ActionScript 3.0 :: Syntax For Methods To Accept Any Number Of Arguments?
Sep 4, 2009
I want to create a method to read a list of numbers passed as an argument, but the number of numbers will depend on how many numbers the user needs to register to the method.
[Code]...
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Dec 16, 2009
How do I accept multiple arguments in a custom method? Like:
Proxy(101, 2.02, "303");
function Proxy(args:Arguments){
Task(args);
}
function Task(var1:int, var2:Number, var3:String){
// work with vars
}
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Apr 7, 2010
I'm trying to create a function that I can access throughout the program without having to rewrite the entire code each time. I know how to do this in Java, but I'm unfamiliar with the syntax in actionscript.
For those that know Java, I'm looking for something similar to using
public int something(int a, int b){
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Aug 10, 2010
Imagine I have a game with a base Entity class, with an init method that takes no arguments. Now I have a Wizard class, but I want to pass in 2 parameters, say speed and strength. In AS3 (and I believe Java and C#) I will not be allowed to do this - it is an "incompatible override" because the method signatures won't match. Now I could just make an "initWizard" method instead, but then I have the problem of the init method of each class potentially having different names. I need solutions that work in AS3, Java or C#.
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Nov 16, 2010
you know any reason why a function won't accept any number higher than 4? This is all I'm doing. Works for 0-4, but once I hit 5 or higher, I get "A term is undefined and has no properties." But if I just put the number 5 in there, it all works just fine, so it's not an issue with the xml.. for some reason the function just won't accept anything higher than 4. weirding me out..... I can't see an explanation for it.
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Jul 30, 2009
I'm doing a little flash nav bar and I'm trying to have the buttons link to the correct web pages. My code is extensive and I'd rather not post the whole thing in here so I'll try to be as concise as possible.Basically I'm getting this error:1137: Incorrect number of arguments. Expected no more than 1.Everything was running smooth in my script until I added the URL requests here:[code]Is the syntax incorrect or something? Again, everything was fine up until I added those two at for case 0 and case 1.
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Jul 6, 2009
I must be in space suffering oxygen deprivation because I can not remove this error nor understand why it is occurring."1136: Incorrect number of arguments. Expected 1."
package bna{ import flash.display.Sprite;
public class BNALesson extends Sprite {
public function BNALesson() { var sX:int = 16;
[code]....
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Feb 17, 2009
I'm trying to make a simple slideshow that ends with the option to click and enlarge each image. Clearly, I'm a complete n00b at this and know nothing about coding.
Here's what I've done:Created the slideshow. It works. Created a thumbnail of each picture and made it into a button (btn1, btn2, btn3, btn4) with the same instance names, each on their own layer. Created an Actions layer with the following code:
stop();
function rollOverFunction(evt:MouseEvent) {
play();
[code]....
The code was working fine until I added the second button...now I get the error above.
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Nov 18, 2009
When I have a function defined like this
function stopDragging(e:MouseEvent):void{
stopDrag();
//and other stuff
}
It gets called by various mouse events, thats fine. But when I want to call it like this
if(some condition){
stopDragging();
}
I get an error 1136: Incorrect number of arguments.
Expected 1. stopDragging();
And how do I get around it so that I can fire stopDragging from my if statement?
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Dec 4, 2008
I have a game I'm currently working on and I've got some library movie clips with actionscript attached, the constructors for the actionscript files have several arguments obviously when I instantiate the movieclip via code with the new() statement I simply pass those arguments in no problem, but how do I pass in the arguments when I drag an instance to the stage from within flash. All I currently get is an error message "incorrect number of arguments".
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Mar 27, 2010
I've used the same method for other files but for some reason it doesn't recognize the arguments. Here's just the code relating to my error.[code]...
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Sep 21, 2011
All i do is add a movieclip to the stage of a fresh FLA, adjust its 3d position, for example adjust the 'x' position in the '3d position and view' section within properties, export the file, and I get the following errors:MainTimeline, Line 531137: Incorrect number of arguments. Expected no more than 1.MainTimeline, Line 551137: Incorrect number of arguments. Expected no more than 7.
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Feb 2, 2012
i want to set busycursor in loadValue Function. But i'm getting error as Here i'm getting an error as incorrect number of arguments expected 1.the error that i'm getting in 3rd line. and i have not pasted full code here. But i pasted only where i'm getting error when i tried to inser busyCursor.
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Nov 6, 2009
I am stuck. I keep getting the same error I have been stuck on this for hours. here's my error: 1136: Incorrect number of arguments. Expected 0. here's my code: the error is supposedly on line 24 which is: volSlider = new VolumeSlider(this, volume_mc);
[Code]...
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Nov 8, 2010
Below is my script from Flash CS5(AS3), there is an error on line 8 reading: 'Incorrect number of arguments. Expected no more than one.' and I cant for the life of me understand what's wrong. Obviously I understand the error, but I am running myself rugged trying to fix it!
[Code]....
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Nov 15, 2010
I have a project I created about a year ago. It's targeting Flash Player 9 and compiles perfectly.
When I try to compile with Flash Player 10 I get the following error.
ActionScript Code: 1137: Incorrect number of arguments. Expected no more than 0.
