ActionScript 3.0 :: SoundMixer.stopAll(); Affecting NetStream Event.info.code - Bug?
Sep 10, 2009
I'm loading and progressively streaming an F4V Video using pure actionscript code (No playback component used) and after the video begins streaming I place a MUTE button on the stage that when clicked executes the SoundMixer.stopAll(); instruction.
When the movie completes playing I use the following code to monitor the NetStream state changes and place a NEXT button on the stage when the video finishes.
When the video completes there is a NetStream event.info.code issued - "NetStream.Play.Stop"
[Code]...
View 2 Replies
Similar Posts:
Feb 19, 2009
I use the AS3.0 stated below to control a simple Flash play/stop button to play/stop a mp3 on a webpage. Since I am using about 15 of those players on one page and a lot of visitors are to lazy or unaware to press 'stop' before clicking 'play' on a next player, a 'stopallsounds' would be great: so, whenever a play-button is clicked all the 'earlier' sounds will stop playing.
So, the buttons seem to work fine but the line "SoundMixer.stopAll();" in the playfunction paragraph is not doing what i want it to do; other/earlier sounds just keep playing.
[Code]...
View 0 Replies
Feb 20, 2012
I am trying to load multiple movies into a single swf. the problem is when I load another swf holding the movie... it keeps playing the sound from that movie even when I change to another one. what I have
ActionScript Code:
import flash.display.SimpleButton;
import flash.display.DisplayObject;
[code]......
View 9 Replies
Aug 25, 2010
I've currently got a flash site written in AS3, into which i'm loading an AS2 SWF that plays audio.The AS2 SWF is loaded into a container movieclip at Frame 10, when a specific navigation button is pressed, the playhead advances to this frame, and calls the SWF. When the user navigates away from this frame, SoundMixer.stopAll(); is called to kill the audio from the loaded AS2 SWF.
This works fine inside of Flash however, when deployed to the browser, the audio playing in the loaded AS2 SWF carries on playing.I've tried loading a new blank SWF in it's place to kill the audio, as well as a blank SWF with stopAll(), all of these solutions work within the Flash IDE (CS4) however the audio always persists in the browser.
Code:
var swfLoader:Loader = new Loader();
holderMC.addChild(swfLoader);
var bgURL:URLRequest = new URLRequest("ytPlayer.swf");
[code]....
View 1 Replies
Aug 10, 2010
am building eLearning courses using a Flash-based AS 3.0 course playerI use SoundMixer.stopAll to stop sounds when progressing through the course, pressing buttons etc also call SWFs made in Captivate into my courses. These SWFs have audio in them. But when I progress through these slides (by clicking a next button), the sound from the captivate made slides overlaps (keeps playing). SoundMixer.stopAll does not seem to work for captivate SWFs
View 1 Replies
Mar 20, 2012
In my application I have a video playing from a NetStream. Every second on timer I update a text label with statistics like stream.info.currentBytesPerSecond. The problem occurs when the NetConnection associated with this NetStream closes: the getter for stream.info throws
[Code]...
View 1 Replies
Oct 27, 2009
I have this code that makes a menu with two buttons appear following the mouse when the mouse rolls over a movieClip:
Code:
var imgOptions:menuMC = new menuMC();
//Makes the image options follow the mouse
function showImgOptions (e:Event):void
{
[code]..
The problem is that the buttons are children of imgOptions, and when the mouse is over these two buttons, the movie reacts like the mouse is not over the imgOptions movieclip.
View 1 Replies
Jan 6, 2009
I've toyed with this script for some time now and I am having issues removing lines of code and still getting my script to work. Basically I want to keep how this code loads and centers the parts of that code that refer to "mc" but I want to take out anything that refers to "bkg". I have gone through the code step by step to comment out areas but when I get to the very bottom, if I comment out this line:
[Code]...
View 9 Replies
Mar 14, 2011
I have a small question. I am probably misunderstanding something, but when I do :
[Code]....
View 1 Replies
Jul 17, 2009
This seems like a simple problem but I can't seem to figure it out. If I use this standard code from the reference:
ActionScript Code:
var nc:NetConnection = new NetConnection();
nc.connect("rtmp://myserver/");
var stream_ns:NetStream = new NetStream(nc);
my_video.attachVideo(stream_ns);
stream_ns.play("myflv");
the video streams fine, but if I put the exact same code within a function like this:
[Code]....
View 9 Replies
Mar 14, 2012
I have a menu which is created from an XML file. I'm using LoaderMax to grab the data and do the magic:
[code]...
