I'm just trying to do something simple in flash with AS3, well I was hoping it would be. I have a button that when clicked it goes to the next frame but also adds one point to a score which is displayed in the last frame of my quiz.
The dynamic text box in the last frame has a instance name of 'score' but I cant give it a variable name because its greyed out, cant do this in AS3?
The button ive got has an instance name of 'record'
This is the actionscript I currently have, im not sure if i've put script in there that only works for AS2 or if ive mixed things
ActionScript Code:
var score = 0;
record.addEventListener(MouseEvent.CLICK, fl_ClickToGoToNextFrame_7);
function fl_ClickToGoToNextFrame_7(event:MouseEvent):void
[Code]....
Also when I play the quiz and click the button I get this error:
ReferenceError: Error #1056: Cannot create property text on Number. at aducity_fla::MainTimeline/fl_ClickToGoToNextFrame_7()
I have a result screen that shows bonus points and such. I want each text field to increment one after another and also have it increment by a certain amount each frame. Result Screen pops up. First is the player score check the player score, is it more than the score we want to display if the player score is greater than the player display score by 100 increase the player display score by 100 if the player score is greater than the player display score by 10 increase the player display score by 10 else increase the player display score by 1 when finished move to the next score...and so on. I have thought of using timers to move from one score to the next, but not being in an Event.ENTER_FRAME it only does one if then moves to the next one.
Also the if statement for incrementing the score looks ridiculous and I'm thinking there has to be a better way to do it. I was thinking of making it a separate function but then I wouldn't know what to return, or how to return it so it looks like its increasing and not just showing the total number instantly. I'll try to expand on it a little more.
I've got this code that creates a dynamic textfield, converts 'score' to a string, displays string, and updates the value of score. Well, I've traced it and the value of score updates, but the value displayed in the text box stays the same. How do I get the value in the textbox to update/change.
Code: var scoreString:String = String(score); var scoreNumber:TextField = new TextField(); addChild(scoreNumber); scoreNumber.type = TextFieldType.DYNAMIC; [Code] .....
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
soooo im trying to make my dynamic box, keep score at the end. like during the game i have it keeping score. and once its finished it shows up at the end, with your score. now, i dunno if im suppose to use a code or not? soo am i?
i am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
_root.score +=50 ============= on the first frame of the film i have the code
I am trying to create a high score table offline that doesn't need php just relies on dynamic textboxes.I am basing it on a kind of random football results generator. I have been able to get the random scores and add points to a team depending on the score but now I would like to be able to display them in a 'league' table based on their points score.
Apparently you can add stroke to text dynamically. Therefore how can I produce a score text with stroke around the numbers. Would I have to create the ten numbers in photoshop or in flash breaking apart and using the ink bottle and simply call them as required. ie: 10 seconds calls in the 1 and the 0 shape mimicking a real timer. Adds more for the cpu to do but looks wonderful. What do angry birds or anything similar do.
I set up the point scorer like I have in other games and it doesn't move for some reason. I trace the score and it is perfect so it's my code trying to get the this.score.score_txt.text = String(this.pointsI); to record that fails
When they input the correct word (windmill) I want to add 5 points to the score.However with the below code it disregards the answer and just gives 5 points no matter what? WHY?
on(release)
{ if (wind_txt.text == "windmill", "Windmill", "WINDMILL")[code].....
is it possible to use graphics (the numbers 0-9 in one png-file) instead of a Textfield to show the high score of a game to the player? With a TextField it is easy to "refresh" the score but what can I do, if I want to use my png-files for the score? Is there a simple way to do this? How are other flash game designer do it?
My current solution (not tested, just in my head) is, to create 10 bitmaps (numbers from 0-9) or 1 bitmap with all the numbers in it and then convert the current score into a string, split this string and for every digit show the matching bitmap. Update: or should i try to use filters on the textfield to create a "more beautiful" score?
I am having a problem getting Flash to work with PHP as I need Flash to read and write to a text file on a server to store simple name/score data for a games hi score table. I can read from the text file into Flash easily enough but also need to write to the file when a new high score is reached, so I need to use PHP to do that. I can send the data from flash to the php file via POST but so far it is not working. The PHP file is confirmed as working as I added an echo to the file which displayed a message so I could check that the server was running PHP - the files were also uploaded to a remote server so I could test them properly. Flash code is as follows:
//php filewriter var myLV = new LoadVars(); function sendData() { //sets up variable 'hsdata' to send to php myLV.hsdata = myText; myLV.send("hiscores.php"); }
I believe this sends the variable 'myText' to the php file as a variable called 'hsdata' which I want the php file to write into a text file. The mytext variable is just a long string that has all the scores and names in the hiscore. OK, XML would be better way of doing this but for speed I just want to get basic functionality working, so storing a simple text sting is adequate for now. The PHP code that reads the Flash 'hsdata' variable and writes it to the text file 'scores.txt' follows:
I want to have a score in the bottom corner of my game. I made a new layer called Score, dragged out a text area, converted it to a symbol and named it Score. Then I set its instance name to Score.
The main class of my flash game is called Main.as. However, I can't seem to access the Score text area I made within the code. I get this error:
1046: Type was not found or was not a compile-time constant: Score.
What did I miss? How can I update the text areas text from within my code? Edit: Forgot to mention I clicked the "Export for ActionScript" box when I converted it to a symbol. And it's of type MovieClip, if that matters.
I want to create a simple high score list of 10 high scores of a game. From reading the forums I seem to get the idea that flash cannot create a simple text file. I don't have php or asp but do have cgi capability. Does anyone know where I can find a simple cgi-script that will allow me to write the text the cgi receives to a simple text file: game.sco I want to be able to write a single long string to it so that I create a string of values and can load it back in using flash loadvariables. I can create the string in flash... but how do I write it to a text file using a cgi script? the text file would include this string...I already know how to read it and split it to parse it into arrays:
i have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this
[Code]...
i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??
