I am trying to duplicate a text field. First I get the text with a mc.getChildAt(0) and then copy all the contents into a new textfield. The problem I am having is that getChildAt removes the textfield from the movieclip it is in. How to I get the properties of the textfield without moving it? Or maybe it is something else and what I am doing is fine
var dupeTField:MovieClip = duplicateTextField($value.sourceImg.getChildAt(0)); private function duplicateTextField($textField):MovieClip {
Here's the deal... I built a dynamic image gallery that runs hoizontally, and the idea is tu duplicate it and, when it reaches a certain point, use it's duplicate, so that there's the illussion of a "never ending" gallery.The problem is that, when duplicating the movieclip, it appears empty, even though I duplicate it after having loaded every picture.
I've developed a resource with drag and drop movieclips within a presentation.There are a huge number of drag and drop clips, so I've added a bit of swapDepth code so that the chosen movieclip is always in view. The problem now is that when I go to the next page (which contains a different drag and drop activity), a movieclip from the previous page is duplicated. Is there any solution to this? I've tried an onenterframe unload for the next page, but obviously this deletes the MC permanently making it fairly useless.
I'm trying to do something that I thought would be quite easy, but now I'm beginning to wonder. The broad description is that I'm trying to load an external .swf into a parent movieclip. (This item must be loaded externally, and can't reside in a library.) Once loaded, I then want to duplicate, resize and rotate the movieclip multiple times.
The problem is that the duplicateMovieClip function doesn't seem to allow me to duplicate my loaded clip, nor does it allow me to place a duplicated item into a parent item (other that at the _root level).
I am duplicating a movieclip on the stage in which Flash labels them in order.AKA. ball1...ball2....ball3....ball4...etc.I'm trying to change the color of all of them from another button and so far I have to do it like this: Is there a shorter way?
on (release) { var visitedcolor = new Color(_root.bb.t1.screen); visitedcolor.setRGB(0x00FF00);
I want to have a function to duplicating mc or better to place mc on the stage in sequence, imagine, one after another not all when the movie starts, this is possible whit actionscript? I thought to try to use the set Interval.
I am trying to load an external swf (AS3) in an AS3 application, using basically a duplicateMovieClip() function from the "Tip of The Day" (the loaded swf should appear in several places in the Container - each with its own timeline - that is, I want to be able to play() ant stop() them independently); ofcourse, I'm trying to avoid loading the same file multiple times.
I have a game where you click a button and I want a movieclip to be duplicated in a certain area which is a movie clip named swamp_mc.On the button I am writing:
What I'm trying to do, is duplicate a movie clip an x amount of times, based on a variable loaded externally, not the problem though, got that working fine. My problem comes in while I'm trying to reposition the duplicated movies, to line up in a stacked order. It duplicates the movie the number of times I need it, but when trying to call upon the movie clip, which is the a=this["a"+i]; script, nothing happens, the clips don't get repositioned.
I have an MovieClip star with a setup var X which is set to 0 for the thing I'm duplicating, namely star
===Star====== onClipEvent(load){ x=0; }
If I duplicate the clip a bunch of times so I have Star0....N. Is there a way to set the x value here to the i value of the loop for each object duplicated. Such that star0 will have its x=0, star2 has its x=1 and so on. setProperty wont do it or _root["star"].x=i;
I am loading several images from XML to dynamically generated movieclips (mc_1, mc_2, mc_3...etc.). Then adding all of them into a parent MovieClip - imageContainerMc. So now, imageContainerMc holds mc_1, mc_2... etc. What I want to do next, is to Duplicate the imageContainerMc, and add both the instances on Stage-- addChild(imageContainerMc), addChild(imageContainerMc_duplicate).how can I duplicate a dynamically generated MovieClip?
In Flash CS3 I was able to duplicate any MovieClip from an external SWF by loading the SWF, and then executing the following code: var targetClass:Class = MovieClipToDuplicate.constructor; var duplicate:MovieClip = new targetClass();
Note that the MovieClips I was duplicating did NOT have any linkage explicitly defined. Flash would automatically assign a unique class to each MovieClip. Now, in Flash CS4, when I try to do the same thing the .constructor property returns only the "MovieClip" class, such that the "duplicate" variable above is but a blank MovieClip. If I compile the external SWF using CS3, my old code still works. But I want to do it in CS4.