View 1 Replies
Jun 10, 2007
Objective: When a visitors attemps to do something using my flash site that produces an error, this class will catch the error and store the date and error message into a mySQL database via PHP. The original file is resource.xml. I changed it to resourcex.xml to test out my error log feature.
Related AS:
[Code]...
Problem:
Running the SWF from the Flash IDE generates this error:Resource - Error #2032: Stream Error. URL:
file:///E|/Projects/Personal/Gods%20Phoenix/website/public%5Fhtml/kasai/engine/resourcex.xml. This is in both the IDE output and in the $output textField within the Movie. This entire line is reported to the database when I use an absolute link to the errorhandler.php server page.
Running the SWF itself and when embedded in html from the website generates this:
Resource - Error #2032
This is the only info I get displayed in the text field and in the database.
I tried the URLRequsets with both relative paths and absolute links from my domain address, with a crossdomain.xml of course.I know IE on windows is about the only browser that will relay http status code. But this info is, I think, is supposed to be generated from flash itself and not the server.
View 1 Replies
Jul 23, 2009
I'm just trying to build as simple of a player as possible, and I have it working how I want it to, but I need to figure out how to know when the video ends so I can call any callback functions I might want to be called.I've spent the better part of the last 3 hours trying different examples online, but none do anything. It compiles fine, but just doesn't do anything...
I'm attaching the code I already have, and would appreciate it if anyone could point me in the right direction.
ActionScript Code:
var _path:String = root.loaderInfo.parameters.Path;
var _w:int = root.loaderInfo.parameters.Width;
var _h:int = root.loaderInfo.parameters.Height;
[code]....
View 4 Replies
Nov 8, 2010
I am trying to detect the end of a streaming video using NetStream.onStatus in AS2. It worked like a charm in a Flash app but I started having problems when I decided to put it in a separate AS class. Here's the snippet -->
class MyClass
{
�.
// Properties & variables
[Code]....
The code works fine and fires an event when the stream stops (I get the trace output without a hiccup). Problem is: it doesn't seem to recognize MyMethod function - or any other method of this class for that matter - for some reason! Just ignores it! When I set trace traps inside MyMethod they don't fire.
View 0 Replies
Nov 5, 2009
I rarely use NetStream or any video in my projects, but someone I email with was wondering this, and I have no earthly idea.
Is there any reason why the NetStream's "onMetaData" event cannot be listened to using addEventListener, but instead requires you to use a callback function?
Is it faster, avoiding the overhead of events? Is it to prevent more than one listener being attached?
View 2 Replies
Jun 4, 2010
So Im trying to get the current time (play head time) for a video on the stage and am using Netstream. I have a timer with an event listener pinging a function every 1000ms. But it is not smooth and the numbers jump a bit.
Is there a way to attach an event listener to the netstream time itself?
I tried ns.addEventListener(NetStatusEvent.time, monitorTime); but as you probably know that Dog wont hunt.
View 1 Replies
Nov 26, 2010
I import a external SWF into a UILoader, the SWF contains a netStream that I need to close from a Main.swf event handler, slideShow_btn. Basically from Main.swf when/if slideShow_btn event happens I need to check and close the nsStream in videoplayer.swf Here are my event handlers in Main.swf
[Code]...
View 3 Replies
Jul 29, 2006
[URL]
What I am trying to do is get the animation of the audio levels (red bars next to the power switch) to only happen while a video is actually playing (videos are in the video gallery section). I have the animation done and I can easily get it to start and stop based on pressing the play and stop buttons, but since they start and pause the video you would get instances where the video isn't playing but the audio levels would be animated, which I don't want.
Here is an example of the code in the play button (using NetConnection and NetStream to play the videos):
Code:
play_btn.onPress = function() {
playSound.start();
infoText_txt.text = "PLAY";
my_ns.pause(spotToPlay);
};
The only way I can think to make it work exactly as I want it is to have Flash look to see if the video is actually playing or not and I can't figure out how to do this or if its even possible using the NetStream command I am using to start and stop the videos.
View 5 Replies
May 22, 2007
The problem i've run into is I play the sound (embedded in the timeline so i can sync up animation) in a scene, then move onto another scene using a button. But by the time i get to the 4th or 5th scene all the sounds that I have previously played all play at once. Even if I use the SoundMixer.stopAll(); at every possible chance - it doesn't seem to unload the sounds from memory.
