ActionScript 3.0 :: SharedObject.flush() Reasons For Failure?

Apr 9, 2010

So I've looked all over the internet for this answer and have found nothing.I'm writing data to a shared object and need to know when it's successfully written to disk so I can take further action.Most of the time the shared object gets successfully written, but some times, for reasons unknown, it will fail.So my question is, what are the reasons a call to flush() can fail and how best can I avoid that case and ensure that its successfully written?

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I have set the amount of data that my SharedObject can store to none, and Never Ask Again. But I cannot get SharedObject.flush() to return false as per the help system. Settings changed here: [URL]

Code:
stop();
var so:SharedObject = SharedObject.getLocal("myObj", "/");
// trap SharedObject memory limit set to 0

[Code].....

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firstSound=new Sound();firstSound.attachSound("****");

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ActionScript 2.0 :: Code Execution Delay For Unknown Reasons?

May 8, 2009

The following code is on a movieclip being used as a button.The code is pretty simple. Originally the code was just the code after the gap. This code loaded up a movieclip (filtermc) off-stage that runs through an xml file and preloads a form. This takes a second or two, and when finished that newly loaded movie tweens into position. The tween code is on a frame in the 'filtermc' movieclip.

The problem is that in the second or two that it takes for this movie to load, people could click the button a second time which messes up the form/movieclip (everything on it is unresponsive, I think because two movieclips having the same name)

Anyway, I decided to solve this problem by loading a transparent blocker movieclilp in front of this button to keep it from being double clicked. This blocker clip is just a movie that has an empty onRelease function in it so that the button below it cannot receive any new clicks. Also, the button goes to another frame where it says "loading..." to provide feedback to the user.

The Problem When I click this button, there is a delay of about 2 seconds before the semitransparent (for testing) blocker appears. In fact it appears just as the filtermc clip has started it's tween into place.

It is almost like this code is running out of order. The traces come back in the correct order so I know it is not running out of order, but why the 2 second delay before the blocker movie gets loaded up? The button also takes 2 seconds to show the "loading" frame. The traces also have the same 2 second delay.

If I comment out the second half of the code (the filtermc part) then the blocker movieclip pops up instantly and the button changes frame instantly.

PHP Code:

on (release) {
//problems occur if button is pressed twice before filtermc scrolls into view
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[code]....

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I was editing a very basic mobile Flex project, and after I debugged the master (application) mxml file, Design View stopped working (blank screen displayed, no Design View errors) for all files. Creating new projects, either mobile or else, or testing old, working projects, doesn't work either. Out of the related issues I've found info on, most concern earlier versions of the IDE, and deal with either Design View errors (got none), use of certain functions or custom components (I get the error even on a new project), or are solved by changing styles back-and-forth (tried already, to no avail).

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Right now, I'm doing a lot of byte write operations, and I believe this is taking up a bunch of memory, which is then throwing an error. Is there anyway to flush some unneeded memory every now and then? It's not flushing the memory every time I run it in the fla either.

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ActionScript 2.0 :: Making A Site Flush All Sides?

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ActionScript 3.0 :: SharedObject Error: Error #2134: Cannot Create SharedObject?

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Gives me this error:

Error: Error #2134: Cannot create SharedObject.
at flash.net::SharedObject$/getLocal()
at as3_shared_objects/showVar()

[code]....

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Media Server :: NetStream.Buffer.Flush When The Video Is Paused?

Dec 26, 2010

I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right? However, also according to the reference, it shouldn't stop buffering:Starting with Flash Player 9.0.115.0, Flash Player no longer clears the buffer when NetStream.pause() is called. This behavior is called "smart pause". Before Flash Player 9.0.115.0, Flash Player waited for the buffer to fill up before resuming playback, which often caused a delay.I'm using Flash Professional to do the debugging, and the traced version number is: MAC 10,0,22,91, and the streaming server is FMS4

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Flex :: Set TCP_NODELAY To Socket.flush(), NetConnection.call() Or SendToURL()?

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I'm writing a real-time app using a Flex/Flash client and my own server running on Linux.

I'd like to be able to send data from the Flex client in real time (in response to user actions). I've tried the following methods:

flash.net.NetConnection.call()
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[Code].....

The second nc.call() above won't send data to the server until the ACK for the first call has been recieved. I'd like to be able to send data immediately without waiting for that ACK.

If the round-trip time to the server is long (e.g. 300ms) I can only send data to the server 3 times a second. Ideally I'd like to be able to send data up to 30 times per second, but this is only possible with a RTT of around 30ms at the moment.

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Is there any way to get the Flash Player to send data without waiting for an ACK? In other environments this is done by setting the TCP_NODELAY flag on the socket but it seems I don't have that level of control in Flash/Flex.

