ActionScript 3.0 :: Reference A Textfield From Within A Class?
Dec 20, 2011
I have a dynamic textfield on my stage that I was to change from with a class method. I have tried all permutations of "parent", "stage" and "root" to try to access this item but none are working.
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Jan 22, 2010
I have two text fields and the user can use a button to underline text in either field. I have a listener on each field that keeps tracks of the last clicked in field.
public function setLastActiveTextField(event:FocusEvent):void { lastTextActiveField=event.currentTarget; trace(lastTextActiveField.name); }
[Code]....
lastActiveTextField is defined as an Object. When the highlight button is hit, it reports the correct the range, but I can't figure out how to send the formatting to the actual textfield without setting up another if (lastActiveTextField.name==field2) control. Also, stage.focus won't work because the object isn't really on the stage, I guess. There has to be a way to refer to the textField object.
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Jul 28, 2011
Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:
stage is passed to the class and is referenced by _stage and is working just fine when I do _stage.addchild or anything like that. So I have tried "_stage.GreenLight1.visible=false;" and I get "ReferenceError: Error #1069: Property GreenLight1 not found on flash.display.Stage and there is no default value." My document class extends Sprite, so I figured I'd try the root function. So I tried "Sprite(root).GreenLight1.visible=false;" and I get "1119: Access of possibly undefined property GreenLight1 through a reference with static type flash.display:Sprite." I tried to create the Resource class as described therein. To which I came across the same problem that I started with in that it doesn't know what GreenLight1 is to begin with so I got "1120: Access of undefined property GreenLight1." Here is my code for Resource.as (am I supposed to pass something to this class from the document class?)
[Code]...
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Dec 7, 2009
Is there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]
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Dec 8, 2009
Is there a way to refer to a Movieclip on the stage from a class file of the document class
Lets say I have 3 MovieClips on the stage(a Circle, a Square and a Triangle)
I have the document class which calls another class that controls the MC on the stage
Example
ActionScript Code:
package {
public class Example extends Sprite {
//Create the instance of the class being called
[Code]....
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Feb 22, 2009
In de Flash IDE I create this movieclip 'MC1' and assign class MC1.as to it.
On the timeline, I add a textfield 'TF1'.
Now, in MC1.as I can change the textfield easily: TF1.text = 'text here'.
This works perfectly and I should not complain... however;
Is there a way I can tell my class MC1.as that there is a TF1 that is a textfield? So I can use codehinting?
If I add
Code:
var TF1:TextField;
the reference to the textfield is lost and now NULL. So that does not work.
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Jun 28, 2010
Given that both of these calls to getQualifiedClassName return the same thing (mx:Label), how would one go about programatically differentiating between an instance of a class and a reference to the class...
var lab1:Label=new Label();
var lab2:Class=Label;
var qcn1:String=getQualifiedClassName(lab1);
var qcn2:String=getQualifiedClassName(lab2);
In other words, how could I know that lab1 is of type Label, while lab2 is type "Class". typeof() simply returns "object" for both... getQualifiedClassName returns "mx.controls::Label" for both...
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Jul 21, 2011
I am doing a looping background with 2 identical BG movieClip (B1 and B2). Those 2 are "new" by the same class.
var B1:MovieClip = new BG();
var B2:MovieClip = new BG();
But because this BG class picture is loader from the internet and the picture is rather big. When I addressed its loading by using progressEvent. The picture is really loaded 2 times. Is there anyway I create B2 based on B1 without using new BG() again? Since it definitely makes a new BG with Loader code inside.
[Code]....
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Aug 10, 2010
I want a typewriter-effect. So that it looks like the code in the string is typed character by character (for an animation). However, I get a #1009 back. It talks about a null object reference (the error is in Dutch).My dynamic text field is in the same scene, on a different layer. codeTekst is the instance name. It is classic, dynamic text. Multiline behaviour and not embedded in a symbol. I'm using Flash CS5. Here is my code:
import flash.utils.Timer;
import flash.events.TimerEvent;[ code].........
