ActionScript 3.0 :: Loading And Duplicating A MovieClip?
Dec 3, 2007
I am trying to load an external swf (AS3) in an AS3 application, using basically a duplicateMovieClip() function from the "Tip of The Day" (the loaded swf should appear in several places in the Container - each with its own timeline - that is, I want to be able to play() ant stop() them independently); ofcourse, I'm trying to avoid loading the same file multiple times.
I'm trying to do something that I thought would be quite easy, but now I'm beginning to wonder. The broad description is that I'm trying to load an external .swf into a parent movieclip. (This item must be loaded externally, and can't reside in a library.) Once loaded, I then want to duplicate, resize and rotate the movieclip multiple times.
The problem is that the duplicateMovieClip function doesn't seem to allow me to duplicate my loaded clip, nor does it allow me to place a duplicated item into a parent item (other that at the _root level).
Here's the deal... I built a dynamic image gallery that runs hoizontally, and the idea is tu duplicate it and, when it reaches a certain point, use it's duplicate, so that there's the illussion of a "never ending" gallery.The problem is that, when duplicating the movieclip, it appears empty, even though I duplicate it after having loaded every picture.
I'm trying to create a user customisable touch screen interface - in which people can include their own button styles (currently created as movie clips). I have a working XML file that names the style / external swf name for each button but I don't seem to be able to then duplicate that movie clip for say use in 10 separate buttons. When I try this only the last one created is displayed. I can of course separately load the file 10 times but that is yuk.
I hope to be able to position the timeline through n states in each loaded clip independently and also have one click handler that can return me an identifier of which was clicked - I know how to loop/create dynamic instance names.
<edit> I can do this successfully from the library - just not as an external file load - where the MC won't be in the library at all.
Code: //Initialize variable to hold target data var targetClip:MovieClip; //********* Add a "MovieClip" variable that will reference the root of the loaded clip:**********
I've developed a resource with drag and drop movieclips within a presentation.There are a huge number of drag and drop clips, so I've added a bit of swapDepth code so that the chosen movieclip is always in view. The problem now is that when I go to the next page (which contains a different drag and drop activity), a movieclip from the previous page is duplicated. Is there any solution to this? I've tried an onenterframe unload for the next page, but obviously this deletes the MC permanently making it fairly useless.
I am duplicating a movieclip on the stage in which Flash labels them in order.AKA. ball1...ball2....ball3....ball4...etc.I'm trying to change the color of all of them from another button and so far I have to do it like this: Is there a shorter way?
on (release) { var visitedcolor = new Color(_root.bb.t1.screen); visitedcolor.setRGB(0x00FF00);
I want to have a function to duplicating mc or better to place mc on the stage in sequence, imagine, one after another not all when the movie starts, this is possible whit actionscript? I thought to try to use the set Interval.
I have a game where you click a button and I want a movieclip to be duplicated in a certain area which is a movie clip named swamp_mc.On the button I am writing:
What I'm trying to do, is duplicate a movie clip an x amount of times, based on a variable loaded externally, not the problem though, got that working fine. My problem comes in while I'm trying to reposition the duplicated movies, to line up in a stacked order. It duplicates the movie the number of times I need it, but when trying to call upon the movie clip, which is the a=this["a"+i]; script, nothing happens, the clips don't get repositioned.
I have an MovieClip star with a setup var X which is set to 0 for the thing I'm duplicating, namely star
===Star====== onClipEvent(load){ x=0; }
If I duplicate the clip a bunch of times so I have Star0....N. Is there a way to set the x value here to the i value of the loop for each object duplicated. Such that star0 will have its x=0, star2 has its x=1 and so on. setProperty wont do it or _root["star"].x=i;
I am loading several images from XML to dynamically generated movieclips (mc_1, mc_2, mc_3...etc.). Then adding all of them into a parent MovieClip - imageContainerMc. So now, imageContainerMc holds mc_1, mc_2... etc. What I want to do next, is to Duplicate the imageContainerMc, and add both the instances on Stage-- addChild(imageContainerMc), addChild(imageContainerMc_duplicate).how can I duplicate a dynamically generated MovieClip?
In Flash CS3 I was able to duplicate any MovieClip from an external SWF by loading the SWF, and then executing the following code: var targetClass:Class = MovieClipToDuplicate.constructor; var duplicate:MovieClip = new targetClass();
Note that the MovieClips I was duplicating did NOT have any linkage explicitly defined. Flash would automatically assign a unique class to each MovieClip. Now, in Flash CS4, when I try to do the same thing the .constructor property returns only the "MovieClip" class, such that the "duplicate" variable above is but a blank MovieClip. If I compile the external SWF using CS3, my old code still works. But I want to do it in CS4.
