Code]....

When I do removeChild on playScreen, the movieclip just becomes invisible, it doesn't actually get REMOVED. Is it possible to delete a movieclip that you've created just like that?

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ActionScript 3.0 :: Removing A Movieclip?

Oct 24, 2010

ok so im trying to use

stop();
addEventListener(Event.ENTER_FRAME,myFunction);
function myFunction(event:Event) {

[code]....

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ActionScript 3.0 :: Removing MovieClip Buttons?

Sep 24, 2009

I have 5 movieClip buttons. I want the GALLERY button to stay on the stage at all times, "which it does" but i want when the user clicks on 1 of the other 4 buttons for the remaining 3 to disappear. Example...when the user clicks on the KIDS button, the COUPLES, PORTRAITS AND BELLIES buttons disappear, or when the user clicks on COUPLES, for the KIDS, PORTRAITS AND BELLIES buttons to disappear, and so on.

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;

[code]......

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ActionScript 3.0 :: Removing The MovieClip Buttons?

May 10, 2010

I have 5 movieClip buttons. I want the GALLERY button to stay on the stage at all times, "which it does" but i want when the user clicks on 1 of the other 4 buttons for the remaining 3 to disappear. when the user clicks on the KIDS button, the COUPLES, PORTRAITS AND BELLIES buttons disappear, or when the user clicks on COUPLES, for the KIDS, PORTRAITS AND BELLIES buttons to disappear, and so on.

Code:

import fl.transitions.Tween;
import fl.transitions.easing.*;
var currentPage:MovieClip = gallery_mc

[code].....

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ActionScript 3.0 :: Removing All Children Of A MovieClip?

Feb 2, 2009

I have a MovieClip that I dynamically add other MCs as children to. Now I'd like to have a function that removes ALL children at once. I tried a loop with (i < mc.numChildren) but somehow it will only remove even-numbered children, the odd ones stay on stage?

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Professional :: Removing Movieclip When Another Is Loaded?

May 27, 2010

I have random buttons on the stage that I have set up so each one, when clicked, will load different movieclip.These movieclips load directly on top of each other in the exact same place.The problem I'm having is the previous movieclip does not clear off the stage when the the next button is clicked.I need to set up a condition that will remove the current movieclip when another button is selected to load the next movieclip.Below is part of my code that needs editing. I've been researching switch, else, and other conditional statements but can't figure out how to make this happen.I have the fla or swf file for viewing, let me know.

// Event Listenershempelbtn.addEventListener(MouseEvent.CLICK,btnActions);fourtyonebtn.addEventListener(MouseEvent.CLICK,btnActions);draycottbtn.addEventListener(MouseEvent.CLICK,btnActions);eg

[code].....

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ActionScript 1/2 :: Removing MovieClip Placed On Stage?

Dec 21, 2011

I placed a movieclip on the stage, what functions are there to remove it?
removeMovieClip(target);
Only seems to work on MCs which have been attached to the stage E.g.
attachMovieClip();
The _visible property keeps the movieclip there just keeps it invisible. What completely removes it? It is called tankCPU.

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ActionScript 3.0 :: Removing All The Child Of The Movieclip

Jan 26, 2009

In my document class I have assigned the root of fla to theRoot movieclip as theRoot = MovieClip(this.root); And as my program proceeds I have added several childs to theRoot. Now at the end of my program I need to delete all the childs of theRoot. So,how can I do this without individually deleting single childs.

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ActionScript 3.0 :: Removing MovieClip Placed On Stage?

Jan 28, 2009

In my .fla file, I have a MovieClip (we'll call it Clip1) linked to a corresponding class defined in a separate .as file.There's a case where I want to create a new MovieClip (Clip2) where Clip1 is, then remove Clip1. This case is dealt with by a function in Clip1's class.So, when I get to removing I do:ActionScript Code:this.parent.removeChild(this)Now, if the DocumentClass created Clip1 and placed it on the screen, this goes fine. But if Clip1 was placed on the stage in the .fla file (by dragging and dropping), it looks like Clip1 is not removed. I think it does get removed, but for some reason it gets recreated. This is the problem.

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ActionScript 3.0 :: Removing A Movieclip Off The Stage?

Nov 30, 2009

i am having trouble with removing a movieclip off the stage, i am using removechild but i get an error:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at agptest_fla::MainTimeline/removeArrow()

here is my script

ActionScript Code:
var aLeft:MovieClip = new arrowLeft();
var n1:Number = 0;

[code]....

