ActionScript 3.0 :: Object Name Causes 1026 And 5000 Errors
Oct 22, 2010
I have been using Flash for a long time and I have never seen this error before. I have the solution for this, but I don't understand what is actually causing the issue.
I have attached a zip file with an fla and two as files. If you run it as is you will get :
Code:
1026: Constructor functions must be instance methods.
5000: The class 'Main2' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
5000: The class 'MemoryGame' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
The problem appears to be that on frame 3, we have an instance (named replayButton) of an object called btn_Replay, with linkage turned on correctly. If you rename the object and linkage to Replay (or anything else) it works fine. Set it back to btn_Replay, it breaks once again.
There is nothing in the code that should affect this.
View 1 Replies
Similar Posts:
Aug 11, 2010
I have created a file in which I have a movieclip which links to AS file.
When I create the instance on timeline it throws the below error. [code]...
View 1 Replies
Jul 20, 2010
I am trying to link buttons in Flash to placeholders on the time line, but keep getting this error message, any ideas what it means
View 2 Replies
Jun 24, 2010
I keep getting that error when i try to compile and the only script I have in it is this:
[Code]...
View 6 Replies
Jul 18, 2010
I am follwoing a tutorial on linda.com about creating a website in Flash everything was going well until i started trying to copy the action script in the online examples now I keep getting this error message and can't figure out how to get rid of it:
[Code]...
View 7 Replies
Mar 5, 2011
I have got a problem with my actionscript class. This is my code:
package {
import flash.display.MovieClip;
public class Main extends MovieClip
{
public function Main()
[Code]...
View 1 Replies
Aug 17, 2010
I use the following doctype in a page that has a flash object,
[Code]....
information on how to embed a flash object[.swf] in a page with no validation errors?
View 2 Replies
Apr 14, 2011
I am almost done my short AS3 "Flight of the Conchords" game I just want to attempt to do one last thing...to successfully restart the game without getting a bunch of null object errors. The way it restarts now is that if you die or win the game then a screen pops up and a button takes you to the previous scene (menu), the problem is that once it goes to the previous scene all these null object errors occur.
P.S. This is my second time working with AS3, and I was able to do this following a YouTube tutorial by Borris123psn.
View 1 Replies
Apr 18, 2010
I've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something.
I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems:
[Cdoe]...
View 2 Replies
Dec 8, 2009
Im following a 'recipe' in the O'reilly AS3 Cookbook, but it doesnt work.i keep getting the error 5000: The class 'RectangleButton' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Code:
package {
import flash.display.*
import flash.text.*;[code]]........
View 4 Replies
Apr 26, 2011
I have a character with about 5000 frames of lip sync talking. My problem is getting the character which is a 'fly' to have a constant gentle bounce looping over and over. I can obviously do this with motion tween but doing this with over 5000 frames is a bit counter productive.
View 7 Replies
Aug 4, 2009
I am new to flash. I am experiencing random (at least to me) errors (#1009) while navigating through my tested file. I can't reproduce them everytime. It only happens sometimes. Usually they occur after I have clicked back and forth between different pages (frames). Sometimes the error shows up once, and the file moves on as if nothing bad has happened. Sometimes the error continuosly displays, which really slows down the test. One example of such: TypeError: Error #1009: Cannot access a property or method of a null object reference. at About28_fla::MainTimeline/clickResumeFromAbout()
View 7 Replies
May 29, 2010
i have couple of classes that i use in my projects.they have the package name gkAPI and was in the folder D:gkAPI but i had to reinstall windows and also flash cs4 and also the drive letter changed so the class files are in E:gkAPI i added the line "E:gkAPI " in source files in preferences but the project which used these classes fail to compile. it worked earlier (so there cant be any typing mistake") but now saying the classes specified cannot be found
View 0 Replies
Mar 3, 2004
how to code how to let an Input type text box only take integers from 0 to 5000.
View 3 Replies
Aug 24, 2011
I've tried on TinyChat but Flash won't recognize it except as a microphone. I've tried at BlogTV, the webcam shows up in Flash Settings but there's no video output. Webcam does work in it's own LifeCam software & supposedly with Windows Messenger software (hasn't been tested on Messenger). I've installed the Adobe Flash Media Live Encoder 3.2 and that seems to be working but BlogTV still won't respond.
View 2 Replies
Dec 5, 2009
I just thought I'd drop a note here to those who are interested. I recently posted about it on my website and you can download the source for it there too. Here's some excerpts:
Ive run it at 60+ FPS with 7,000 particles, but that actually isnt the limitation (unless your particles are crunching heavy math for eg movement). Rather its the size and number of sprites that were colliding with the particles.
To squeeze all the juice out of Flash I employed a couple tricks. The first was the particles themselvestheyre blitted to a single bitmap which is used as the source image for grabbing collision data from. The particles are also drawn with the raster engine in Flash (multiple setPixel32() ops to give the illusion of a line a choppy one anyway) instead of the vector renderer (lineTo()).
The second trick was to only grab a Vector of pixels from the regions we cared about (within sprite boundaries) every so often, then to loop through the Vector and test it against our desired conditions. Also, since the particle bitmap is more sparse than our sprites as far as opaque pixels go, we test the particle bitmap first, resulting in a lot fewer passes on the first round of conditional statements.
