ActionScript 3.0 :: Dynamic Text Box - Updating Value Of Score?
Jun 16, 2009
I've got this code that creates a dynamic textfield, converts 'score' to a string, displays string, and updates the value of score. Well, I've traced it and the value of score updates, but the value displayed in the text box stays the same. How do I get the value in the textbox to update/change.
Code:
var scoreString:String = String(score);
var scoreNumber:TextField = new TextField();
addChild(scoreNumber);
scoreNumber.type = TextFieldType.DYNAMIC;
[Code] .....
I have a result screen that shows bonus points and such. I want each text field to increment one after another and also have it increment by a certain amount each frame. Result Screen pops up. First is the player score check the player score, is it more than the score we want to display if the player score is greater than the player display score by 100 increase the player display score by 100 if the player score is greater than the player display score by 10 increase the player display score by 10 else increase the player display score by 1 when finished move to the next score...and so on. I have thought of using timers to move from one score to the next, but not being in an Event.ENTER_FRAME it only does one if then moves to the next one.
Also the if statement for incrementing the score looks ridiculous and I'm thinking there has to be a better way to do it. I was thinking of making it a separate function but then I wouldn't know what to return, or how to return it so it looks like its increasing and not just showing the total number instantly. I'll try to expand on it a little more.
I'm just trying to do something simple in flash with AS3, well I was hoping it would be. I have a button that when clicked it goes to the next frame but also adds one point to a score which is displayed in the last frame of my quiz.
The dynamic text box in the last frame has a instance name of 'score' but I cant give it a variable name because its greyed out, cant do this in AS3? The button ive got has an instance name of 'record'
This is the actionscript I currently have, im not sure if i've put script in there that only works for AS2 or if ive mixed things
ActionScript Code: var score = 0; record.addEventListener(MouseEvent.CLICK, fl_ClickToGoToNextFrame_7); function fl_ClickToGoToNextFrame_7(event:MouseEvent):void
[Code]....
Also when I play the quiz and click the button I get this error:
ReferenceError: Error #1056: Cannot create property text on Number. at aducity_fla::MainTimeline/fl_ClickToGoToNextFrame_7()
I've made a website in Flash, it's the 1st time I've made a site with dynamic loading text.The text loads, that is fine, however, when I update the .txt file, the webpage does not update until I delete my internet history. This obviously no use as I can't expect returning visitors to delete their cache every time they visit.
how to simply make dynamic text update!I have a dynamic text box and I gave it an instance name of changeTxt I also have a var called changeRate. How do I get the dynamic text box to update?
changeTxt.addEventListener(Event,updateChangeRate) ; function updateChangeRate():void { changeRate=2; trace(changeRate); }
I have some nested movie clips, with a dynamic text object at the end of the chain - if I don't update the the text in the dynamic text field, then it displays fine, however if I set the text at anytime through actionscript, the text disappears. I have tried all sorts of embedding/not embedding font - combinations, but nothing works.Here is a code snippet:
Code: // this one works just fine... testing_txt.text = "This is some dynamic text!";[code]....
I am definitely setting the correct field in this long list of objects, but for some reason the text in the main_menu_mc... object isn't updating. Interestingly, the text associated with the testing_txt object updates just fine.Below is a small screen shot of the display while running the swf... menu_item8 is obviously the one without any text...
I've created a flash banner which loads 3 images. Each image is loaded using a Loader object. Each Loader object has an event listener which points to the same function. In this function I compute the loaded/total bytes, then I update a dynamic TextField.
The problem is that the TextField doesn't change its text only when all the images are loaded, which means at 100%. I used a trace for percent and it works fine. From what I've read until now, it seems that this can be caused by a lock-up of the UI?
The function:
Code: function updatePreloader(e:ProgressEvent):void { if (LoaderInfo(e.target).loader == imageLoaders[0]) { loadedBytes1 = e.bytesLoaded;
on my onEnterFrame function, I just want to keep updating a Dynamic Text Box location. It's giving me more trouble than I anticipated, and the solution is probably very easy. I have spent 30 minutes (give or take) on trying to figure it out, but to no avail. This is what I have at onEnterFrame:
im trying to learn and understand actionscript 2.0... so i figured the first thing i would do is make a simple rpg. What i have done so far is make 4 way movement and now im trying to make a hitTest where the "char" touches the coin and it updates the dnyamic text with the instance of currency and then unload the clip.[code]also i am using flash cs4 so if you need me to reupload it in older format just ask.
