I have a dynamic textfield on my stage with the instance name trackText.
I have declared public var trackText:TextField;.
When I trace trackText.text it gives me exactly what I expect but the actual text on the stage does not update.
public var trackText:TextField;
trackText.text = audioPlayer.currentSong.title;
trace("trackText = " + trackText.text);
// gives me what i expect "track 1" etc..
I am trying to write a preloader for multiple images of unknown size from an external source. Therefore I am counting the clips as they complete and using this as the progress in a dynamic text field. The dynamic text field loader_mc.loadText.text = Percent; Loads only once when the 1st clip has loaded even though the trace within the same if bracket traces out the different percentages as each clip loads
The following for loop dynamically creates 4 instances of the same button. Each button is then populated with its own textfield.I have given the textfield(s) an instance name of option0, option1,etc, etc. I want to populate the text in each field with something different (Home, Contact, etc, etc). I am trying to call the textField by its created instance name "option0", but I get an error saying it's not recognized.
I want a few variables to be updated when MyTextField is left. I tried this: Code: myTextField.addEventListener(Event.MOUSE_LEAVE, update_everything) function update_everything(e:Event):void{ } But that didnt work. My function should also work if the text field is left with TAB.
I was looking through the posts on how to update dynamic text fields without using a submit button or other method which would cause the entire scene to be called again.
I found exactly the coding I wanted: [URL]
The issue I found is I can't get it to do what I want, which is to add a series of variables together.
I modified the code to this:
Code: var total:Number; var num1:Number; var num2:Number;
[Code]....
It works, but if I type in say " 4 " into the 'num1' input box the total box (dynamic field) becomes a " 4 ". But when I enter in say a " 5 " into the 'num2' input box the total box becomes " 45 " (no " 9 ").
I've made a website in Flash, it's the 1st time I've made a site with dynamic loading text.The text loads, that is fine, however, when I update the .txt file, the webpage does not update until I delete my internet history. This obviously no use as I can't expect returning visitors to delete their cache every time they visit.
how to simply make dynamic text update!I have a dynamic text box and I gave it an instance name of changeTxt I also have a var called changeRate. How do I get the dynamic text box to update?
changeTxt.addEventListener(Event,updateChangeRate) ; function updateChangeRate():void { changeRate=2; trace(changeRate); }
I have some nested movie clips, with a dynamic text object at the end of the chain - if I don't update the the text in the dynamic text field, then it displays fine, however if I set the text at anytime through actionscript, the text disappears. I have tried all sorts of embedding/not embedding font - combinations, but nothing works.Here is a code snippet:
Code: // this one works just fine... testing_txt.text = "This is some dynamic text!";[code]....
I am definitely setting the correct field in this long list of objects, but for some reason the text in the main_menu_mc... object isn't updating. Interestingly, the text associated with the testing_txt object updates just fine.Below is a small screen shot of the display while running the swf... menu_item8 is obviously the one without any text...
I've created a flash banner which loads 3 images. Each image is loaded using a Loader object. Each Loader object has an event listener which points to the same function. In this function I compute the loaded/total bytes, then I update a dynamic TextField.
The problem is that the TextField doesn't change its text only when all the images are loaded, which means at 100%. I used a trace for percent and it works fine. From what I've read until now, it seems that this can be caused by a lock-up of the UI?
The function:
Code: function updatePreloader(e:ProgressEvent):void { if (LoaderInfo(e.target).loader == imageLoaders[0]) { loadedBytes1 = e.bytesLoaded;
on my onEnterFrame function, I just want to keep updating a Dynamic Text Box location. It's giving me more trouble than I anticipated, and the solution is probably very easy. I have spent 30 minutes (give or take) on trying to figure it out, but to no avail. This is what I have at onEnterFrame:
This should be really simple, but for some reason Flash just isn't operating as I expected.I'm trying to make a keypad for a game, whereby the player must type in the correct number sequence to progress. The player will click the number buttons with the mouse and the numbers will be put into an array, which will then be checked with a confirm button.I have set up the array as follows on the main timeline (it needs to be empty until user presses a number button):
ActionScript Code: keypadnumbers = []; Each number button then contains a variant of the following code (numbers differ):
I've got this code that creates a dynamic textfield, converts 'score' to a string, displays string, and updates the value of score. Well, I've traced it and the value of score updates, but the value displayed in the text box stays the same. How do I get the value in the textbox to update/change.
Code: var scoreString:String = String(score); var scoreNumber:TextField = new TextField(); addChild(scoreNumber); scoreNumber.type = TextFieldType.DYNAMIC; [Code] .....
im trying to learn and understand actionscript 2.0... so i figured the first thing i would do is make a simple rpg. What i have done so far is make 4 way movement and now im trying to make a hitTest where the "char" touches the coin and it updates the dnyamic text with the instance of currency and then unload the clip.[code]also i am using flash cs4 so if you need me to reupload it in older format just ask.
I am producing an interesting interactive project. I have 9 sliders from 1-100 that will adjust a total figure. If this total figure adds up to 100, it should stopDrag();
Now this works, however if you move the slider faster than the frame rate, it doesn't stop at 100. I have tried updateAfterEvent(); but not sure of any other options.
Also, I need to be able to drag any sliders back down but not up once it has reached 100.
I am producing an interesting interactive project. I have 9 sliders from 1-100 that will adjust a total figure. If this total figure adds up to 100, it should stopDrag(); Now this works, however if you move the slider faster than the frame rate, it doesn't stop at 100. I have tried updateAfterEvent(); but not sure of any other options. Also, I need to be able to drag any sliders back down but not up once it has reached 100.
What I have is a dynamicly created row of movieClips. In which TextFields are added with text that's received from an Array. What I would like to be able to do is click on the movieClip that's visible and have the code understand I clicked array[3] for example and it will show the 4th array item in another textfield.
Have an Input textfield and write e.g. 123 in it (This is on frame 1).Then later in frame 3 I want that number to be shown in a Dynamic textfield.How do I do that?
I'm building text balloons to display variable length messages in Flash. My question is pretty simple, though the answer may not be.The string I want to display.The font information.The width/height ratio I want the text field to have.How do I calculate the width and height of the text field it needs to display the text I give it, nothing more, nothing less?
Letter spacing doesn't seen to work for dynamic text fields in Flash. I use CS4 on Mac, player version 10.0.2. Does it also depend on the font that's used?
is there any way to smoothen or make a dynamic textfield look better without embedding fonts? I've tried writing the textfield into a bitmap but haven't been successful with that yet, is there any other better approach?
I have this code that should change the color of a dynamic textfield when I rollover the link movieclip, and then back when I rollout. I get no compiler error, it just doesn't work.
I have this textfield with multiline behavior and the problem is that when i select my text and then drag the selection down all the way to the bottom the text seems to scroll.
Im currently creating textfields in a for loop - though in this example only creating one TextField. My questions is, how do I remove the TextField child in another function? What im basically doing is, create a Textfield, addchild to a container - > then the container into another position - > then removechild and another text in the container. I've tried something like: