ActionScript 3.0 :: Way To Trace Display List
Jun 2, 2009
I'm having alot of trouble tracking down the name of an object on the display list so i can removeChild Is there a way to trace every object on the display list so i can get its name and remove it? my stage is changing dynmically and i can't jut trace each object through a whole whack of code.
View 4 Replies
Similar Posts:
Aug 5, 2011
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example
Display list:
A (root)
B1
C1
C2
D1
B2
......
My list:
list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up:
N9, N8, F4, E1, C3, B2, B1, A
Top-down:
A, B2, B1, C3, E1, F4, N9, N8
Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
View 2 Replies
Mar 6, 2008
Is there any way to test if a display object has been added to the display list?
View 9 Replies
Mar 4, 2011
What's a simple way to detect if a display object is currently on the display list?
View 1 Replies
Jun 28, 2011
How do I identify all the display objects in the display list in ActionScript, bellow the one that I have clicked? All the other objects are shadowed by the first one. What if other objects have visible parameter as hidden?
View 1 Replies
Jul 8, 2011
I was wondering if there is a shortcut so i can always set a MovieClip to display at the tippy top of the display list?
Also i understand that WebViewLayer will always display above the display list.
View 1 Replies
Sep 8, 2010
I want to trace the name of the movie clips(with instance name as mc1,mc2,...,mc5) when I click the images in the Tile List. What I want is that when I click image 4 in the Tile List, output should be "mc4". I'm trying the following code but I'm not getting the correct output.
import flash.events.MouseEvent;import flash.events.Event;import fl.data.DataProvider;import flash.display.*;import fl.controls.TileList;
var aThumbs:Array = new Array(mc1,mc2,mc3,mc4,mc5);
[code].....
View 5 Replies
Feb 9, 2009
It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:
[code]...
there should now only be one "myDisplayObject" on the stage.
View 3 Replies
Nov 2, 2009
If I have a FLA compiled as say "myfile.swf", how do I output in a trace the name "myfile.swf"i.e var rootname:String = thisIsTheThingIWantToFind;I am trying to display to a user the embed code for a widget and need to put in the string the name of the widget.I could hard code the name in (as I am currently doing) but I want to make it dynamic for when I change the filename.
View 1 Replies
Aug 31, 2006
we use "document.write" in javascript, similarly i use "trace" in flash. But, what if i want it to get displayed in the swf itself. Will i have to use a "dynamic text box" (if yes, how) like writing " mytxtbox.text= ..." or what else is the way. The point being that the result that gets displyed in the output panel because of trace should come in the 'swf' so that someone using the swf to test would not need my .fla
View 3 Replies
Jul 4, 2011
A client is running into some problems with an application, and cannot install the debug flash player, meaning debugging is very hard. Does anyone know of a way to display the system's trace messages in a textfield on the stage for example? This way I could find the error by having it trace to their screen. I suppose a workaround would be to try/catch all over the application but that is not ideal and very cumbersome.
View 2 Replies
May 5, 2010
I am trying to create an array (1-35), mix that array and display the results with a trace. I am getting an error with the following code.
public function generateArray(toNumber : int) : Array {
var result : Array = [];
for (var i : int = toNumber;
i != 0; i--) {
result.push(i);
[Code] .....
The error(s) are:
1180: Call to a possibly undefined method generateArray.
1120: Access of undefined property generateArrays.
View 27 Replies
Aug 31, 2011
Here are the files:[URL].. Even weirder, if you triple-click on the text field the moment it appears on stage, it will start to display.
Even more weird, if you right click, select all, copy and paste it onto somewhere else, the correct value will display.
Weirdest: Another textfield refuses to display at all, even the text I set in the flash IDE.
View 3 Replies
Nov 6, 2009
I have a list box in my flash file that I would like to display a string from an xml file that has been run though html entities in php. So for instance I need the string.
Code:
Hey "Leonardo£$£$()*%£% '"' [1999]
to display as
Code:
Hey "Leonardo;$;$()*%$% '"' [1999]
I can get this to happen in my dynamic text boxes by using .htmlText to display but I have no idea how I would do this in the list box?
View 1 Replies
Jan 20, 2010
I've got MovieClips on the stage, both manually added, and added with code. I used this code to trace them all:
for(var i:int=0 ; i<stage.numChildren; i++) {
var myObject = stage.getChildAt(i);
trace(i);
trace(myObject);
}
All it returns is 0 and [object MainTimeline]. Is there something wrong with Flash, or did I do my coding wrong? The objects I put on the stage should be on the Display List, right?
View 5 Replies
Feb 3, 2009
How do I removeChild only if it's in the Display List?One button on my stage will addChild(radioButton) and another removes it. If the remove button is clicked first, then it obviously tries to remove something that has not yet been added and an error is returned. I've tried using the DisplayObjectContainer class with the contains() method to no avail.
