ActionScript 2.0 :: Orbit One Mc Around Another, But Always Facing?
Sep 28, 2008
I am using this script to rotate one mc (cloud) around another (grass), but what I can't seem to figure out is how to change the rotation of "cloud" so that it is always facing the center of it's orbit
Code:
var radius = 1200;
var degrees = -120;
onEnterFrame = function (){
[Code]....
right now I am just using "cloud._rotation += 1;", but it obviously doesn't rotate the correct way.
is it possible that i can make an elipse orbit in a 360 like a planet with out it looking like a flat papper?i want to make it seem 3d as if rendered.i want to import the globe of our world and make it go around.
I'm making a little kids game at the moment with all kinds of critters and such.I randomly place the critters around the stage. Now to give them some more life i would like them to wander around a little bit but not stray from their origin (the place they were initially put).Now i recon i should store their origin in some vars and then setup a timer (or an onComplete with any random tweening engine) and then get new random coordinates to tween too that are within range.I think.I'm not sure if i'm on the right track as i can't get this to work properly so far.
I'm in the final stages of my Papervision project and I need to have the camera orbit around its target in an ellipse rather than a circle on a mouse drag. The tricky part is I already am using some complicated logic to get it easing as well and I need them to work together.
ActionScript Code: private function upHandler(event:Event):void { isCameraRotating = false; } private function downHandler(event:Event):void { isCameraRotating = true; previousMousePoint = new Point(mouseX, mouseY); [Code] .....
So im trying to create a simulation Earths orbit around the Sun. Before i begin coding i need to know earths real orbit lengths.Does anyone know the values of (A,B,X,Y) variables?And once i do get the values, what is the code for moving an object in an ellipse? I know i need to use cos and sin but i dont know the actual formula.
Edit: I found out that [A] is 152,098,232 km and its [B] is 147,098,290 km. I'll scale these down once i find out the [X] and [Y].
i am using the menu sample for some project. I have tried to add more e.g. menu 4 without the drop down, however, i am facing a lot errors with AS when i add it
i know when you are developing for desktop when you use get camera you can pick which camera you want to use in the flash file, im developing for ios and wondered how i would get camera the front camera working on an app.
I have a MC that can be moved around with the arrow keys. When a person presses the left key I want the object to face left and perform an animation for as long as the left key is pressed. When the left key is released I want the animation to go back to it's starting frame but the MC should still be facing left. I want the same thing for the other arrow keys, but the animations will be different for each direction (for example: walk right, walk left, walk away from you, walk towards you).
I've got a movieclip which follows a predefined path (like in those tower defense games). Normally the mc changes the direction it faces with Math.atan2 method and then rotates the movieclip, but because this game is in a tilted view( in stead of directly from the top) I need it to change the frame in the MC according to the direction it's facing.
Is it possible to read out Math.atan2 method data, and then change the frame the MC is displaying, according to this data? I used [URl]...on-and-realism as a base for this game. If Math.atan2 method
function moveJoeOne():void { stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);[code].....
I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.
I have this code to add my missile to the screen PHP Code:
[Code]...
it adds right where my character is but I cant seem to figure out how to get the missile to actual move in the direction the character is facing. heres how it looks [URL]
I am trying to place leaves in a circle to create a flower with code. I run into some problems.Is it possible to rotate the leaves so they all rotate in the direction of the center of the flower? And is it possible to calculate how many leaves can fit around a certain circle radius without to much overlapping?
I have a MovieClip with an image in it that is designed to animate and move in a certain direction depending on which way the MC is "facing." To that extent, yes, there is a "front" to the MC.
However, I am at a loss for how to determine which way it is facing. Use of scaleX does not work as if I innately put the MC in my work area before the coding and flip it, scaleX will always be 1. Attempting to throw in a hidden MC within that MC and determining if its X value is greater or less than zero didn't work either, because THAT number will always remain the same.
For some additional info, the MC is designed such that 0,0 is in the BOTTOM left corner, at which point the image within the MC is facing left. Flipping it so 0,0 is in the bottom right makes it face right.
I cannot, in any way, shape or form, use a variable within the MC to say which way it is facing either, as there could be a dozen of this same MC active, only with different instance names, at a time. The only way I could use a variable within the MC is if I could determine which way it was facing anyway, which is exactly what I'm trying to do here.