AS :: Professional - Facing A Lot Errors When Add It?
Dec 1, 2011i am using the menu sample for some project. I have tried to add more e.g. menu 4 without the drop down, however, i am facing a lot errors with AS when i add it
View 2 Repliesi am using the menu sample for some project. I have tried to add more e.g. menu 4 without the drop down, however, i am facing a lot errors with AS when i add it
View 2 RepliesI bought flash to create animations. So far they play fine as a swf, but when I export as a .mov file it leaves traces of tweened symbols and looks really ugly!See my test example below, error is about 4 secs in on car and sun. Please tell me what am I doing wrong? I know it works for other people!
View 2 RepliesI am using this script to rotate one mc (cloud) around another (grass), but what I can't seem to figure out is how to change the rotation of "cloud" so that it is always facing the center of it's orbit
Code:
var radius = 1200;
var degrees = -120;
onEnterFrame = function (){
[Code]....
right now I am just using "cloud._rotation += 1;", but it obviously doesn't rotate the correct way.
i know when you are developing for desktop when you use get camera you can pick which camera you want to use in the flash file, im developing for ios and wondered how i would get camera the front camera working on an app.
View 2 Repliesif I put a TLF in my FLA, doesn't matter where, the project compiles but as soon as it runs triggers errors that are not related to TLF at all.It doesn't find a linked class apparently. A class which has nothing to do with TLF. I remove the TLF (in root, anywhere I put it no difference) and the project runs again.
View 1 RepliesI have a MC that can be moved around with the arrow keys. When a person presses the left key I want the object to face left and perform an animation for as long as the left key is pressed. When the left key is released I want the animation to go back to it's starting frame but the MC should still be facing left. I want the same thing for the other arrow keys, but the animations will be different for each direction (for example: walk right, walk left, walk away from you, walk towards you).
View 7 RepliesBasically after adding an object on stage (using actionscript), it will be situated at a random rotation angle using:
this._rotation = Math.random()* 360;
After that, I want my object to move in the direction that it is facing, (using onEnterFrame?). How do I do that?
I want to know if there's a way to make a symbol move the direction it's facing.I have a character which rotates when you press Left/Right:
if(Key.isDown(Key.LEFT))
{
_rotation -= 15;
[code].....
I'm starting to write an app, using localized strings. But I'm getting errors in a properties file, 5 errors, in lines 8 to 12, although there's only one single line in the property file. [URL].
View 2 RepliesI've got a movieclip which follows a predefined path (like in those tower defense games). Normally the mc changes the direction it faces with Math.atan2 method and then rotates the movieclip, but because this game is in a tilted view( in stead of directly from the top) I need it to change the frame in the MC according to the direction it's facing.
Is it possible to read out Math.atan2 method data, and then change the frame the MC is displaying, according to this data? I used [URl]...on-and-realism as a base for this game. If Math.atan2 method
When I attempt to select an item from the right click context menu, it sems as though the mouse "jumps". If I click repeatedly enough sometimes it will trigger the selected item. It only seems to be a problem on Windows FireFox/Chrome. It works fine on Windows IE, Mac Firefox/Chrome/Safari. Any ideas?I've added a function that displays a white halo when you mouse down to show where the computer is interpreting the mouse click.
View 1 RepliesI'm trying to implement some dynamic classic TextFields, but I am seeing errors when the text tries to render. What I am doing is trying to implement a system that shows tolkens and a cash eguivent, I'm using the code
[Code]....
I'm thinking there is something in the TextField that is not set correctly, I tryed to set the autoSize to CENTER but that didn't fix much...
I have been producing animation on my Mac using shape tweens and hints where necessaryUnfortunately when these files are then opened on one of my colleague's PCs the shape tweens appear broken as the hints have dissapeared.If the file is opened on another Mac this does not happen.I have yet to spend too much time focussing on testing the whys and wherefores of this problem, but wondered if this is a recognised issue or is a one off
View 1 RepliesWhat's wrong with my code?
function moveJoeOne():void
{
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);[code].....
I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.
I have this code to add my missile to the screen PHP Code:
[Code]...
it adds right where my character is but I cant seem to figure out how to get the missile to actual move in the direction the character is facing. heres how it looks [URL]
I am trying to place leaves in a circle to create a flower with code. I run into some problems.Is it possible to rotate the leaves so they all rotate in the direction of the center of the flower? And is it possible to calculate how many leaves can fit around a certain circle radius without to much overlapping?
View 1 RepliesI am following a code example in a book and have the final fla and as files, so I know the project works when fully coded.In the book, it tells me I can test the movie to make sure that it is working so far. When I do that, I get the error 1120: Access of undefined property.
The "property" is a component instance. If I take the example completed code and remove everything up to the point I am at, I receive the same errors, so I know it's not a spelling/syntax mistake.I have a feeling it is the Compiler in Strict Mode. But, when I change it to Standard Mode, then I get error 5001: The name of package 'com.foundastionAS3.ch12' does not reflect the location of this file. etc.
note:: attached is a file of the compiler when it gives me multiple 1120s.
I download Flash CS5 and I try to execute it without an error message coming in and basically the program does not start.The message goes as follows:
Flash.exe - Entry Point Not Found
The procedure entry point ?ik_treelsActive@CFlashIK@@QAE_NJ@Z could not be located in the dynamic link library FlashIK.dll.So then I tried to install the updates via the website and the AdobePatchInstaller.exe and I get this:
Some updates failed to install.
Update is not applicable.
So here I am unable to start Flash CS5. Anyone know a way to fix this issue?
