ActionScript 3.0 :: Static Initialization And Autonomous Singletons?

Sep 16, 2010

I work mainly in C++, and at work we use this awesome autonomous singleton pattern where you automatically add statically instantiated classes to some global list. If you're familiar with c++, imagine something ala:

class CuteSingleton : public ISomeInterface
{
*** stuff ***[code]...

So basically, CuteSingleton is instantiated at DLL load time and added to a global list of ISomeInterface interfaces. This is really powerful because it lets us rapidly prototype tons of code without polluting our existing codebase by having to include these prototype files, instantiating classes like CuteSingleton in a big initializer list somewhere, etc.I've been trying to figure out how to do something similar in actionscript for a few days now and I'm coming up empty handed. All I want to do is have this code instantiate this class without having to reference it in some other files:

package EntitySystem
{
public class EntityManager extends AutoGameSystem [code].............

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I've got a component written for my app by a third party developer and am trying to integrate it, but I've found a bug that seems like it's either a compiler bug, or there's something with how Flex and static variables work that I wasn't aware of.Basically, I have this:

public class ModeChangeController {
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}[code]...

If I use //V2 (i.e. comment out V1), a bug occurs at the startup of the application (some TextFields are uneditable and contains no text), but with //V1 and not V2, it works fine. If I comment out both, that also works fine (I don't get the TextField bug).It took me a while to figure out that it was that static const String that was causing the issue, but I'm still not sure why or if there's something I can do about it except for just moving the DISPLAY_MODE to Events (which is what I've done at the moment, but it's not a particularly nice solution).There are no errors in the log. The order of the includes in my BorderContainer code doesn't matter. I've googled for "as3/flex static initialization order" but haven't found anything.

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ActionScript Code:
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[code]....

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how bad is this practice? I am having trouble getting to some stuff so i am taking the easy way out

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I have two questions.First: I created this class, which supposed to create sort of 3D cube

Code:
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[code].....

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[Code]...

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Code:
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[code]....

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So I have a movieclip that I want to play nice with my class file. So I set the linkage and all that and it works. But, my initialization function gets called with no parameters, because I have not set any. How do I do that with this method?

I've tried something like:

Code:
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note: my internet sepped is 10+ mbps broadband.

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[Code]....

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I initialize the "point" object like:

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[Code]...

I know this is not working. Is there any method to initialize the object with a string variable which holds the initialization properties (without parsing the text) ?

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I'm kind off oblivious as to what I'm doing wrong here... I have two classes: - Alley - AlleyCat

[Code]...

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[Code]...

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[Code]...

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