ActionScript 3.0 :: Shouldn't Variables Reset Each Time The Frame Plays
Sep 16, 2010
In my flash program I have everything on one frame. In the actionscript on that frame, I made a variable called currentButton and set it to the first button, to keep track of which button is currently pressed. In the click function this variable is changed to whatever button was clicked.Now, I didn't think this would work, because seeing that the one frame is being played over and over, (there's no stop() command in there) I thought currentButton would keep being reset every frame. To my surprise, it worked just fine. Not that I'm complaining, but I'd like to know why it's doing that. Shouldn't all the code on the frame be done every time the frame is played, including the part that sets currentButton to button1?
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Jun 14, 2011
I am very new to Flash AS3 and Flash Professional CS5. What I am try to do is show frames 4 to 10 (it just say CORRECT in bold) when a user selects the correct answer.On Frame 10 I have the code say "gotoAndPlay(2);", the problem is on Frame 2 I have action-script on that page and all my variables are re-declared and they all get reset as Frame 2 is loaded.How should I prevent the variables from being reset each time frame 2 is reloaded?
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Nov 25, 2009
With out getting into a ton of background I am wondering if there is a command that will reset all the variables in a swf at once with out having to do them individually?
I've googled and searched my books and can't find anything. Another option I could see is having the current flash reload, that would set everything back to the start but I couldn't find how to do that either.
Anyone know?
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May 18, 2010
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[code]......
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[Code]...
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Mar 20, 2010
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Oct 11, 2010
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
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Mar 24, 2010
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Feb 26, 2010
how do you do the following
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How do you reset all variables? I want to reset everything in my flash game as if it just loaded.
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[code]....
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Oct 11, 2010
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[Code].....
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Jul 16, 2010
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Code: Select allgotoFrame.onRelease = function()
{
if (mval == null)
{
[code]....
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Mar 5, 2009
Having a little issue here with TIMER, basically I am looking for the timeline to advance 1 frame after 3 seconds, OR on MouseEvent.CLICK advance to next frame (before the 3 seconds it up). Which would then reset the TIMER. So, on CLICK go to next frame, OR wait 3 seconds and go to next frame (while having the TIMER reset both times). So...
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[code]...
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I have made a scene with a flv in it. The problem is that when I first run my scene the flv plays slow, then when I have played thru it and starts at the beginning again it plays in the speed I want it to. I would really like it to play in normal speed first time as well.
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[Code]...
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[code]....
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New to flash and actionscript. Here's what I'm using:
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[Code]...
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Does anyone know of any reasons that this might be happening?
ATTACH CODE-----------------------------------------------------------------------
var my_xml = new XML();
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Jan 20, 2012
I'm trying to run a function when after a specific amount of time of the mouse being idle a movieclip plays, then when the mouse becomes active again a different movieclip plays. I have gotten my code work for the most part, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once.
here is my code:
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[code]...
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Feb 12, 2010
I've got a movieclip that I'm using as a button that has two frames acting as an active and unactive state. Inside the movieclip is a dynamic text field.
ActionScript Code:
letterA.addEventListener(MouseEvent.CLICK, selectButton);
letterA.letterText.text = "A";
letterA.buttonMode = true;
[Code]....
Whenever I click on the button, it goes to the next frame, but the dynamic text filed loses the value I set in actionscript and gets reset to its default value.
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