I am trying to fallow this awesome tutorial but I keep getting stuck on this one part. Here is the link for the video
[url]...I am able to do everything fine until the part where you make the thumbnails scroll and stop when the mouse is over them. Mine does not move at all. I feel like I am doing everything he says but still I can not figure it out.
Haven't been here for a while and I'm really rusty using Flash. I looking for a tutorial or some information on how to scroll thumbnails by scrolling the mouse left or right over the thumbnails.
Below is my code for an XML AS3 video player with thumbnails. My question is how can I get the thumbnails to be scrollable if I have more that 3 thumbs without enlarging my stage area?[code]
I've done the basic sliding thumbnail bar with the rollover and clicking on the thumbnails before, but I'm trying to replicate the one on the [URL] homepage.
I wanna do exactly what they've done. I want to have the scroll bar below the slider that they user can use. And I want the thumbnails to pop forward and have info pop out for the selected person. I didn't know how to make the thumbnails readjust themselves when the popup came out. But I'm not sure how to add this into my basic slider.
I am making an application, where i have load all the thumnails at once and the by clicking on any of them will load a full image at right. I am done with all this, but i want the thumnails have vertical scroll bar, as the thumnails a large in numbers so i want them to scroll vertically. Now i don't know how to add a scroll bar to it, or either use it in scroll pane or list.
Actually I have made a photogallary. I load thumbnails from a folder to my stage using xml. All my thumbnails are placed in one line at the bottum of stage. Now i want to scroll these thumbnails left and right. I have used the mathod
function moveImg():void { img[1].x+=5; img[2].x+=5;
[code]....
this function moves every img 5 pixels to right, and i can call this function countinuously and same with some negative sign to move it to left but its quality is not good. how can i scroll all these images using some good machenism.
I have been working on a slideshow following [URL]. I've been able to make adjustments. Sample page: [URL]. Everything works great, but I'd like for the user when they've scrolled to the end of the thumb. Row to have it start over again. i.e., after #50, would follow #1. Rather than have it just "end". Below is the action for the slide show:
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = []; description = []; thumbnails = []; [Code] .....
I'm working on an image gallery using a mouseOver to scroll the thumbnails. How can I limit the area affected by the mouseOver as at the moment it scrolls wherever the cursor is on the page.
I really want to use this panning/scrolling effect for some thumbnails in a flash portfolio. My only problem is it's AS3 and I'm using Flash 8 (AS2). I've tried re-working the code, but with no luck. It's the EventListener that is confusing me!
Code: var verticalCenter:Number = stage.stageHeight / 2; var limit:Number = stage.stageHeight - content_mc.height; var speed:Number = 0.1; var scrollY:Number = 0; addEventListener(Event.ENTER_FRAME, scrollContent); function scrollContent(e:Event):void { scrollY = - speed * ( mouseY - verticalCenter ); content_mc.y+= scrollY; if (content_mc.y>0) { content_mc.y= 0;} else if (content_mc.y< limit) { content_mc.y= limit; }}
Ok basically I want to create a simple Gallery one that has small thumb nails at the side where when clicked on will show in a larger movie clip. I also need to beable to scroll down on the thumbnails as there will be quite a few. Also on the larger image I want left and right buttons to scroll between the images aswell and when clicked on the large image it will load that image in a new window for people to save the image or just simply be able to click on it to download. I have searched everywhere for a tutorial or template and cant find one that is simply this and in AS3.
I am creating a XML Gallery, I have the gallery working, its just my thumbnails are repeating horizontally, on a vertical scroll bar. I believe it must be the way i have coded my for loop
example on how my thumbnails are displaying at the moment:
I've been working on Kirupa's adding thumbnails to the XML photo gallery. I've managed to change the scroller to one that is vertical and reposition it to where I wanted it and everything works fine. urrently the code accounts for when the mouse moves (on the horizontal) to the left or right of the thumbnail container to stop scrolling. However when the mouse moves up and down to scroll (on the vertical) it continues to scroll even though the mouse has moved outside the container area. I'd like for it to only scroll when the mouse is within the 30 pixel - hit_left/right boudaries.
Here's the code, as you can see the changes have been very little from the original.
I want to make the thumbnails scroll left and right when a button the left and right side is clicked instead of the mouseover left/right scrolling. Essentially when the button is release I want the xml images to scrool to the next set. I have experience making that work with images embedded in flash but not with XML feed images.
