IDE :: Reset A Value In An OnChanged Function?
Jan 2, 20091. How do I reset a value in an onChanged function?
2. How do I set a sliders minimum value to 100?
1. How do I reset a value in an onChanged function?
2. How do I set a sliders minimum value to 100?
I have a dynamic text field on stage that gets populated with some text after something else in the movie happens. i want to use this population to fire a function, however I have read that adding a listener to the textfield won't work if the contents are updated dynamically, and that using onChanged is the way forward, but I can't make it work
View 1 RepliesBasically I have a few functions to check to see how many lines of text the user types into a text box.If the text exceeds 1 line I make the text box red, once they click in the text box again to shorten their input I change it back to white.So I'm using the following code
Code:
// nick name
if(temp_pref_name_height > maxHeight){
[code]....
I have a normaly created dynamic textfield to which i put something like "_root.MC_container.anyVar" on the variable field.
This textfield is part of a button, so, what i need to do is to redraw the button when the contents of the textfield changes. I have the whole redraw function working ok. But what i cant seem to achieve is to detect the change on the variable i've assigned to the textfield. The content changes, but no redraw function gets called.
I've tried with TextField.onChanged and adding a listener object to the textfield, but none of them seemed to work.
I have 3 input fields, min:sec:frame (mval,sval,fval)
when it is triggered, it works fine the first time. I clear out the variables in the script below but it doesnt work properly. It comes back as not a number (NaN)
here is my function:
[Code].....
How would I get a timer function to reset after no buttonswere pressed for 3 minutes?Right now I have my timer starting on load, and then when abutton is pressed, it stops it. I basically want to restart itafter 3 minutes.
the code I have:
[PHP]var timer:Timer = new Timer(5000);
timer.addEventListener(TimerEvent.TIMER, playSlides);
[code].....
Couldn't find this anywhere online. What kind of reset function can I use to return to the last played caption node of a tt styled xml file. The xml file is loaded by a FLVPLayback Captioning component on the stage? I believe I need to use the track function?? And how do I set the track parameter in a tt styled xml file? Am I using the wrong XML file style (tt vs. DOM)?
View 3 RepliesI have 3 input fields, min:sec:frame (mval,sval,fval) when it is triggered, it works fine the first time. I clear out the variables in the script below but it doesnt work properly. It comes back as not a number (NaN)
here is my function:
Code: Select allgotoFrame.onRelease = function()
{
if (mval == null)
{
[code]....
Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...
[CODE]...
I have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.
View 3 Repliesreset in google yields only its use for timers.However I have code bg.reset() which I suppose puts the background back to the beginning of its timeline.
View 3 RepliesI have a blank container mc into which I am loading JPGs after you click on a button. There are 10 buttons in the movie, each associated with a different JPG.This container_mc is part of a function called on the main Timeline.The Flash movie is 1 frame on the main Timeline. This code works correctly on the first JPG when I click on a button for the first time), but then when you click on a different button I believe it just uses the dimensions and coordinates of the first JPG. How can I reset or refresh (unload, reload) this function so it works correctly every time I load a new JPG?
//after full size image loads into detailthumb_mc,
//resize image so that neither width nor height is > 150, tben recenter
onClipEvent(load) {
var maxWidth = 150;
[code]....
I'm having an issue where the client wants me to format a string as it's being entered into an input box. It's part of an interest calculator The problem i'm facing is that I can format a string so that it comes out the way he wants but the problem is that I can't figure out a good way to rewrite the function so that it doesn't keep reducing the number as I'm typing it in, just adds the decimal places like he wants.
[Code]....
With out getting into a ton of background I am wondering if there is a command that will reset all the variables in a swf at once with out having to do them individually?
I've googled and searched my books and can't find anything. Another option I could see is having the current flash reload, that would set everything back to the start but I couldn't find how to do that either.
Anyone know?
i'm currently working on a drop and drag dress a doll game...at the same time i've created diffrent layers for some animations that can be done in frames...my problem now is that...how am i supposed to reset the game and return each pieces i've used on to their proper places?
i need the exact actionscript...ive even tried adding the same scene.but then it doesn't work.the scene doesn't stop looping...
