ActionScript 3.0 :: Slope Detection In Platformer

Jun 15, 2010

I have an art based platformer with a movie clip that is basically a triangle shaped object that serves as the slope.My problem is in the collision detection with the slope. Here's the code that i currently have - [code]This basically places the rectangle shape that serves as the main player (_rec) along the slope and increments its y position based on it's current x position. The reg point of the slope is on the bottom left.The problem is that this code comes into effect even if _rec is jumping over the triangle because of the square shaped hitbox of the slope. Also, for the same reason, I cannot jump while on the slope itself.I know of a way to rotate the character based on the incline in the ground but I don't really like that idea. The character should stay vertical at all times. I really don't want to do a tile based version as I have a lot of art already designed, it's only the ground objects that are basic shapes.

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