View 6 Replies
Jun 24, 2010
I have some scrolling content (info). I've also made my own scroll bar.I want the scrollBar dragger to be positioned in relation to the info._y as the user scrolls info.I have created two vars: one that worsk out where info._y is as a percentage and the other that works out where the scroll._y dragger should be as a percentage...
Actionscript Code:
var scrollBarPercent = Math.round(scrollBar.dragger._y / [code]........
also onMouseWheel working too.I need a small bit of code that takes the % of info._y and moves the scrollBar dragger to the same % but in relation to the Stage.height...so if projectGalleryPercent = 50%, make dragger._y 50% of Stage.height using scrollBarPercent.
View 1 Replies
Jul 6, 2011
I'm making a small video players in AS3, and I've found that after calling NetStream.pause() or NetStream.togglePause(), no status messages are being fired any more.If I click the "pause" button while the video is buffering, I never get the Buffer.Full message.Here is some code:
_connection = new NetConnection();
_connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
_connection.connect(null);[code].....
View 1 Replies
Feb 25, 2010
I am working on an app that will take a snapshot of an rtmp stream of an archived video, save it to a file, and ExternalInterface the file name to the hosting page to javascript it up for display.
I actually have all pieces working great. The only time an error is thrown is when I pause the video, seek to somewhere, and then try to take a snapshot. Then there is a runtime error of:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: mySwf.swf cannot access rtmp://myFlashServer/myApp. No policy files granted access.I've seen post after post of suggestions and have tried them, but without success.
I have the crossdomain.xml and my FlashMediaServer security setup fine (it is actually working, except for this one glitch). It just seems to be the pause-then-seek-then-BitMapData.draw() combination which is creating issues.
Another weird thing: after the error is thrown, if I resume the stream and take a snapshot, it works flawlessly again.
View 5 Replies
May 13, 2009
I made an interface that laods a FLV video (as far as I know this is progressive download as I'm not using any Flash Media server or whatever).The point is that I added a Button on the stage with the following code:
on (release) { _root.stream_ns.seek(15); }
I also have a event catcher like this in the main timeline:
stream_ns.onStatus = function(infoObject:Object) { if (infoObject["code"] == "NetStream.Seek.InvalidTime") { _root.text_display = "Not loaded yet"; }}
[code].....
View 8 Replies
May 21, 2009
Using the example found in the class documentation, you'll notice the bass frequencies are crammed on the low end too much, and the higher frequencies will sometimes register even in the bytearray.position = 0 float. Is this a problem with the design of the computeSpectrum class? Because I can take the same file, put it in another spectrum analyzer and see the bass and treble spread more evenly.[URL]
View 4 Replies
Sep 2, 2010
when do we use SoundChannel and SoundMixer?
View 3 Replies
Jan 6, 2011
I'd like to record live to a server the audio produced by some kind of drum machine made in flash, is it possible with FMS to record audio which is NOT from a Microphone object but from flash' SoundMixer?
View 1 Replies
Mar 31, 2011
I connect to the sound of youtube website, how can I bond SoundMixer.computeSpectrum
[Code]...
View 6 Replies
Oct 29, 2010
I been trying to find this but no luck so far. Is it possible to get different soundmixer values for two different sounds that are playing at the same time?
At the moment it seems to me that the soundmixer takes the combined sound output for analysis, which si not what I need.
View 2 Replies
Jul 8, 2009
For the past couple of weeks I've been wracking my brains over SoundMixer.computeSpectrum(), arguably the coolest method in ActionScript 3. It's the one that spits out the last 256 (or so) audio samples that hit the speakers, with the option of viewing that data in the time domain (waveform) or the frequency domain (Fourier transform). It's great for visualizing music, but its major drawback is that it only operates on global, playing audio, which means you cannot visualize different channels or preprocess the visualization.
Sound.extract(), a new method in Flash Player 10, gives you a Sound object's entire waveform at any time you want; I've managed to line up the waveform in Sound.extract() perfectly with the waveform in SoundMixer.computeSpectrum(), so they are literally neck-in-neck. In this SWF I'm drawing two lines- a blue line, which uses data from SoundMixer.computeSpectrum(), and a red line, which uses data from
[Code]...
View 11 Replies
Aug 2, 2010
Using AS3 here - [URL]. I've got lots of externally loaded videos on this site most of which are XML driven. The "SoundMixer.stopAll();" works as it should, basically. I include it on each destination frame. If you click the "Jump Creative" entry point a video is set to auto-load and play. Now try clicking away on News while the video is loading. If the user clicks away while the video is loading, the audio will kick in after navigating away and after it has loaded.
View 12 Replies