I having trouble duplicating my movieClip onto another movieClip called "Floor". I can duplicate the floor movieClip but not the item I am selecting in my scrollPane. I don't know what I am doing wrong.
Is there a way to remove a class linked to a movieclip? For instance, I've got a ball (e.g. ball0_mc) that's placed in a target. The way the ball is dragged and dropped into a target is by using a class called Ball. What I would like to do is remove the Ball class from ball0_mc once it's been placed in a target so that it can't be dragged or dropped anymore.
ActionScript Code: public function onRequestStart(navigationEvent:NavigationEvent):void { playScreen = new ZombieHorde();
[Code]....
When I do removeChild on playScreen, the movieclip just becomes invisible, it doesn't actually get REMOVED. Is it possible to delete a movieclip that you've created just like that?
im creating a game where when the spacebar is pressed the character attacks with a sword.the sword is an animated movieclip and at the end of the movieclip i have a his.parent.removeChild(this); to remove the movie clip but i get an errorCode:TypeError: Error #1009: Cannot access a property or method of a null object reference.
I have 5 movieClip buttons. I want the GALLERY button to stay on the stage at all times, "which it does" but i want when the user clicks on 1 of the other 4 buttons for the remaining 3 to disappear. Example...when the user clicks on the KIDS button, the COUPLES, PORTRAITS AND BELLIES buttons disappear, or when the user clicks on COUPLES, for the KIDS, PORTRAITS AND BELLIES buttons to disappear, and so on.
I have 5 movieClip buttons. I want the GALLERY button to stay on the stage at all times, "which it does" but i want when the user clicks on 1 of the other 4 buttons for the remaining 3 to disappear. when the user clicks on the KIDS button, the COUPLES, PORTRAITS AND BELLIES buttons disappear, or when the user clicks on COUPLES, for the KIDS, PORTRAITS AND BELLIES buttons to disappear, and so on.
Code:
import fl.transitions.Tween; import fl.transitions.easing.*; var currentPage:MovieClip = gallery_mc
I have a MovieClip that I dynamically add other MCs as children to. Now I'd like to have a function that removes ALL children at once. I tried a loop with (i < mc.numChildren) but somehow it will only remove even-numbered children, the odd ones stay on stage?
I have random buttons on the stage that I have set up so each one, when clicked, will load different movieclip.These movieclips load directly on top of each other in the exact same place.The problem I'm having is the previous movieclip does not clear off the stage when the the next button is clicked.I need to set up a condition that will remove the current movieclip when another button is selected to load the next movieclip.Below is part of my code that needs editing. I've been researching switch, else, and other conditional statements but can't figure out how to make this happen.I have the fla or swf file for viewing, let me know.
I placed a movieclip on the stage, what functions are there to remove it? removeMovieClip(target); Only seems to work on MCs which have been attached to the stage E.g. attachMovieClip(); The _visible property keeps the movieclip there just keeps it invisible. What completely removes it? It is called tankCPU.
In my document class I have assigned the root of fla to theRoot movieclip as theRoot = MovieClip(this.root); And as my program proceeds I have added several childs to theRoot. Now at the end of my program I need to delete all the childs of theRoot. So,how can I do this without individually deleting single childs.
In my .fla file, I have a MovieClip (we'll call it Clip1) linked to a corresponding class defined in a separate .as file.There's a case where I want to create a new MovieClip (Clip2) where Clip1 is, then remove Clip1. This case is dealt with by a function in Clip1's class.So, when I get to removing I do:ActionScript Code:this.parent.removeChild(this)Now, if the DocumentClass created Clip1 and placed it on the screen, this goes fine. But if Clip1 was placed on the stage in the .fla file (by dragging and dropping), it looks like Clip1 is not removed. I think it does get removed, but for some reason it gets recreated. This is the problem.