I've made a website in Flash, it's the 1st time I've made a site with dynamic loading text.The text loads, that is fine, however, when I update the .txt file, the webpage does not update until I delete my internet history. This obviously no use as I can't expect returning visitors to delete their cache every time they visit.
how to simply make dynamic text update!I have a dynamic text box and I gave it an instance name of changeTxt I also have a var called changeRate. How do I get the dynamic text box to update?
changeTxt.addEventListener(Event,updateChangeRate) ; function updateChangeRate():void { changeRate=2; trace(changeRate); }
I have some nested movie clips, with a dynamic text object at the end of the chain - if I don't update the the text in the dynamic text field, then it displays fine, however if I set the text at anytime through actionscript, the text disappears. I have tried all sorts of embedding/not embedding font - combinations, but nothing works.Here is a code snippet:
Code: // this one works just fine... testing_txt.text = "This is some dynamic text!";[code]....
I am definitely setting the correct field in this long list of objects, but for some reason the text in the main_menu_mc... object isn't updating. Interestingly, the text associated with the testing_txt object updates just fine.Below is a small screen shot of the display while running the swf... menu_item8 is obviously the one without any text...
I've created a flash banner which loads 3 images. Each image is loaded using a Loader object. Each Loader object has an event listener which points to the same function. In this function I compute the loaded/total bytes, then I update a dynamic TextField.
The problem is that the TextField doesn't change its text only when all the images are loaded, which means at 100%. I used a trace for percent and it works fine. From what I've read until now, it seems that this can be caused by a lock-up of the UI?
The function:
Code: function updatePreloader(e:ProgressEvent):void { if (LoaderInfo(e.target).loader == imageLoaders[0]) { loadedBytes1 = e.bytesLoaded;
on my onEnterFrame function, I just want to keep updating a Dynamic Text Box location. It's giving me more trouble than I anticipated, and the solution is probably very easy. I have spent 30 minutes (give or take) on trying to figure it out, but to no avail. This is what I have at onEnterFrame:
I've got this code that creates a dynamic textfield, converts 'score' to a string, displays string, and updates the value of score. Well, I've traced it and the value of score updates, but the value displayed in the text box stays the same. How do I get the value in the textbox to update/change.
Code: var scoreString:String = String(score); var scoreNumber:TextField = new TextField(); addChild(scoreNumber); scoreNumber.type = TextFieldType.DYNAMIC; [Code] .....
im trying to learn and understand actionscript 2.0... so i figured the first thing i would do is make a simple rpg. What i have done so far is make 4 way movement and now im trying to make a hitTest where the "char" touches the coin and it updates the dnyamic text with the instance of currency and then unload the clip.[code]also i am using flash cs4 so if you need me to reupload it in older format just ask.
I am producing an interesting interactive project. I have 9 sliders from 1-100 that will adjust a total figure. If this total figure adds up to 100, it should stopDrag();
Now this works, however if you move the slider faster than the frame rate, it doesn't stop at 100. I have tried updateAfterEvent(); but not sure of any other options.
Also, I need to be able to drag any sliders back down but not up once it has reached 100.
I am producing an interesting interactive project. I have 9 sliders from 1-100 that will adjust a total figure. If this total figure adds up to 100, it should stopDrag(); Now this works, however if you move the slider faster than the frame rate, it doesn't stop at 100. I have tried updateAfterEvent(); but not sure of any other options. Also, I need to be able to drag any sliders back down but not up once it has reached 100.
I have a for loop updating a dynamic text element but it seems to iterate so fast that only the last item in the loop is updating the text. I'd like the dynamic text element to be updated with EACH item in the loop, not just the last.
1. I have a single frame movie where I create a simple array of strings from an external text file:
I can't get the code to "know" which of the dynamic thumbnails has been clicked (by "know", I mean return an index value, say 0 through 7 if there are 8 projects, that I can use to access that particular project in the array of 8 projects in the rest of the code)... So if the third movieclip thumbnail were clicked, I'd like "2" to come up somehow... I've tried this code, which is kind of lame, I know, based off of the idea of each of the thumbnail movieclips' names ending in their index number:
Code: //"this" is the button that was pressed; would return a string ending in //thumberMC_<number of whichever movieclip thumb was clicked> var: testString:String = this;
[code]....
Lastly, there's a dynamic textfield I'm trying to create that never shows up for some reason. Again, you could see in the FLA (in the "createDrawer" function around line 424).
I was looking through the posts on how to update dynamic text fields without using a submit button or other method which would cause the entire scene to be called again.
I found exactly the coding I wanted: [URL]
The issue I found is I can't get it to do what I want, which is to add a series of variables together.