View 12 Replies
Sep 14, 2008
in my Main.as file, this works as expected:
var t:TextField = new TextField();
t.text = "hello in main";
addChild(t);
However, when I create an instance of a class, and I have that same code in the constructor of that class, the text doesn't show up. I am creating the text field variable at the class level, not the contstructor level, so I think the variable should still hang around.
Do I have to get an instance of the stage, or something?
View 3 Replies
May 26, 2010
The documentation for the List component at[URL].. states "A list can also display graphics, including other components," but nowhere can I find an example of HOW to make this happen. Can anyone please point me to a working example, I really need to be able to leverage this functionality, but I cannot for the life of me find anywhere it's being done.
View 4 Replies
Oct 4, 2010
i have this really basic class and all it does is create a button...i have another class called main where i want to put the button on the stage...problem is it all compiles but can't get the button to display..
public class Main extends Sprite
{
public function Main()
{
[Code].....
View 6 Replies
Apr 26, 2010
I'm working on a game that has many elements on stage, so I'm looking to optimize my loops. I know that Vector is faster than looping an array, but I'm also in some cases using:[code]My question is when I use getChildAt, is that accessing an Array or Vector or linked list or other? Should I instead store references to my objects in a Vector and loop through that instead?
View 2 Replies
Oct 7, 2010
Is there a way to make a display object always be at the top of the display list?For example, I know you can set the childIndex, i.e:setChildIndex(myDisplayObject, numChildren-1);But is there a way that an object has sensed that something else has been added to the display list and restack themselves accordingly?
View 2 Replies
Apr 23, 2011
I am working on an air-application but written in as3. How can I still display an fileSystemList-Component(flex) written in actionscript?
View 1 Replies
Jul 31, 2009
Is addChild for "maskContainer" necessary in the following scenario?
[Code]...
View 1 Replies
Nov 23, 2009
How do i add to a display list thats already has items on it?
this is what I have already
ActionScript Code:
public function LotteryDraw() {
// get the display list positions for each MC and text field...
var startButton = this.getChildAt(0);
[Code].....
View 2 Replies
Jun 12, 2009
Ok so my document class loads pictures and adds them every so interval once they're done loading. So when the next picture loads, it will be higher on the display list than the picture previous to it(on the left). So if a child(a tooltip) of the previous picture(on the left) appears over the picture to the right, the tooltip will always appear underneath that following picture, since the tooltip is a child of the previous picture.how do i get it to appear above everything? (addChildAt won't work) . i need a quick fix, is there a way to get my document class to add that tooltip ?
View 2 Replies
Sep 10, 2009
In my project I have 3 types of elements that spawn at different times. 1. When I hold the mousebutton down object 1 appears. 2. When I release the mousebutton, object 1 disappears and object 2 spawns3. At regular time intervals yet another object spawns, object 3.These objects might (or will rather) touch eachother at some point. And what I want is this:Object 1 to be under object 3 and object 2Object 3 to be under object 2
View 2 Replies
Oct 25, 2009
Is the display-list an actual list? Can I access it with code ? (not confused with accessing objects in the display list). Is there only one or, if I load an external swf do they both have separate display lists?
View 2 Replies
Mar 24, 2011
How can you trace the "depth" or stacking order of a display object with AS3? I'm trying to figure out if my sprite is behind another sprite.
View 4 Replies
Mar 6, 2010
I'm making the game Breakout as an AS3 application using OOP. I am getting very confused though. I know that objects should be only responsible for themselves. But this is where I get stuck, they need to communicate as some level to add and remove screens, and I am getting majorly confused as to what is going too far, when it could maybe achieved in a simpler more OOP way. I've worked out the hierarchy of my classes, in terms of where they are being added (I think). I've added a screenshot of the hierarchy.
Have I got the order right based on OOP principles? Like, Introscreen will listen for play being pressed then call a method of the document class that will remove introscreen and then attach gamescreen. Is that right? Another thing that puzzples me. It seems to me if I made a level and put the paddle and the ball in that, then arranged all the bricks in that level, that I'd be duplicating work (based on the fact I need paddle and ball for level 2 also). So it would be best if I could have gamescreen with paddle and the ball and then add level1/2/3 to display list which would therefore set up the appropriate brick placement. But then, wouldn't that mean that I couldn't do hittests because my level 1/2 or 3 wouldn't be a sibling to the bat and the ball, them residing as a sibling in the level's parent class?
View 2 Replies
Apr 30, 2009
I'm using a Timer to load a different swf (into Sprite) every couple of seconds, it works great but I can't get the previous swf removed before the next one loads, heres the code (I know, its really basic)
[Code]...
View 2 Replies