ActionScript 3.0 :: Traversing Display List Hierarchies In An Easier Means
Apr 15, 2011
I've been searching around forever trying to find a way to make traversing nested display lists more of a 1-line possibility.In AS2 you could grab a clip just by _container.clip1.nestedclip2.nestedclip3 and it was blatently simple.In AS3, is there any way to do that?So far my only methods are keeping a class level reference to important parts of the UI or doing a painful series of getChildByName chains until I drill down to it:[code]The casting makes the getChildByName method possible.
Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example Display list: A (root) B1 C1 C2 D1 B2 ......
My list: list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up: N9, N8, F4, E1, C3, B2, B1, A
Top-down: A, B2, B1, C3, E1, F4, N9, N8 Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
How do I identify all the display objects in the display list in ActionScript, bellow the one that I have clicked? All the other objects are shadowed by the first one. What if other objects have visible parameter as hidden?
It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:
[code]...
there should now only be one "myDisplayObject" on the stage.
I have a button inside a movieclip, inside a movieclip, inside a movieclip, etc..So when I click the button, i want it to call another movieclip. The movieclip is inside the same movieclip as the button. So instead of doing _root.MovieClip.Movieclip,.. etc.. how can I do it?
I am following this: [URL]. And parsing the logs to get the stats of applications is hard if theres heavy traffic its hard to get everything to parse right. Would it be easier to import all the stats into mysql db once an hour that way its easier to work with?
i'm just wondering if there is an easier way to dissolve text effect other than the frame by frame motion tween way because i have around 3 sentences i need to have done...
if anyone knows of any pre scripts or plugings etc...or an easier way via AS please give us a shout!
seems a little complicated for replacing an image in a movieclip with something else. It seems like a hack actually. Is it really so hard to switch a png (maybe of a different size) in a movieclip with something else? It also appears the livedocs at this time, are down. If it gets any harder I might switch to silverlight if it's not based off hack(ECMA)script
This might sound really simple, but I have spent multiple hours on it to find no result. Here is the situation. MY xml structure looks like this:[code]But I am not able to refer to the corresponding parent <R> so that I can traverse it to retrieve corresponding <SEZ N="name" V="dummy name"/>
First of all, this is not specifically for homework. It's a project I've been working on for the past few months and I've kinda hit a road block. The short version: I've got a Flash file (which is a DJ program) whose main functionality is to play mp3 files, load the files a user uploads into a web page I made and let the user have the ability to choose which song they would like.
I literally have this almost completed except for this final piece: playing what the user uploads. More details of how I got here: I've got a PHP page that creates (or updates if you wish to call it that) an XML file. I'm not sure which way I should approach it (most tutorials online show AS2 but I've already made my project in AS3 and I've seen it's easier...yet I'm not able to figure this out).
the thing which differs is _root.vote (which is from 1-10) and the (s == _level0.item9.icon) which is from 1 to 10 too .. is there a way to make this easier, coz when i have to change sumthing i have stroll through all the buttons and change it ...
I have 2 classes Main.as and RedPawn.as (yes, in the same folder).I am wanting to check if a child exists on a movie clip in Main.as through RedPawn.as.This is within a for loop since I am checking 24 possible values for _dest until I find a match.This simplified code example would be in the RedPawn class:
Code: _dest = 'example_mc'; // example_mc is pulled from an array if ( MovieClip(root)._dest.numChildren < 2 ) { // do stuff; }
I'm currently working on a tower defense game and am in kind of an odd situation. I've programmed it in such a way that a large class hierarchy is in place. It's like this StartScreen class ---> BaseLevel class ---> GUI class ---> TowerPlacer class(towers are stored in an array in this class) ----> etc.My problem is that i need to access an array in BaseLevel from my GUI class, is there any fancy trick for doing this? or have i screwed myself over.
I am experiencing problems when trying to traverse XMl returned from the youtube data api.I can trace the XML but cannot access any of the nodes, not sure where I'm going wrong, I have tried various methods including parsing JSON format from youtube but to no avail. I thought it maybe the namespaces so I replaced these using a script to replace them as attributes. A snippet of returned XML is below: [Code] .....
I'm having alot of trouble tracking down the name of an object on the display list so i can removeChild Is there a way to trace every object on the display list so i can get its name and remove it? my stage is changing dynmically and i can't jut trace each object through a whole whack of code.
I have a list box in my flash file that I would like to display a string from an xml file that has been run though html entities in php. So for instance I need the string.
Code: Hey "Leonardo£$£$()*%£% '"' [1999] to display as Code: Hey "Leonardo;$;$()*%$% '"' [1999]
I can get this to happen in my dynamic text boxes by using .htmlText to display but I have no idea how I would do this in the list box?
All it returns is 0 and [object MainTimeline]. Is there something wrong with Flash, or did I do my coding wrong? The objects I put on the stage should be on the Display List, right?
How do I removeChild only if it's in the Display List?One button on my stage will addChild(radioButton) and another removes it. If the remove button is clicked first, then it obviously tries to remove something that has not yet been added and an error is returned. I've tried using the DisplayObjectContainer class with the contains() method to no avail.
var t:TextField = new TextField(); t.text = "hello in main"; addChild(t);
However, when I create an instance of a class, and I have that same code in the constructor of that class, the text doesn't show up. I am creating the text field variable at the class level, not the contstructor level, so I think the variable should still hang around.
Do I have to get an instance of the stage, or something?
The documentation for the List component at[URL].. states "A list can also display graphics, including other components," but nowhere can I find an example of HOW to make this happen. Can anyone please point me to a working example, I really need to be able to leverage this functionality, but I cannot for the life of me find anywhere it's being done.