I am facing "Acces of undefined property" . Here I have two movieClip "ImgNavig" and "Image
Code :
ImgNavig.loadImage("imgs/bureau.jpg");
var Image:MovieClip;
[code].....
I have a MovieClip with an image in it that is designed to animate and move in a certain direction depending on which way the MC is "facing." To that extent, yes, there is a "front" to the MC.
However, I am at a loss for how to determine which way it is facing. Use of scaleX does not work as if I innately put the MC in my work area before the coding and flip it, scaleX will always be 1. Attempting to throw in a hidden MC within that MC and determining if its X value is greater or less than zero didn't work either, because THAT number will always remain the same.
For some additional info, the MC is designed such that 0,0 is in the BOTTOM left corner, at which point the image within the MC is facing left. Flipping it so 0,0 is in the bottom right makes it face right.
I cannot, in any way, shape or form, use a variable within the MC to say which way it is facing either, as there could be a dozen of this same MC active, only with different instance names, at a time. The only way I could use a variable within the MC is if I could determine which way it was facing anyway, which is exactly what I'm trying to do here.
I'm getting 4 errors in my preloader script.Ive created a bar with bytes loaded and bytes total and a percentage.No text comes up in the dynamic fields and the bar does not progress. But when I test the movie with "simulate download" it seems that some preloading happens but I don't think its working at all really.
1120: Access of undefined property loaderinfo.
var toLoad:Number = loaderinfo.bytesTotal;
1120: Access of undefined property loaderinfo.
var loaded:Number = loaderinfo.bytesLoaded;
[code]....
Below is Entire script - on frame 1 of my timeline - the timeline is a total of 390 frames:
stop();
addEventListener(Event,ENTER_FRAME,loaderF);
function loaderF(e:Event):void{
[code]....
I created a class based on a great tutorial. It works and all that. Then I learned from another tutorial and that works great. The problem is that I'm trying to fuse them together and am just under the comprehension level for this. Could someone take a look and help me out, preferably explaining why I keep getting this error? I'll try and be as clear as possible about my needs and I'll show the code:
Needs: I want to create a button using AS3 that goes into a folder and grabs an image. I want to be able to use this over and over again so I can have, for example, three buttons that are different sizes with different images in them on the stage at the same time. I created (or learned to create) this class called Image in order to do so.
[Code]...
Ive been working on a pong game, and its coming alond well, but i have a problem with that if your score is 5, or the AI's score 5, it goes to the 'you lose/win' screen.Well, ive been working with this:
if(bluesco==5) {
gotoAndStop(6);
}
bluesco is the enemys score
6 is the lose frame
Ive tried everything i can, ive added _root.'s, changed the equals (to things like '=', '==', '>=4'), and tried things like 'nextFrame' instead of '(6)', ive changed the instances thousands of times, and if it helps:
score = 0;
bluesco = 0;
Ive also put the top code on frames, movieclips, even buttons, but i either get these errors: Nothing happens when the score gets to 5.It goes to frame 6 as soon as the frame is loaded
When using flash remoting with amfphp, what can I write in php that will trigger the 'status' method that I set up in my Responder in Flash? Or more generally, how can I determine if the service call has failed? The ideal solution for me would be to throw some exception in php serverside, and catch that exception in flash clientside... How do other people handle server errors with flash remoting?
[Code]...
I downloaded the Air 2.5 SDK and get the following Errors: 1-Design mode could not load aircore.swc. It may be incompatible with this SDK, or invalid.
2-Design mode could not load applicationupdater_ui.swc. It may be incompatible with this SDK, or invalid.
3-Design mode could not load applicationupdater.swc. It may be incompatible with this SDK, or invalid.
I installed by copy pasting the new SDK into a copy of the 4.0 SDK. I'm using FlashBuilder4. FYI: Also installed is FlashCS4 with the SWC extension.
Code:
package {
import flash.display.Sprite;
import org.papervision3d.cameras.Camera3D;
[Code].....
I've imported the correct folder in my Edit->Prefences->ActionScript 3.0 settings. I've instantiated an object and it compiles, and I'm not getting any errors but, nothing shows up on the screen.
I have made an xml video viewer which works great, however I am getting output errors when I run it- [code]...
View 1 RepliesIs it possible to log any and all errors in Flash? The debug player definitely has access to the information when a bug is encounted, is there a way to get that info and send it off in the background?
View 7 RepliesI have a MC export as Hero which I recently changed to Racer, no problems so far, then I created my own Racer.as and once I added the sourcepath to reach that class, and hence using my own constructor instead of the default one, now I get 2 errors which doesn`t make any sense:
1046 Type was not found ColorTransform 1180 Call to a possibly undefined method ColorTransform
I used ColorTransform to add blinking eyes in the MovieClip but that worked perfectly before I add the sourcepath for my class.
The class is almost empty but all which is needed is there so I guess it is related to adding the sourcepath after everything else but I cannot figure out to fix this.
package
{
import flash.display.MovieClip;
public class Racer extends MovieClip
[Code].....
I'm making a typing game that focuses on developing typing speed and accuracy. In part of this game, the user has to type a given word in a certain amount of time. If the user types the whole word within the time limit, the timer stops and it results in 100% accuracy for that word. However, if the user does not type the word within the time limit, I want to compare the typed word to the given word and find out how many errors they made.
I found this to be a lot more complicated that I had expected it to be. Fore example, if a letter was accidentally skipped or an extra letter was added, it will make all following characters seem wrong, even though the user only made one mistake.
How do I go about comparing the two strings?