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Jan 8, 2012
The question is a bit silly. I am trying to implement a skill updating system. So to explain.There is a class
class AppInfo
{
public static var power:int = 10;
[code]......
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Mar 15, 2006
I want to retrieve the var reference of an instance of a class from within the class. For example:
ActionScript Code:
var ref:MyClass = new MyClass ();
//then via some method, I would like to get the var ref inside the class
ref.getRef(); //returns "ref" instead of [object Object]
[Code]....
You may ask why, well I want to do some spring cleaning inside this manager class I am making. Of course the above is a simplistic version of what I am trying to do.
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Jan 7, 2005
how can I self refer to an instance of a class within the class definition file?Here is an example
PHP Code:
public function fireBullet(target:MovieClip) {
Bullet_mc = target.attachMovie("Bullet", "Bullet1", 1);
}
}
Now everytime I want to call the function I have to put this as my target, (fireBullet(this))I cannot just put it in the code as it gives me an error.
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Feb 3, 2009
Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.
HERE ARE THE STEPS I'M TRYING:
- Create new flash document
- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage
- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()
- Set a name for that box using box.name = "test" let's say
- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great
- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";
That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?
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Aug 17, 2010
I'm just now learning the new object oriented way of scripting. It's been a wild ride, but I've finally learned how to keep script off my frames (very hard coming from as2).Here's my problem:
I have a TextField on the stage in my main .fla file named loadPercent.
I'm loading a jpg with preLoad.as and displaying the bytes loaded in loadPercent.
I can access my loadPercent TextField from my MainClass
but I can't access it from preLoad.as
the document class is MainClass.as
Code:
package
{
import flash.display.MovieClip;[code]....
I get three '#1120 access of undefined propery' errors for each time i try to access loadPercent.
a few basic questions: 1. all my files are in a folder in my documents, not in the flash directory, is this bad? I've seen people using com.whatever etc.
2. my main .fla file does not share the same name as my MainClass.as (it's not named MainClass.fla) Is that a problem?
I'm assuming these are inconsequential because my code seems to work up to a certain point.
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May 7, 2011
I have a FLA (say Main.FLA) document class with a child MovieClip on the stage: into the child MovieClip I load other swf files: each of the files contains its own Document Class (every swf is a somewhat independent application, say quizzes and so on).For some reason I must use the Main document class to store data (scores or so) from the child swfs loaded into the Main swf. HOW do I reference the Main class? I can't find a way.[code]and dispatch an Event this way from the loaded swf document class to the Main class:[code]Now, first of all I don't know if this could even work. Secondly, I tried to make it work by adding an event listener to my Main class but id did not work.
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Apr 8, 2011
Does anyone know how to extract a class reference from an SWC file? I know I can right click / "Go to definition", and view the class definition. I need to extract these for each class in an SWC. Can anyone provide a method to do so automatically?
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Feb 20, 2009
Is it possible to have a reference to a class instead of an object? [code]so that you can then use static vars of those Classes? from the var b?
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May 25, 2010
I'm trying to get a small popup (a volume bar) to work from within a class.I made a piece of actionscript code that creates an empty movieClip and draws the bar into it and made it onto a class. The only thing I now have to do to add the bar to a programm, is create an instance of that class. Nothing needs to be added to the stage.The problem I encounter is that I need the bar to stay on top. New movieclips always get higher depths (using getNextHighestDepth()), so that's a problem.Calling swapDepths() for every new movieclip is far too complex and afaik there is no such thing as "bring to front" in actionscript, it only exists at design time, not at runtime.
So I though I'd use 2 layers/movieclips in the timeline, one for the volume bar and one for the rest, and add an empty movieclip to both.This way I know that all children I add to one movieclip will alway lay below anything I add to the second movieclip. (or is there an easier way to accomplish what I need? Levels maybe? I've never looked into levels, I only know they exist when loading a clip)This means I need to add a some extra stuff to the stage at design time, but if this fixes the issue.. ah well.But how can I access that movieclip from within a class? The reference "_root.volumeBarPlaceholder" works from within the main actionscript, but not from within a class because I get the compiler error "There is no property with the name '_root.volumeBarPlaceholder'";
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Sep 13, 2010
How do I reference the stage from a class? I need to add eventlisteners to the stage for mouse movement. I also need to add custom cursors. I always get an error when I try to reference stage. anything. Or event if I do this:
[Code]...