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ActionScript 3.0 :: Removing A MovieClip From Memory

Jan 11, 2011

I have a function called changeMovie which is supposed to load a new movie/swf into a already established container.I can get the new movie to load (all these movies have sound embedded in them) but I can not figure out how to get the old movieclip out of memory.I can foresee an instance of memory overload in my application down the line.I am using Flash CS3 with AS3.[code]As it stands now, I can get the new movie to play and be shown but the old movie clip still continues to play "in the background - along with its sound".

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ActionScript 3.0 :: Removing MovieClip From Array?

Apr 25, 2011

I've currently got an array made up of Movie Clips, and a variable to tell us how long that array is. It looks like this:

ActionScript Code:
var coinArray:Array = [coin1, coin2]; //an array which contains all of the coins
var numCoinArray:int = coinArray.length; //how many objects are in the coinArray

I've got a function called collisionTest which tests a collision between two objects.

So, I've got a loop set-up so if my character and a coin collides, it removes the coin it collided with from an array. It looks like this:

ActionScript Code:
function coinCollect(evt:Event)
{
for (var i:int = 0; i < numCoinArray; i++)
{

[Code].....

Is this trying to reference my objects as something other than MovieClips and is finding them and not recognizing them? I'm completely lost on this and can't understand why it doesn't work.

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ActionScript 2.0 :: [FMX]Removing A MovieClip That Is Not Duplicated

Feb 1, 2003

I've seem to have hit a snafu in a small animation I am creating for my next tutorial. What I have, is a movie clip that gets duplicated when the space bar is pressed. The movieclip has actions setup so that when the movieclip reaches a certain y value, it will remove itself via this.removeMovieClip()

The problem is, every movie clip that is duplicated does remove itself like it is supposed to. The exception is the original movie clip that I duplicate from. That movie clip seems to want to stay and cause problems (it is not removing itself because it isn't duplicated via attachmovie or the duplicateMovieClip method).

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ActionScript 2.0 :: Removing And Duplicating Movieclip?

Apr 5, 2007

i have this function that everytime i click the screen a box appears.

function box () {
_root.onMouseDown = function(){
movie = _root.attachMovie("mcBox", "mcBox", _root.getNextHighestDepth());

[code].....

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ActionScript 3.0 :: Removing A Movieclip Completely?

Nov 13, 2009

How do I completely remove a movieclip? I am able to create a moviecilp, then add it to the stage with addChild(), then I am able to remove it from the display list by using removeChild()However, the movieclip is still present. Here's what I did.I created a movieclip.. which has a trace on the 10th frame : trace("Movieclip still exists")On the 20th frame I have : a reference to a function which is on the document classThis function is this

Code:
function removeMC():void{
removeChild(mc)

[code]....

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ActionScript 3.0 :: Removing Text Fields From MovieClip

Nov 30, 2009

I've very new to using Flash with AC3. I've got a small project that reads infomation in from XML files and creates a very two simple menus. The first being the years 2009,2008,2007 etc. (yearMenu_mc). When I click one of these it reads another xml file and builds another menu below (subMenu_mc). This is all working. What I cannot get to work is when I click another year I need it to clear the previous menus text, it just seems to keep over writing and I end up with text that I cannot read anymore. The code I've posted and tried works in one respect it does in fact reset subMenu_mc and I get clear text, but it seems to get rid of the background colour I had set for subMenu_mc.

Code:
import scripts.*;
Variables
var myFont=new fontArial();
var margin:int=2;
var link:String;
var cWhite=0xFFFFFF;
var menuTop:int=-8; /* menu top margin */
var tb:TextField;
[Code] .....

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ActionScript 2.0 :: CS3 Removing Movieclip Attached With Attachmovie?

Mar 7, 2010

I am using AS2. The character, a robot, has machine guns that fire off bullets. I am trying to get the bullets to disappear when they hit an enemy. They do dmage, but for some reason they are still there. Here is the code I use to attach and delete them.

Actionscript Code:
if (bulletReady == true && dead == false && Key.isDown(1) == true) {  for(x = 0; x<machGuns.length;x++){  bulletReady = false; 

[code].....

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ActionScript 3.0 :: Removing MovieClip On Leaving Stage?

May 26, 2010

I'm trying a shooting game from an incomplete tutorial online. I'm trying to finish it off myself and hopefully learning more in the process but straight away I've hit a brick wall.The stage is 900 x 350. Bullets are fired from a turret near the center of the screen and will travel and eventually leave the stage at some point. I want to remove the bullet from memory and the display list once it has left the stage and can no longer be seen.I'm using a conditional if statement to check the x and y position of the movieclip, and if it outside the width or height of the stage then I want to remove it completely.

PHP Code:
stop();var angle:Number=0;var radiansToDegrees:Number=180/Math.PI;var degreesToRadians:Number=Math.PI/180;var currentTurretRotation:Number;var

[code]......

