ActionScript 2.0 :: Way To Reset All Variables

Mar 13, 2012

How do you reset all variables? I want to reset everything in my flash game as if it just loaded.

I have classes with vars.

I have movieclips with onLoad() vars.

I have multiple layers with vars.

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With out getting into a ton of background I am wondering if there is a command that will reset all the variables in a swf at once with out having to do them individually?

I've googled and searched my books and can't find anything. Another option I could see is having the current flash reload, that would set everything back to the start but I couldn't find how to do that either.

Anyone know?

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I have 3 input fields, min:sec:frame (mval,sval,fval)

when it is triggered, it works fine the first time. I clear out the variables in the script below but it doesnt work properly. It comes back as not a number (NaN)

here is my function:

[Code].....

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Actionscript 2.0 :: Properly Reset Variables In This Function?

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I have 3 input fields, min:sec:frame (mval,sval,fval) when it is triggered, it works fine the first time. I clear out the variables in the script below but it doesnt work properly. It comes back as not a number (NaN)

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Code: Select allgotoFrame.onRelease = function()
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[code]....

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[Code].....

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Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...

[CODE]...

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ActionScript 3.0 :: Timer Does Not Reset?

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Ik got a game with a timer. When the game is finished you can play it again and the SWF file loads again. Everything is reset exept the timer. A new one starts but the old one is on the background.

The timer is the only code thats on the timeline..

I cant get the timer working in my AS file...

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Actionscript Code:
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[Code].....

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I have been trying to work out a way to reset movieclips and swf's.  I have like a website, and when a button is pressed, a new page loads.  This page might be an internal movieclip, or it might be an external swf.  I create my movieclips like
 
[code]...
 
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I am trying to make a game in Flash using Action Script 3,

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{
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Code:
on(press){
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[code]....

As you can see, I have tried to reset time to 0 again, but that doesn't work..[URL]

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[Code]...

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I've got a movie which has all of its contents running off actionscript in frame 1. I was wondering if I can reset the movie to its from actionscript?

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ActionScript 3.0 :: Reset A Combo Box?

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I have a small issue that I would like to correct. What script can reset a combobox ? After the user submitted the form all the information needs to go. I found how to do it for the field text and the checkboxes but not how to reset the combobox.

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[code].....

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IDE :: Reset A Value In An OnChanged Function?

Jan 2, 2009

1. How do I reset a value in an onChanged function?

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ActionScript 2.0 :: Reset The Value Of GetTimer?

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I have an empty movie clip that tells another movie clip on the stage to move based on a variable that's based on the getTimer results something like:

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[Code].....

Now, what I want to do is to reset the value of getTimer so my movie will loop,

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ActionScript 2.0 :: Set And Then Reset X Boundaries?

Feb 3, 2012

I have been working with some code back and forth but am pretty much stuck now! I have four movie clips of different colored cars - two on the left side off the stage, and two on the right side off the stage. The clips move across the stage to the right and the left respectively. I have all the elements that I needed to get working, but now I am stuck because the animation only plays one time. I need it to play over and over again, never stopping. I tried to "reset" the _x boundary for each movie clip since they are in different starting locations, but have not been successful. Below is my code and I also attached a screen shot of how the clips are positioned so you can see how they will cross the screen.

Code:
var loop:Number = 0;
var messageTxt:TextField;
var mc_name:String;
function time():Void {

[code]....

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