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Actionscript 3 :: Flash NetStream.Buffer.Flush Firing Repeatedly

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I've made a custom video player in as3. Everything works, but once a video has loaded and played through completely, if the user replays the video it continuously fires the NetStream.Buffer.Flush event until the video stops playing again (by either ending or by the user hitting pause). It doesn't seem to effect anything negatively, but I would rather not have an event continuously firing in the background like that. I can't find any documentation of this happening online anywhere. Is this normal behavior for a NetStream that has fully loaded?

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AIR seems to keep its own DNS cache when an application is running, and ignores any changes to the OS DNS cache (i.e. ipconfig /flushdns.More specifically, I'm creating multiple URLStream & URLRequest objects over a long period of time in a AIR application. Once the first one connects the host's IP address is cached for the lifetime of the application.And the URLRequest.useCache property,understandably,has no effect on DNS caching.how to force a host name to re-resolve inside a AIR (or Flash) application?

Note: Unfortunately, resolving the IP through a web service and rewriting the URL is not an option as a workaround.The use-case is downloading files from Amazon S3 using signed URLs which are invalidated if modified.

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ActionScript 3.0 :: Flash NetStream.Buffer.Flush When The Streaming Video Is Paused?

Dec 26, 2010

I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right? However, also according to the reference, it shouldn't stop buffering:

Starting with Flash Player 9.0.115.0, Flash Player no longer clears the buffer when NetStream.pause() is called. This behavior is called "smart pause". Before Flash Player 9.0.115.0, Flash Player waited for the buffer to fill up before resuming playback, which often caused a delay.

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Actionscript 3.0 :: Forcing A Failure Because T1 <> T2?

Apr 5, 2009

Simulating Validators, how do I programmatically invalidate a TextInput because it doesn't match some external criteria? (even though it passes regexp/other internal validator tests).e.g. on lost focus, point out to the user that "confirm email" doesn't match "email" (even though both are valid email addresses). I've got a regex validator on a cell phone TextInput field that ensures the user enters with the international prefix e.g. 0044 for the UK Then I have a confirm_mobile field but I want to check the mobile TextInput against confirm_mobile TextInput.

The input on confirm_mobile could always be a valid phone number and pass the regexp test but I need to ensure field 2 == field 1 and if not then invalidate field 2 (or at least simulate the Validator behavior) to tell the user the fields don't match. I can catch this at the end via a trigger on the form submit button but still need to know how to throw a red box round "confirm_mobile" using a validator.

Code: Select allprivate function check_mobile2(evt :FocusEvent)
{
if (strings_match(confirm_mobile.text , mobile.text))
{

[code]....

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ActionScript 3.0 :: FileReference Upload Failure

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I got a FileRefrence instance for a simple upload and it did work for some time in the past, but now I just can't discover what made it stop woking. Can anyone help me find it out? To simplify, I took only the necessary code (not working as the full version). Here are some details:

1. I'm using Flash Player 9 (this can't change because it is a part of a bigger project). My current host machine is a Windows Vista one. The sandbox is set to network access.

2. The FileReference calls a simple php script hosted at an Apache server (Linux). The script permissions are set to 644 (it works for file uploads coming from plain html pages) and I set the folder permission to 777 just to avoid any other source of errors. Here is the simple code for the php script:

<?php// receiving variables$uid = trim($_POST['uid']); // just to check for a post variable that  I must send while uploading (won't work even if I revome it) 
// a file to check if the script is really called
$myfile = fopen("upload.txt", "wb");fputs($myfile, "file upload for uid $uid
");

[code]....

Just for checking I add a Loader instance and used its "load" method with the same "urlSend" variable. It worked and the php script generated the output file...

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Flash :: Failure Of Movie To Run On IWeb

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I've only started using Flash CS4 a short time ago and I'm having a problem being able to run a short flas movie on an iWeb site. Here's what I did to create the movie from scratch through to its failure to run on iWeb

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Exit Code: 7
 
-------------------------------------- Summary --------------------------------------
- 0 fatal error(s), 58 error(s), 62 warning(s)
WARNING: PayloadPolicyNode.SetAction: IN payload {03B6AF5B-A024-43DE-8DD2-8FB7B6A4149A} Adobe Media Player is required by {CFC9F871-7C40-40B6-BE4A-B98A5B309716} Adobe Flash CS5 but isn't free.

[code]....

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I've notice all the trouble people are having trying to get updates of FP to cooperate with Vista and IE, but is anyone out
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I've got a movie that i'm calling a webservice from. When I run the movie in flash it downloads the service stub and makes the SOAPCall and loads the data as you would expect. But when i upload it to a site it loads the service stub makes the SOAPCall but "Received SOAP response from network" is not called.

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