What would i have to change to make the file work?
how to make my thumnails scroll faster as you drag further to one side or the other?I'm a designer trying to grasp AS so please excuse my messy script!
var isOver = 0; function onEnter(event){ if(isOver == 1) scrollers.nextFrame();
Mainly been making websites all these years, but in my last year at school i started to get interested in Flash Actionscript. I've been at home for over a year in 2008, unemployed. I got back to school in September 2008 but quit the education as it wasn't for me. Now I'm looking to get a job, but I need a showcase, so I'm building my portfolio at the moment.
I'm currently working on my portfolio which i wanted to make in Flash using XML generated content. I got as far as getting the content generated in my prototype. Now I'm trying to build the real thing. I currently got a scrollbar on the left which contains the thumbnails. I used the custom scrollbar from [URL] ([URL]). The content in it is generated with xml and actionscript though.
Im trying to build a a small viewer that will allow the user the ability to scroll through a certain number of thumbnails. I'm having trouble on how to go about this. I haven't used flash or actionscript 3 in quite a while so Im pretty rusty when it comes to perspective on how to go about this. I basically want the user to interact with a scroll bar (up and down) to move through a certain number of thumbnail pictures (125 x 125).
I have a series of thumbnails that should scroll from left to right & right to left when you roll over the movie clip buttons on either side. IT was working in another flash movie, but I moved it to a different flash file and now it's not working. The hit buttons within the movie clip buttons have this action script:
I used the tutorial "Adding Thumbnails" to build a fotoshow. Adding another xml-file I have the problem,that I cannot reload(?) the thumbnails correctly.[code]Then I do not see any thumbnails,if(!) the new thumbnail list contains fewer elements than the old one and if the old thumbnail list was scrolled over the hit_right field before.It is seemingly necessary to reset the internal state of the movieclip. But how can I accompish that?
I've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.
I have a fully functioning scrollbar (MOUSE_DOWN and MOUSE_MOVE) and a fully functioning mouse wheel scroll. But I would like some code to move the scroll button according to my contents y position, when using the mouse wheel scroll.
I know you can use the mouse wheel to scroll through text in the flash componenet scroll pane, but is there a way to set it up to work with the code I have posted below?
fscommand("allowscale", "false"); bar.useHandCursor = dragger.useHandCursor=false; space = 5;[code].....
I am loading a different external SWF into each one using Load External SWF behavior.Although each SWF is a different file, they are exact copies of each other (have exact same functionality); all 3 are text boxes with both scrollbar scrolling and mousewheel scrolling.Problem is, when on the stage at the same time, they all three respond to mousewheel scroll at the same time. I need them each to respond to users' mousewheel scroll only if the mouse is over the respective area (so that way they don't all scroll at the same time).The file was developed for me and the developer is not available at this time.
I wrote a short AS program to create a tileList and it functions fine, but I need to be able to scroll the list of pics according to the position of the mouse with out actually moving the scroll bar.... example of what I mean: the farther to the right mouseX is on stage, the faster my tileList scrolls to the right, if mouseX moves to the left of the stage, so does the scroll bar...Here`s my code so far:
import flash.display.Sprite;import fl.controls.TileList;import fl.controls.ScrollBarDirection;import flash.text.TextFormat; var tlc:TileList;[code]........
is there anyway when i use scroll bar component in flash... how do i make it so that i can be controlled by your mouse scroll button.. thing.... ( if its possible )
I've gotten to chapter 5 in my AS 3.0 classroom book but I need to use wisdom today (CHAPTERS before I gain it for myself),I need to create a custom scroll bar with buttons that function just like the UIScrollBar but more visually suited to our projects. the boss demands it.
I found several tutorials on creating the custom scrollBar, however, they don't include the buttons and I'm unable to find a tutorial on how to create a button scroller (I figured I could link them both to my "info_txt" after creating them separately). how to create an AS3 text scrollBar WITH buttons? how to create a nice scroll effect with buttons(if creating the scroll bar and buttons apart then linking them to the same text field is not possible or a faulty way to accomplish this).
I just made a scroll area with buttons and draggable items. All the code is written for vertical scrolling, the content I need to be scrolled is going to be horizontal. how can I rewrite this code to be horizontal scrolling? it seems like the scroll button (the one you drag along) doesn't stay confined to its scroll line either.