All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.
As far as I know theres in no way to cahnge the alpha of a dynamic text box. I put one in a movie clip and when i try to change the alpha of it everything else in it changes its alpha but the not the DT box. Could someone plz verify for me that u can't change alpha and help me find a component that allows alpha control with a dynamic text box. thx in advance.
I'm relatively new to Actionscript, in fact, I just figured out today how to load text from an external source. I have another issue that I'm not sure how to handle. I have buttons for my main nav, a main text box, and a mini text box (both text boxes are loaded dynamically from external files). I want to have the mini text box load new external text files in the main text box. For instance, I have a button for music, which loads a list of songs in the mini text box. I want to be able to click on the name of one of the songs and have it load the lyrics in the main text box. I'm sure it's simple, I'm just new.
I have another issue that I'm not sure how to handle. I have buttons for my main nav, a main text box, and a mini text box (both text boxes are loaded dynamically from external files). I want to have the mini text box load new external text files in the main text box. For instance, I have a button for music, which loads a list of songs in the mini text box. I want to be able to click on the name of one of the songs and have it load the lyrics in the main text box.
Problem: I am trying to get a very simple text resize going, for my main content area in a flash website. My aim is to get a button, that on click, increases the text size of a dynamic text field.
[Code]....
This is what I tried, I am very new to Action Script, so excuse the futility of my code.
If you take a look at my flash movie you will see that I have draggable movie clips, which contain dynamic text fields. These text fields contain text drawn in from a simple xml document. The problem I have is that the text in the text fields is hedged right next to the border of the autosized text box. This makes them look untidy and in the worst case difficult to read. I wonder how I can add some margin to the left and right of the text to fill in some space.The code which formats the text boxes is:
with (main["dragAct"+i].dragActText) { text = actText[i+1]; background = true;
I have 4 dynamic text boxes which duplicates the text from a main input text box. How do I write a code to make visible only the dynamic text box I want when clicked it's check box.What is the CODE to make each "DYNAMIC TEXTBOX" visible when clicked on it's checkbox?
I have a dynamic text on the stage which gets updated (shows numbers) when some buttons are pressed.I just need to know if it is possible to show the first dynamic textfield in another dynamic textfield.Lets say the first dynamic textfield called "price" and the second one called "price2". when a button is pressed, the first dynamic textfield "price" will show a number. is it possible to show whatever is shown in the "price" in "price2" ?
I'm creating an XML-driven pie chart in AS3 with 2 text boxes in each pie slice. Both text fields are dynamic in the sense that they are populated by the XML doc and then told where to place themselves in the AS3. I've got them both using the same x and y position to place themselves at the moment (which of course puts them right one top of each other), but I'd like to make one of the fields (which acts like a label or a title to the larger number and % text field) place itself in a particular spot around the other text field. The result I'm looking for is to have the smaller "title" text field appear approximately 5 pixels above and left-justified to the larger "percentage" field.
Anyway, here are two sections of code that I've currently got. The first chunk, for the Tags portion, sets the position for the "percentage" text field using a good old x and y method. The second chunk, for Titles, is setting the position for the smaller "title" text.
//evaluate tags private function evaluateTags():void{ for (s=0; s
I have 2 input textfields on the stage and 1 dynamic textfield.
-input1 is for quantity
-input2 is for page count
When a user enters a number into the page count it makes a calculation and places the outcome into the dynamic textfield. This textfield is for the individual price.All of this so far works. What I want to do now is create another dynamic textfield for the total. So the individual price is multiplied by the quantity and this result is put in the new dynamic text field. I have the code for that working but here is where it gets tricky (for me anyway).The total price is to start off invisible. When I roll over the individual price the total price is to appear (For a test lets just say when I roll over an area the total price appears).To stop cursor flickering this should be done inside a movieclip. So... I have create a movieclip and placed a dynamic textfield inside it. They all have instance names BUT how do I reference it in script?I need to tell the resulting calculation to be placed inside the textfield which is inside the movieclip. If it isn't inside a movie clip I can do it. But how to I reference it when inside one?
I've made a flash movie which will load four movie clips at runtime. Actually, the number of movie clips will depend upon number of "NODE" in XML file. Keeping XML file thing aside, I've tried hardcoded values; 4. Let me describe you the structure very well:
There is a main empty movie clip, instance name "mc_scroll" which will be only item on stage. In this movie clip, another movie clip whose identifier name is "blueMovie" will be loaded dynamically. Inside this "blueMovie" MC, there is a button instance name is "blueButton" and inside this button there is a "Dynamic Text" field instance name is "btn_text".
Phewww.. so long chain... inshort: mc_scroll->blueMovie->blueButton->btn_text
Now, I can load 4 or any number of "blueMovie" inside "mc_scroll". But I also want to set the button text for each button inside each MC!! I'm sure you guys are getting what I want to do. But its not working. Below is the code:
Code: //INSIDE THE MAIN TIME LINE for(i=0; i<4; i++) {
[code]....
how to assign the text dynamically which is inside a button and this button inside a MC which is created dynamically inside a main MC!
i have a problem with my flash menu. It's simple menu that contains one MC at start that works as button, u can edit size of the menu from external .txt file by changing the value of menu length. All that works fine , my problem is that every new duplicated mc contains dynamic text area as a label. Labels are also loaded from that .txt file , but that works only for the 1st mc because the newly created text areas in mc's dont have Instance Name set. How can i assign them from as?
can't figure out why the dynamic text boxes in my dynamic clip arent picking up the variable when I loop through this recordset!the trace (you'll see here right after I try two ways to assign the variable) traces the correct info back..