The lines that are getting this error are
[Code]...
what changed from Flash Player 9 to 10 that is causing this ?
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Apr 14, 2010
I get Error 1136 : incorrect number of arguments, expected 1, for this code:
public class SpaceWolf extends MovieClip {
public function SpaceWolf() {
StarBg();
}}
public function StarBg() {
var star:Star = new Star();
for (var i:Number = 0; i < 70; i++){
star.x = (Math.floor(Math.random()*650));
star.y = (Math.floor(Math.random()*600));
addChild(star);
}}}
I'm kind of new to programming so It might be something basic. I don't have any parameters or arguments in the function so I'm confused why I get that error.
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Feb 14, 2010
trying to call a function from a .as file and am getting this error.AS FILE
[CODE].....
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Feb 26, 2009
I have a document class called Main that is defined for my main movie. In the library of that movie there is a MovieClip called HomeBlock for which I have written a custom class called HomeBlock that defines its behavior. This HomeBlock class accepts one parameter in the constructor right now, an XMLDocument, and the Main class sends it to HomeBlock in the constructor call like this [code]...
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Jul 18, 2011
i have a small problem with the APEngine class.Everytime I try to run it, it gives me this errorPHP Code:1137: Incorrect number of arguments. Expected no more than 0. the line it refers is this one:PHP Code:force = new Vector(0,0); Whats going on?? I mean, I don't understand how it can be wrong, as the APEngine class imports a custom Vector class, but Flash thinks I'm using the original Adobe Vector class
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Mar 16, 2009
I am trying to setup a startDrag in CS4, AS3 and can't seem to find the right syntax for it. The documentation says it should be:
startDrag(lockCenter:Boolean = false, bounds:Rectangle = null):void.
I interpret this as:
mc.startDrag(false, 55, 0, 648, 0);
Unfortunately I am getting the following errors:
1067: Implicit coercion of a value of type int to an unrelated type flash.geom:Rectangle.
1137: Incorrect number of arguments. Expected no more than 2.
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Jul 29, 2009
When i test the game I am making I get this error: 1136:Incorrect number of arguments. Expected 1.
My question is how do I get the showSponsors(); (in bold) to call the private function showSponsors.
[Code]...
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Aug 4, 2009
I want my navigation bar to open other pages in the same window. Currently, it's opening as if it's _blank (must be the defaut when nothing is coded).I thought I was coding correctly, but the error above popped up - so now I don't know what to do next.The code as it is with the error is as follows - the line with the error is highlighted in italics.
function goHome(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.fairwoodcommunitynews.com/Alphatest/Home.html", "_parent"); navigateToURL (targetURL); }
homeBtn.addEventListener(MouseEvent.CLICK, goHome);
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May 17, 2010
Basically i am working through a book called..Foundation Actionscript 3.0 Animation, making things move.i am now on Chapter 9 - collision detection. On two lines of my code i get the 1135 error, letting me know that i have an incorrect number of arguments.
package
{
import flash.display.Sprite;
import flash.events.Event;
public class Bubbles extends Sprite
[code].....
The bold parts are the lines im having trouble with!
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Dec 27, 2011
Can someone point me in the right direction on how to instantiate any class at runtime with any given number of arguments?
As an example and to be more precise, I included an example below. How could I write this example in one line of code - ok, maybe two : )
[Code]...
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Jan 18, 2011
I am having a problem with this code:
ActionScript Code:
public function createEnemys():void {
Levels[1]=[[5,1,1,1], [5,1,1,2]];
Levels[2]=[10,1,1,2];
var i:int;
[Code] .....
And I am getting this error:
ActionScript Code:
1136: Incorrect number of arguments. Expected 4.
I am trying to create 2 different enemie, other having "5,1,1,1" properties and other "5,1,1,2".
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Nov 4, 2011
I have currently picked up a flash piece from someone which I am trying to populate. The issue is that when I look to publish I receive the error as mentioned in the title.
package com.XXX.video.ui {
import com.XXX.components.ScrollBar;
import com.greensock.TweenLite;
import com.greensock.TweenMax;
import com.greensock.easing.Back;
[Code] .....
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Aug 8, 2009
I have EventListeners adding and removing all over the place. But in one case, I'm removing two MouseEvent Listeners within a function. They read like so:
Code: Select allmPhotographyAtPhotography.removeEventListener(MouseEvent.MOUSE_OVER, every_Photography_over, false, 0, true); mPhotographyAtPhotography.removeEventListener(MouseEvent.MOUSE_OUT, every_Photography_out, false, 0, true); I'm getting these errors, referring to the above lines: 1137: Incorrect number of arguments. Expected no more than 3.
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Feb 3, 2009
why this code:
Code:
var subPoints:Point = new Point(subObject.x, subObject.y);
is generating this error?
1136: Incorrect number of arguments. Expected 0.
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Apr 16, 2010
Basically what I'm trying to create is a custom timer that uses frames rather than milliseconds. But I can't figure out how functions like setInterval calls the function you passed along with the arguments. First I create a reference to the function I want to execute after a certain interval and name it fc, then I create a list of arguments my function want to pass using Array, but then how do I put those arguments in fc()?
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