I having trouble duplicating my movieClip onto another movieClip called "Floor". I can duplicate the floor movieClip but not the item I am selecting in my scrollPane. I don't know what I am doing wrong.
I'm trying to load a SWF movie into a target movieclip called blankmc. The SWF movie is loaded from an absolute URL (eg. [URL]/img/20042005113934movie3.swf ) My Loading Progress code fails to detect the SWF file size. However the same code works perfectly for a JPG! Essentially the .getBytesLoaded() and .getBytesTotal fail to work. Why is this and how can I get it to work for loading SWFs?
Im making a movie with a menu that loads movie clips according to which menu is selected simple enough. However, the newly loaded movie clip also needs to allow the user to load another movie into the main movie effectively swapping the first movie clip with the second. This needs to be done without using the main menu.
i am having a main.swf which has a movieclip in the form of a window. it's instance name is window_mc. this window has an empty movieclip called load_mc and i am trying to load another swf called login.swf into window_mc.load_mc using
window_mc.load_mc.loadMovie("login.swf");
both main and login swfs are having resolution 1000x780.. but wen it is loaded as said above, the texts inside the loaded swf looks very large. the resolution looks as if they are different.. i haven't tried loading movieclips much. but wen i load a swf into an empty movieclip, it wrks perfectly fine...
I can get the movieclips into the container movieclip, but they're supposed to float around within the boundaries of container movieclip.Unfortunatly they just float off stage...I THINK THE IMPORTANT PART IS AT THE END OF THE SCRIPT IN THE ON ENTER FRAME HANDLER [code]
Currently I have a MovieClip that when you roll-over it a hover menu pops up. But I also needing to have that same MovieClip when rolled=over load another external SWF inside an empty movie clip.
I am tring to create a movie clip in which different coloured birds are flying..I am tring to duplicate two or more MovieClips at the same time..but only either of them WorksHow should I modify the code so that I can achieve that ?
PHP Code: function birds() for(m=1; m<=10; m++) {firstEnem y= "bird"+1;
As the tittle suggests i have some trouble with Duplicating movieclips in a masklayer. The mask works but it wont duplicate. Also when i turn of the masklayer and use it as a normal layer the duplicate works perfectly. cant find any reason why it wont work.
I am working on an Augmented Reality project .. This is the code that is called when the marker makes contact with the webcam.
[Code]...
Every time I remove the marker and put it back in view .. this script is called and is causing the action to duplicate itself over and over each time the marker is present. How can I do some sort of check to see if this is already added so that it wont duplicate ?
i have a battlehsip that launches torpedoes. i want the gun of the battleship to aim (not perfectly but not way off so the gn can have 8 directions instead of every direction. [ignore this if u dont know what i mean]) the gun aims near the shark and launches a torpedo.i need the battlehsip turret to aim at the shark and duplicate torpedos and have the torpedos launched near the shark. and i need it to move toward the shark.
I have two small dots (stars) that I want to duplicate. I have created a function-[ [code]I placed the function on a blankMC in the onClipevent (load) section. In the onClipEvent (enterFrame) I have placed a setinterval command [code]Now this waits 8 seconds and then creates a massive amount of duplicated stars - more than I want. I had just put the duplicate movie bit in a movie every couple of frames and that did what I wanted but I am trying to challenge myself and use functions and code.
Whenever I make a code to duplicate anything in a reaction to an action, i get the problem of having my initial duplicated mc destroyed upon re-duplicating (you fire bullets and the one shot before the last always disappears and so).The thing is, if you take kirupa's "How to Fire"-tutorial, download the source and run it, the thing works like a charm. However, even if i copy every last single bit of code and content to a new document, the duplication process acts as described above.In addition, here's a quote from the tutorial "How to Fire" [url]
explain how on earth one would get "_level0.bullet" from something the likes of "trace(this._name)", which, of course, returns the instance name. Which would, in the aforementioned tutorial's case, be, in fact, "bullet". Not "_level0.bullet". He states "It's not the instance name"... Well, what the heck is it then? The result of the trace in question varies relying COMPLETELY upon the given instance name. If you write "Bratwurst" as the instance name, you get "Bratwurst" from the trace, as god is my wittness.
Even if i remove EVERYTHING from the code that even COULD, by the user's will, remove the duped mc, the initial problem remains. You can only fire one bullet at any given time, other(s) disappear.It's most propable that there's just something i've missed completely, and end up making myself looking like an ***, but still.For those who want a code, just take a look at the tutorial (the URL above). Everything's basically the same. I would also appreciate if someone were to try what i've described, which is to copy everything from the tutorial .fla and placing the stuff on a fresh document.