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Oct 15, 2010
I can't figure out how to create a reference to a class so I don't have to keep typing the class.staticvar.item
So usually I have this: DocClass.build_class.firstFunction();
I would rather in my sub class just be able to say; private var build_class:Class = Class(getDefinitionByName("DocClass.build_class"));
so throughout the sub class I only have to type the reference, build_class...
What am I doing wrong?
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Feb 3, 2011
I have a class consisting of a nested array called twoDArray.
public class TestArray
{
public function TestArray() {
var twoDArray:Array = new Array(new Array("one","two"), new Array("three", "four"));
}
[Code]...
I thought I would be able to reference OrbArray for example using trace(OrbArray[0][0]); giving me the output I am looking for of "one". When I attempt this I get ReferenceError: Error #1069: Property 0 not found on com.orbclasses.TestArray and there is no default value.
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Feb 11, 2009
How do we create a class file and use it in seperate flash file
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Nov 12, 2009
if i have multiple movieclips on the stage and i am writing a document class and in document class i import another class and i need to pass these movieclips to that class.
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Jul 8, 2010
I have:
Code:
// a class
package
{
[Code].....
how to get the instance of AA that created this mc the_class.big_function( ) ;
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Mar 21, 2008
I have a site class with different properties. The site class creates a Background class. I want the background class to use the Site class' stylesheet object. How can this be done?At first I thought about passing the site object to the Background class' constructor, but maybe there is a way to reference to the calling class?
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Mar 16, 2009
I need a way to reference to object (or the class methods inside). I have a button "Add box" and when it is pressed it creates a new instance of class "MyBox". The thing is everyone of these objects get the same name "box".Here's a hint of what it's like:
Code:
var arrBoxes:Array = new Array();
// var n:Number = 1;[code]...
Inside of the addBox function I can easily refer to the Object with just "box" (for example box.name = ..)but when in another function I cannot (and by then I might have created many "box"es).
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Apr 29, 2010
I have one custom class named player, which plays video from RTMP Server. It has property named cliptime:Number and it holds the video's duration through the metadata.duration property. I have other class named controlbar which holds the control bar for the video. I use TweenMax.to to move It's video slider and I want the tween's duration value to be the player class' cliptime property. But I can't get this value. Both classes are child of ramesCont class and are added to it. framesCont and controlbar extends Canvas class, and player extends Sprite if it matters.
[Code]...
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Oct 22, 2010
Well I've been searching the web and knocking my head against the wall long enough to justify an inquiry.
Anybody know an elegant way to get a usable reference to a class in a loaded swf?
I find that this approach, from Big Spaceship, produces an error, when compiler is forced to try to convert type "Ball" to type "MovieClip." Sheesh.
Code:
var loader:Loader = new Loader();
var nuSquare:MovieClip;
var nuBall:MovieClip;
[Code].....
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Apr 14, 2011
I'm creating a little game - The player controls a character that follows the mouse. Pigs run away from the player, and the player has to get them all into a pen. To make the game a little more difficult I'm trying to add an enemy - wolves, that attempt to perform a 'hunt' method every x seconds. This method sends a reference of the wolf instance to Main (my document class) and Main then loops through the pigs on stage to see if there's any nearby. Now as far as I know this works - my problem is I'm unsure how to send the pig instance reference back to the wolf that called the hunt method, so it can then 'target' the pig, and then attempt to pounce on it.
This is my Wolf class:
Code:
package
{
import flash.display.MovieClip;
import flash.events.Event;
[Code].....
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Mar 25, 2010
I have a Main.fla which loads Main.as as its document class. In Main.as I have a public function named "Main" which runs a trace. I also have another .as file called Preloader.as, which also has a public function in it, this one named "Preloader" with simple trace in it. I just cannot figure out how to use Preloader() from the Preloader class in Main() from the Main class. Main.as loads up fine when the SWF loads and traces.
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