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
I am producing an interesting interactive project. I have 9 sliders from 1-100 that will adjust a total figure. If this total figure adds up to 100, it should stopDrag();
Now this works, however if you move the slider faster than the frame rate, it doesn't stop at 100. I have tried updateAfterEvent(); but not sure of any other options.
Also, I need to be able to drag any sliders back down but not up once it has reached 100.
I am producing an interesting interactive project. I have 9 sliders from 1-100 that will adjust a total figure. If this total figure adds up to 100, it should stopDrag(); Now this works, however if you move the slider faster than the frame rate, it doesn't stop at 100. I have tried updateAfterEvent(); but not sure of any other options. Also, I need to be able to drag any sliders back down but not up once it has reached 100.
I have a for loop updating a dynamic text element but it seems to iterate so fast that only the last item in the loop is updating the text. I'd like the dynamic text element to be updated with EACH item in the loop, not just the last.
1. I have a single frame movie where I create a simple array of strings from an external text file:
I was looking through the posts on how to update dynamic text fields without using a submit button or other method which would cause the entire scene to be called again.
I found exactly the coding I wanted: [URL]
The issue I found is I can't get it to do what I want, which is to add a series of variables together.
I modified the code to this:
Code: var total:Number; var num1:Number; var num2:Number;
[Code]....
It works, but if I type in say " 4 " into the 'num1' input box the total box (dynamic field) becomes a " 4 ". But when I enter in say a " 5 " into the 'num2' input box the total box becomes " 45 " (no " 9 ").
soooo im trying to make my dynamic box, keep score at the end. like during the game i have it keeping score. and once its finished it shows up at the end, with your score. now, i dunno if im suppose to use a code or not? soo am i?
I have a dynamic textfield on my stage with the instance name trackText.
I have declared public var trackText:TextField;.
When I trace trackText.text it gives me exactly what I expect but the actual text on the stage does not update.
public var trackText:TextField; trackText.text = audioPlayer.currentSong.title; trace("trackText = " + trackText.text); // gives me what i expect "track 1" etc..
This should be really simple, but for some reason Flash just isn't operating as I expected.I'm trying to make a keypad for a game, whereby the player must type in the correct number sequence to progress. The player will click the number buttons with the mouse and the numbers will be put into an array, which will then be checked with a confirm button.I have set up the array as follows on the main timeline (it needs to be empty until user presses a number button):
ActionScript Code: keypadnumbers = []; Each number button then contains a variant of the following code (numbers differ):
I am trying to write a preloader for multiple images of unknown size from an external source. Therefore I am counting the clips as they complete and using this as the progress in a dynamic text field. The dynamic text field loader_mc.loadText.text = Percent; Loads only once when the 1st clip has loaded even though the trace within the same if bracket traces out the different percentages as each clip loads
i am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
_root.score +=50 ============= on the first frame of the film i have the code
I am trying to create a high score table offline that doesn't need php just relies on dynamic textboxes.I am basing it on a kind of random football results generator. I have been able to get the random scores and add points to a team depending on the score but now I would like to be able to display them in a 'league' table based on their points score.
Apparently you can add stroke to text dynamically. Therefore how can I produce a score text with stroke around the numbers. Would I have to create the ten numbers in photoshop or in flash breaking apart and using the ink bottle and simply call them as required. ie: 10 seconds calls in the 1 and the 0 shape mimicking a real timer. Adds more for the cpu to do but looks wonderful. What do angry birds or anything similar do.
So there are these two heads on one slide (dragRec), each has a normal state, roll over, and drag. Endpoint prints to a textbox on drag that displays a relative position, and threshold is set to show the percentage between the left end of the slider and Endpoint. When you drag Endpoint its text updates, however when threshold is moved no text appears.[code]...
I set up the point scorer like I have in other games and it doesn't move for some reason. I trace the score and it is perfect so it's my code trying to get the this.score.score_txt.text = String(this.pointsI); to record that fails
When they input the correct word (windmill) I want to add 5 points to the score.However with the below code it disregards the answer and just gives 5 points no matter what? WHY?
on(release)
{ if (wind_txt.text == "windmill", "Windmill", "WINDMILL")[code].....
The code checks out and is working great but I just added a dumbed down version for referenceWhat is happening is:I am creatingar less:mcLessons = new mcLessons();addChild(less);mcLessons is a Movieclip I created and is located in my library with as3 linkage to a script (the one below).In the Library the textfield reads "lesson 1" and is supposed to change to "Basic Neccesaties(Part 1)" once loadedWhen it is loaded the text does not change. When I clip on a textfeild that has an eventListener, all the text is added.I trace the text field (before any textfield is clicked) and it reads "BasicNeccesaties(Part 1)" but on stage is still "lesson 1".