I modified the code to this:
Code: var total:Number; var num1:Number; var num2:Number;
[Code]....
It works, but if I type in say " 4 " into the 'num1' input box the total box (dynamic field) becomes a " 4 ". But when I enter in say a " 5 " into the 'num2' input box the total box becomes " 45 " (no " 9 ").
I'm relatively new to Actionscript, in fact, I just figured out today how to load text from an external source. I have another issue that I'm not sure how to handle. I have buttons for my main nav, a main text box, and a mini text box (both text boxes are loaded dynamically from external files). I want to have the mini text box load new external text files in the main text box. For instance, I have a button for music, which loads a list of songs in the mini text box. I want to be able to click on the name of one of the songs and have it load the lyrics in the main text box. I'm sure it's simple, I'm just new.
I have another issue that I'm not sure how to handle. I have buttons for my main nav, a main text box, and a mini text box (both text boxes are loaded dynamically from external files). I want to have the mini text box load new external text files in the main text box. For instance, I have a button for music, which loads a list of songs in the mini text box. I want to be able to click on the name of one of the songs and have it load the lyrics in the main text box.
I need help dynamically loading text from a server into a dynamic text box in my movie. If i use the loadVariables it works, with the Html rendering.. if i use it with loadVars it works but now the html doesn't render. What i want is to load some text from my server into the text box and have the html to render. Also, is there a way to display the progress as the text loads, for people with slower connections?
So I'm loading text from an external file I've uploaded onto the internet. It loads absolutely fine when I test the movie from my computer, but when I upload it and embed it onto an html page, all of the dynamic text refuses to load. Can someone enlighten me as to what's going on? Or at least tell me how to fix it? XD;
I need help dynamically loading text from a server into a dynamic text box in my movie. If i use the loadVariables it works, with the Html rendering.. if i use it with loadVars it works but now the html doesn't render. What i want is to load some text from my server into the text box and have the html to render. Also, is there a way to display the progress as the text loads, for people with slower connections?
this is should be pretty simple but I have had a lot of trouble figuring this out..
I have one dynamic text field called "content_txt" I have 3 buttons with 3 different instance names (btn1 btn2 btn3) I have 3 text documents in a folder (1.txt 2.txt 3.txt)
I am able to have 1.txt loaded into content_txt, but here is the problem.
I would like btn2 to load 2.txt and btn3 to load 3.txt into content_txt.
I have looked for an answer for this problem (and found many close answers) but when I try and make my code fit, it just doesn't work. I'm really new to this so any help would be amazing. (or if this has been answered somewhere else and I have missed it..
Go into the 3D Studio Max link and in there you'll see my problem.....How can I get the text to format to the width of the dynamic text field? What I have are variables set up to load text from an uploaded .txt file, into the dynamic text field... it seems to run each line way over to the right...
When a user enters the website, it will pull text from some location (possibly an XML file) and load it into a text field. The trick is that I want it to randomly load a different chunk of text in each time the user opens the site. There are about 25 different small pieces of text I want to randomly load.
I have a dynamic text box that is loading in a text file. It seems to be doing this perfectly well. However, some HTML tags seem to break it. <b> makes the text dissapear. I tried doing a <span> on it, and changing the font-family with CSS, but I dont think its reading the CSS at all.
Creating an image map in Flash MX. I want to be able to load text that I put in the actionscript pane into a text box, so when I mouse over a particular area of my image it will detect and put my text in the text box up on mouse over and disappear on mouse out.
I have a dynamic textfield on my stage with the instance name trackText.
I have declared public var trackText:TextField;.
When I trace trackText.text it gives me exactly what I expect but the actual text on the stage does not update.
public var trackText:TextField; trackText.text = audioPlayer.currentSong.title; trace("trackText = " + trackText.text); // gives me what i expect "track 1" etc..
This should be really simple, but for some reason Flash just isn't operating as I expected.I'm trying to make a keypad for a game, whereby the player must type in the correct number sequence to progress. The player will click the number buttons with the mouse and the numbers will be put into an array, which will then be checked with a confirm button.I have set up the array as follows on the main timeline (it needs to be empty until user presses a number button):
ActionScript Code: keypadnumbers = []; Each number button then contains a variant of the following code (numbers differ):
I am trying to write a preloader for multiple images of unknown size from an external source. Therefore I am counting the clips as they complete and using this as the progress in a dynamic text field. The dynamic text field loader_mc.loadText.text = Percent; Loads only once when the 1st clip has loaded even though the trace within the same if bracket traces out the different percentages as each clip loads