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ActionScript 3.0 :: Removing MovieClip And Garbage Collection

Nov 24, 2010

I have some odd behavior while removing a MovieClip. I create a MovieClip (character) in an empty project on an empty stage (the movieclip is made up of several other clips for arms, legs etc.)[code]Then it keeps climbing for a while and then jumps back down to:126095360.Then it keeps climbing again -> jumping back -> climbing - jumping back. But each time it jumps back it has a little extra memory added. I can understand the first time memory increases after adding and removing the movieclip. Obviously the Garbage Collector needs some time before kicking in. However, why does it start to increase again and again?I noticed the memory usage instantly jumps back once I remove the MovieClip. However, It will still be increasing afterwards.

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Removing A Movieclip From Stage After A Set Amount Of Time

Jun 26, 2009

I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?  Which methods look out for movieclips finishing?

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ActionScript 1/2 :: Removing Movieclip After Attaching From Library?

Oct 5, 2010

Here I attach a movieclip to another movieclip 'a'. It works.

_root.MC_menu.MC_windowI.a.attachMovie(itemFocusInv,attachedItemA,getNextHighestDepth()); 

Then later I want to remove the movieclip from 'a' so I tried this:_root.removeMovieClip(_root.MC_menu.MC_windowI.attachedItemA);-and variations.But it does nothing!In the first code the first argument is itemFocusInv without quotes because it is variable, once it is attached it doesnt vary but when it is not then the movieclip varys. If attachedItemA doesnt let me remove the movieclip, what will? I tried using _visible and didnt work.

_root.MC_useItem.MC_yes.onRelease = function() {
if(itemSpaceA == "MC_inventory_berry_blue"){
aI = false;

[code]....

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ActionScript 3.0 :: AddEventListeners Not Working After Removing MovieClip

Feb 16, 2011

I have created a simple game which is started by a start button in a Movieclip that opens at the beginning using the code :
var splashscreen:MovieClip = new Splash();
splashscreen.x = 0;splashscreen.y = 0;
addChild(splashscreen);

The splashscreen movieClip has its own code :
Play_btn.addEventListener(MouseEvent.CLICK,playgame);
function playgame(e:Event):void{parent.removeChild(this); Play_btn.removeEventListener(MouseEvent.CLICK,playgame)
}

When I run the game the splashscreen does load and then disappears when the Play button is pressed but none of the eventlisteners seem to work. The background moves, the enemy ships fire but I can't move the ship or fire using the keyboard. The game works perfectly well when I don't use the splashscreen at the start.

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Flash :: Removing A MovieClip After Swapping Depth

Dec 14, 2011

I have some code in ActionScript 2 similar to the below snippet (Item being a MovieClip):[code]I'm unable to remove Temp after swapping the depth (works fine otherwise).[code]how to get rid of Temp?

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ActionScript 3.0 :: Checking To See If Movieclip Is On The Stage If So Removing It?

Sep 14, 2009

The reason I am trying to check to see if a movieclip is on stage or not is to remove it when someone clicks another section of the navigation. say they click work_mc, then they click a button in work_mc, this launches workss_mc. I want to check on the navigation is workss_mc is on the stage or not, if so remove it. This is what I have so far but it doesn't seem to be working..

Code:
nav_mc.skillsbtn_mc.addEventListener(MouseEvent.CLICK, buttonClick3);
function buttonClick3(event:MouseEvent):void{
var workss_mc:mc_workss;

[Code]....

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ActionScript 3.0 :: Removing A MovieClip Places On The .fla Stage?

Jan 27, 2009

Now, on a certain event (KEY_DOWN in this case) I want to replace one movie clip with another, which seemed pretty easy. Add the new object, move it to the correct place, then erase the current object.Apparently it's not. If the MovieClip is added to the stage, when I call

Code:
this.parent.removeChild(this)
, the MovieClip gets removed, then it reappears.

[code].....

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ActionScript 3.0 :: Removing Children From A Container In A MovieClip

Mar 24, 2009

i'm getting the #1010 error... code below:

Code:

var curProject:int = 0;
var curExample:int = 0;
var container:MovieClip = new MovieClip();
im.addChild(container);

[Code]....

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ActionScript 2.0 :: Generating Then Removing Randomness In Movieclip

Mar 23, 2010

I've created a movieclip for the homepage of a website. It is a series of images that are displayed in sequence.

However, I needed the movieclip to start at a random place when the page loads, so I used:

gotoAndPlay (random (1465));

on the 1st frame, which works fine. The problem is that once the movie reaches frame 1465 (the end) it jumps to a random frame again, instead of looping back to frame 1 as I would like.

How do I cancel the random frame function after its 1st use?

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