That's the gist of it, but I explain it a bit more in detail in the post. Hope someone finds this useful and please let me know if you come up with something cool using it
View 5 Replies
Mar 3, 2004
how to code how to let an Input type text box opnly take integers from 0 to 5000.
View 3 Replies
Feb 5, 2011
I am being told that this error takes place on Line 3, which is blank. I can not figure out what the problem could possibly be.
package { import flash.display.*; public class toppings extends MovieClip { var inventory:Sweettreat; function toppings() { inventory = new Sweettreat(this); inventory.makeSweettreatItems([MCsprinkles,MCchocolate,MCcaramel,MCnu ts,MCcherry]); } }}
View 5 Replies
Aug 20, 2010
My artist drew a beautiful island but it's 5000 in width. We scroll it as it's for a Virtual World. - it's in layers and we scroll the different layers at different speeds. Flash documentation states that the limit is 2880 BUT it does work in the player i.e.: you can see the full island but it does run a little slow.
Should I
a. Create a smaller island of 2880 which is a shame as I would have to get rid of a lot of good stuff
b. Split it into two images and dynamically connect them with code.
Also, I have different layers scrolling at different speeds which would make things more difficult to look natural.
View 13 Replies
Jun 7, 2009
Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it.
Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC). I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
In Particle.as I have the following code:
package{ import flash.display.*; public class Particle extends MovieClip { public xVelocity:Number; public yVelocity:Number; public function Particle() { xVelocity = 0; yVelocity = 0; } public function update():void { this.x += xVelocity; this.y += yVelocity; } }}
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark. In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame. The class is called Spark and the Base class is Particle. For testing purposes I've dropped an instance on the stage and called it spark. Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables. This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.
View 7 Replies
Nov 15, 2011
I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:
5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.
View 8 Replies
Jun 24, 2009
And i cant figure it out.the "my.fla.class"content looks like this
Code:
package my_fla
{
[code].....
View 2 Replies
Jul 28, 2010
I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
[Code]....
View 2 Replies
Mar 2, 2011
package {
public class priyan {
public var a:String = "priyan";
public var b:String = "bhagavath";
public function method():void {
trace(a);
trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
[Code]...
View 1 Replies
Jan 11, 2009
I'm getting 4 errors in my preloader script.Ive created a bar with bytes loaded and bytes total and a percentage.No text comes up in the dynamic fields and the bar does not progress. But when I test the movie with "simulate download" it seems that some preloading happens but I don't think its working at all really.
1120: Access of undefined property loaderinfo.
var toLoad:Number = loaderinfo.bytesTotal;
1120: Access of undefined property loaderinfo.
var loaded:Number = loaderinfo.bytesLoaded;
[code]....
Below is Entire script - on frame 1 of my timeline - the timeline is a total of 390 frames:
stop();
addEventListener(Event,ENTER_FRAME,loaderF);
function loaderF(e:Event):void{
[code]....
View 1 Replies
Sep 23, 2010
I bought flash to create animations. So far they play fine as a swf, but when I export as a .mov file it leaves traces of tweened symbols and looks really ugly!See my test example below, error is about 4 secs in on car and sun. Please tell me what am I doing wrong? I know it works for other people!
View 2 Replies
Jan 19, 2011
I created a class based on a great tutorial. It works and all that. Then I learned from another tutorial and that works great. The problem is that I'm trying to fuse them together and am just under the comprehension level for this. Could someone take a look and help me out, preferably explaining why I keep getting this error? I'll try and be as clear as possible about my needs and I'll show the code:
Needs: I want to create a button using AS3 that goes into a folder and grabs an image. I want to be able to use this over and over again so I can have, for example, three buttons that are different sizes with different images in them on the stage at the same time. I created (or learned to create) this class called Image in order to do so.
[Code]...
View 16 Replies
Dec 1, 2011
i am using the menu sample for some project. I have tried to add more e.g. menu 4 without the drop down, however, i am facing a lot errors with AS when i add it
View 2 Replies
May 18, 2010
Ive been working on a pong game, and its coming alond well, but i have a problem with that if your score is 5, or the AI's score 5, it goes to the 'you lose/win' screen.Well, ive been working with this:
if(bluesco==5) {
gotoAndStop(6);
}
bluesco is the enemys score
6 is the lose frame
Ive tried everything i can, ive added _root.'s, changed the equals (to things like '=', '==', '>=4'), and tried things like 'nextFrame' instead of '(6)', ive changed the instances thousands of times, and if it helps:
score = 0;
bluesco = 0;
Ive also put the top code on frames, movieclips, even buttons, but i either get these errors: Nothing happens when the score gets to 5.It goes to frame 6 as soon as the frame is loaded
View 6 Replies
Mar 19, 2010
When using flash remoting with amfphp, what can I write in php that will trigger the 'status' method that I set up in my Responder in Flash? Or more generally, how can I determine if the service call has failed? The ideal solution for me would be to throw some exception in php serverside, and catch that exception in flash clientside... How do other people handle server errors with flash remoting?
[Code]...
View 1 Replies