What script can reset a combobox ? After the user submitted the form all the information needs to go. I found how to do it for the field text and the checkboxes but not how to reset the combobox.
e.g. working;
txtfirst.text = "";
workshop1_box.selected = false;
combobox = ???
You know, how to reset the x/y of every clip?
View 1 RepliesI've got a Vector of ViewToActionMap objects, which have following constructor:
public function ViewToActionMap(_forModule:eModule,
_forAction:eViewAction,
_toFunction:Function,
[code].....
Ik got a game with a timer. When the game is finished you can play it again and the SWF file loads again. Everything is reset exept the timer. A new one starts but the old one is on the background.
The timer is the only code thats on the timeline..
I cant get the timer working in my AS file...
This is the code on the timeline:
Actionscript Code:
var timer:Timer = new Timer(60, 1000); timer.addEventListener(TimerEvent.TIMER, countdown);timer.addEventListener(TimerEvent.TIMER_COMPLETE,
[Code].....
When you click on the reset button, this error below comes up. If you can't find the button it is the navy colored rectangular thing in the lower left corner of page.[code]
View 15 RepliesI'm adding a combo box to the stage and putting a prompt on it. Once the operation on the stage is complete I'm "clearing" the selections of the user. However I can never get a combo box to clear correctly. I want to just deselect the item that was selected and add the prompt again. [code]...
View 3 RepliesI have tried to use the following to reset the datefield but when I do, the datechooser attached to the datefield stops working
_root.txt_date.text = '';
where txt_date is a datefield
Is there any way to reset currentCount to 0, I am using it for timer countdown?
View 1 RepliesI have been trying to work out a way to reset movieclips and swf's. I have like a website, and when a button is pressed, a new page loads. This page might be an internal movieclip, or it might be an external swf. I create my movieclips like
[code]...
Everything loads and unloads perfectly. The problem I am having is say I load a movieclip which is several layers deep. For instance spaces_mc loads a page where there is initially 3 buttons. If I choose one of these buttons, I go into the image gallery associated with this button. Say I then navigate to another page, and then back to spaces_mc, I will be displayed with the image gallery I was at before, instead of being at the beginning point as if I was loading it for the first time (the page with the 3 buttons). So I need some way of resetting things. Where I use a loader, I think I could probably use unloadAndStop(true). I am not sure how I can do this for the movieclips though, where no loader is used.
I have hundreds of checkboxes in a VBox need to be reset from a "Reset" button.How do I convert "p1" into a checkbox component?[code]
View 2 RepliesI am trying to make a game in Flash using Action Script 3,
I have everything in the game and the game works, but I am trying to add a restart function so the game will go back to the start of the level when you pres the 'R' key.
My game starts off with a title screen on Frame 1, and there are 2 levels, 1 is in frame 2 and the other is in frame 3.
When you click the level you want on the title screen it takes you to the frame which has the required level in it by using a gotoAndStop[code]...
so I've got a working Timer, which will stop() when I call it to and start, but I can't get it to reset(). It just starts from where it left off.Code for the timer
package
{
import flash.display.MovieClip;
[code].....
I've got a custom player ready to play external swf.Its got all the functionality as any other player, play pause, next back, etc etc.If a certain swf contains a animation for a couple of frames and then a certain game.By some means, some movieClips of the game are added to the stage of the swf.The player has also got a seek bar.Now if a seek a few steps back, the movieClips that were added by the game remain on the stage, while the animation plays in the background.
View 0 RepliesHow do you reset all variables? I want to reset everything in my flash game as if it just loaded.
I have classes with vars.
I have movieclips with onLoad() vars.
I have multiple layers with vars.
How do I reset a getTimer();? My script for my "game" doesn't work, here's the code:
Code:
on(press){
poang += 1;
_root.minpoang=poang;
this.gotoAndPlay(2);
[code]....
As you can see, I have tried to reset time to 0 again, but that doesn't work..[URL]